noty, chaotic male spiritual Archeologist }}}}}}}}}}}}#}}-}}-}}} - }}}} ..{.......,...,}.}...} }} } }}}}} |........... #,.}...$| |$}} } ##}#}}# }+-- ----}-#-,|}..>.} }}}}} ##}##}}## } } },}}}}.}| }}} }}}} }}}## #}##,} -,--}---|....}}}} }} #}### }}},# |}....}.|.....|}}} }}}}}### ##,,, |.}....|--.---- } },,,,, ,,,,, |`}....+,# }}}}## ##,## |.}}...|` ##}## -- ---#,## }}}}`--- ###,# |.....|,## ,.,## -------- -@-# ......|,# ###,, ........| TDCGH |.....|,## }}}## ..| o.ooohh| |.....#,### ##}## | }D.TTHHC| |.... ,#######} }GTDhoH.T |.... - #####}# .C$.ooJD| |... ####} --------- ---- ##} [Noty the Digger] St5 Dx6 Co6 In8 Wi11 Ch9 ArcEspMalCha+OQ S316 Dlvl:7 $16 HP-5(17) Pw11(11) AC10 MC0 Xp1/0 Wt79/650 T160 Latest messages What do you want to add to the writing in the dust here? The bugs on the floor look healthier! You hear a nearby zap. You enter an opulent throne room! The plains centaur wields a crossbow {20}! The porter flying dwarf picks up some gold. The gnome hits you! [-2 -> 15] The leocentaur chief misses. The leocentaur chief claws you! [-3 -> 12] The leocentaur chief just misses! The flying troll wields a forked polearm {20}! The cuban singer bites you! [-5 -> 7] The mac chemist wields a bow {12}! The troll wields a vulgar polearm {32}! The troll thrusts a vulgar polearm. You are hit by a vulgar polearm. You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 42 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 33% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: healing spells (turn 60) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 65010 Monster spawn increase reached its maximum at turn 90882 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 692577 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: unicorn or horse (freq bonus 6) The monster species that spawned more often: Siegfried (freq bonus 27) The monster species that spawned more often: blue sentai (freq bonus 64) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 8) The monster species that spawned more often: Baalgregor (freq bonus 12) The monster species that spawned more often: Danielle's high-heeled sandal (freq bonus 64) The monster species that spawned more often: somatic bomb (freq bonus 54) The monster species that spawned more often: jumping kraken (freq bonus 40) The monster species that spawned more often: Windows Vista (freq bonus 22) The monster species that spawned more often: iron smasher (freq bonus 252) The monster species that spawned more often: octarine warp fungus (freq bonus 36) The monster species that spawned more often: abnormal colony (freq bonus 54) The monster species that spawned more often: wooden mushroom (freq bonus 32) The monster species that spawned more often: ghoul queen (freq bonus 21) The monster species that spawned more often: Kop Katcher (freq bonus 56) The monster species that spawned more often: crusher (freq bonus 30) The monster species that spawned more often: weeping angel (freq bonus 8) The monster species that spawned more often: automatic dog (freq bonus 32) The monster species that spawned more often: baby purple dragon (freq bonus 24) The monster species that spawned more often: reaper fungus (freq bonus 32) The monster species that spawned more often: young magic dragon (freq bonus 27) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 8) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 5) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster species that never randomly spawned: automaton The monster species that never randomly spawned: Solvejg's mocassin The monster species that never randomly spawned: little giant The monster species that never randomly spawned: martian cylinder The monster species that never randomly spawned: yellow worm mass The monster species that never randomly spawned: bugbear The monster species that never randomly spawned: purple naga The monster species that never randomly spawned: healing army The monster species that never randomly spawned: dead pharao The monster species that never randomly spawned: evasive GI trooper The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 16) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 12) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 225) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 11) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 35) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 2) Next attribute increase check would have come at turn 991 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 7 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having telepathy (0) You were prevented from having mana regeneration (0) You were aware of the presence of something You were warned of undead You had infravision You had 1341 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (459) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 99% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of enchant weapon (POWER DAMAGE BY HEALTH POINT) scroll of magic mapping (CAMAMNMALCHA XJ) scroll of healing (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of mana (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of phase door (PRIRUTSENIE) scroll of standard id (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of cure (SUPER BURNINATE ENEMY WITH VERY TIRED) Spellbooks spellbook of detect food (far away) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (21 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...