noty, chaotic male spiritual Archeologist ----}}-------------------------------------------- |......`.$.....%.....?.................$.........} | ---}}-}--}----------.--------..-----.---------.| |(((}((}....}}|....|.|......|..|@I/|.|)))))))|.} # | |(.}}(}}.}}..}}..}.|.|......|..-./.}}|[))))))}.} --} }}|(}((.(|}...}}}}.}.|.|.....}}..}.}.|.}))).)})|.} +}..})... ..}......|...}}.}}+-}}}}}}--+{}.}--}}-.|.}}....|.} |.}}|}----+--}}--.}}....}..............-----}+--.| |.....[............}.{.......@......?............| |.--|---}-----+--......-----+--------------------- |. .. ..|......|--}--.|..........| | |......|!!!!!!|+++.+?|..........|# |......|.!.!!!|?+..|(|..........|## |......|!!!.!!|++}.|.|..........|## ----------------}}--.------------## ... . }}}- - [Noty the Digger] St7 Dx9 Co3 In6 Wi5 Ch8 ArcEspMalCha+OQ S330 Dlvl:6 $0 HP-6(17) Pw11(11) AC9 MC0 Xp2/20 Wt120/650 T197 Latest messages You see here a stethoscope {1}. You see here a leather bag {49}. You attack thin air. You see here a candle {1}. You see here a leather bag {49}. You hit the small item trove. The small item trove seems to be moving slower. The small item trove slows down. You destroy the small item trove! Welcome to experience level 2. s - a scroll labeled CIRMOCLINE {1}. "Hello, noty! Welcome again to Llanfair-ym-muallt's quality apparel and accessories!" "Will you please leave your pick-axe outside?" Wait! There's something there you can't see! It gets angry! It hits you! [-12 -> 5] It just misses! It hits you! You die... Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 11 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 49% Monster death drops spawned with only 94% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: scimitar (turn 3) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 15431 Monster spawn increase reached its maximum at turn 73631 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 155900 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: glowing mushroom (freq bonus 8) The monster species that spawned more often: necroskeleton (freq bonus 20) The monster species that spawned more often: young red dragon (freq bonus 6) The monster species that spawned more often: venture capitalist (freq bonus 30) The monster species that spawned more often: totally bad warp fungus (freq bonus 36) The monster species that spawned more often: creeping adamantite coins (freq bonus 18) The monster species that spawned more often: splash hound (freq bonus 10) The monster species that spawned more often: silver naga hatchling (freq bonus 20) The monster species that spawned more often: chemistry teacher (freq bonus 7) The monster species that spawned more often: wood elf warrior (freq bonus 8) The monster species that spawned more often: reshaper (freq bonus 10) The monster species that spawned more often: berserk slayer (freq bonus 12) The monster species that spawned more often: teacher in coma (freq bonus 5) The monster species that spawned more often: boring dragon (freq bonus 10) The monster species that spawned more often: viper (freq bonus 12) The monster species that spawned more often: petro troll (freq bonus 15) The monster species that spawned more often: jungle phalanx (freq bonus 12) The monster species that spawned more often: naga nymph (freq bonus 14) The monster species that spawned more often: Olog-hai thief (freq bonus 40) The monster species that spawned more often: ferrous mold (freq bonus 8) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 16) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster species that never randomly spawned: Ahtu, Avatar of Nyarlathotep The monster species that never randomly spawned: tiger The monster species that never randomly spawned: Yamatanoorochi The monster species that never randomly spawned: Radio Katcher The monster species that never randomly spawned: Solar Boss The monster species that never randomly spawned: master permamimic The monster species that never randomly spawned: gengar The monster species that never randomly spawned: tunnel terror The monster species that never randomly spawned: baby gray dragon The monster species that never randomly spawned: Dimdrel, Queen of Trolls The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 11) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 61) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 19) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 13) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 9) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 5) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 10) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 12) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 7) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 11) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 4) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 55) Next attribute increase check would have come at turn 437 Strength training was 3 Dexterity training was 1 Wisdom training was 3 Constitution training was 14 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having petrification resistance (0) You were prevented from having corrosivity (0) You were aware of the presence of something You were warned of undead You had infravision You had 1298 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (190) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 99% Techniques known in the end Name Level Status research 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of remove curse (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of healing (THE ENEMY RUN AWAY BY BELLOW) scroll of mana (EDEVESH HANAGASH) scroll of phase door (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of standard id (FUS RO DAH) scroll of cure (CHTO VY KHOTITE DOSTICH) Spellbooks spellbook of detect food (turquoise) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (24 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...