noty, chaotic male spiritual Archeologist ,,,,} ,,s@, ##.## [Noty the Field Worker] St12 Dx4 Co14 In8 Wi9 Ch6 ArcEspMalCha+OQ S12874 Dlvl:35 $34 HP-4(39) Pw32(32) AC11 MC0 Xp5/284 Wt96/1600 T1353 Weak Latest messages You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fly down the hole. You start digging downward. You stop digging. You continue digging downward. The giant wood spider bites you! [-8 -> 31] You stop digging. The giant wood spider stings you! [-12 -> 19] The giant wood spider bites you! [-7 -> 12] The giant wood spider misses. The giant wood spider bites you! [-7 -> 5] Warning: HP low! The giant wood spider stings you! You die... Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 19 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: free action You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 123 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 35% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: lance (turn 17) Number of artifacts generated was 8 Number of fake artifacts generated was 4 Monster spawn increase started at turn 36735 Monster spawn increase reached its maximum at turn 102335 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 665200 The monster class that cannot be genocided was gremlin Today, this monster class was always generated invisible: humanoid The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: charming scratcher (freq bonus 28) The monster species that spawned more often: Mare (freq bonus 24) The monster species that spawned more often: river orc (freq bonus 16) The monster species that spawned more often: white wolf (freq bonus 8) The monster species that spawned more often: vulture (freq bonus 5) The monster species that spawned more often: hand druj (freq bonus 4) The monster species that spawned more often: sickness slime (freq bonus 16) The monster species that spawned more often: amulet trove (freq bonus 10) The monster species that spawned more often: copper golem (freq bonus 8) The monster species that spawned more often: damaged arcadian avenger (freq bonus 16) The monster species that spawned more often: migo queen (freq bonus 3) The monster species that spawned more often: rainbow patch (freq bonus 6) The monster species that spawned more often: Elke (freq bonus 18) The monster species that spawned more often: petty large pile of killer coins (freq bonus 14) The monster species that spawned more often: green gunner (freq bonus 14) The monster species that spawned more often: yellow centipede (freq bonus 10) The monster species that spawned more often: harrowbark fiend (freq bonus 6) The monster species that spawned more often: ancient farao mummy (freq bonus 12) The monster species that spawned more often: vapor engulfer (freq bonus 42) The monster species that spawned more often: secluded mold (freq bonus 9) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 8) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 3) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster species that never randomly spawned: commanding spirit The monster species that never randomly spawned: functioning babelfish The monster species that never randomly spawned: %s-$$$-NIX The monster species that never randomly spawned: mountain centaur The monster species that never randomly spawned: really dangerous growth The monster species that never randomly spawned: stone dragon The monster species that never randomly spawned: thorn force patch The monster species that never randomly spawned: Rhotomago, Prince of Time The monster species that never randomly spawned: wereacidblob The monster species that never randomly spawned: air demon The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 58) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 4) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 14) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 27) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 2) Next attribute increase check would have come at turn 2163 Strength training was 14 Dexterity training was 38 Wisdom training was 5 Constitution training was 35 You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were possessed by the ghost of Jeanetta. (717) You were prevented from having fear resistance (0) You were prevented from having free action (0) You were aware of the presence of something You were warned of undead You had infravision You had 89 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 287% Techniques known in the end Name Level Status research 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Amulets amulet versus poison (deadly) Scrolls scroll of taming (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of light (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of healing (XOR OTA) scroll of mana (HASTUR HASTUR HASTUR) scroll of phase door (FULL HEALTHHY HALF DAMAGE) scroll of standard id (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of cure (LONG YU DE LILIANG) Spellbooks spellbook of detect monsters (dawn) Potions potion of speed (emerald) Wands wand called cold (tungsten) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 43 times You killed 21 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (21 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (63 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...