noty, chaotic male spiritual Archeologist ------------- |`.........`. |.....`.....| |...-----...| |...|S[.|%... ...`|S@S|`..} |...|S@S|...| |...-S---...| |.....`.....| |`.........`| ----------}-- [Noty the Field Worker] St3 Dx5 Co12 In8 Wi14 Ch8 ArcEspMalCha+OQ S694 Dlvl:8 $0 HP0(21) Pw18(18) AC3 MC2 Xp4/86 Wt266/1000 T318 Latest messages [-1 -> 17] Your fedora blocks the river moccasin's attack. Your crystal plate mail blocks the river moccasin's attack. The river moccasin bites you! [-2 -> 15] Unknown command '^J'. (2x) What do you want to drink? [s or ?*.] The cool draught refreshes you. Your crystal plate mail blocks the river moccasin's attack. The river moccasin bites you! [-4 -> 11] The river moccasin bites you! [-2 -> 9] The river moccasin bites you! [-2 -> 7] The river moccasin bites you! The river moccasin's bite was poisoned! [-4 -> 3] Warning: HP low! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor c - an uncursed +0 fedora (being worn) {2} t - a cursed -2 crystal plate mail (being worn) {200} Comestibles d - 3 uncursed food rations {3} Scrolls l - 4 uncursed scrolls of healing {2} u - a prime cursed scroll of blank paper {1} Spellbooks e - a blessed spellbook of light (0:2) {1} Potions s - a blessed potion of blindness {1} Wands q - an uncursed wand of magic missile called mm (0:2) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (3:9) {1} k - an uncursed sack {13} Gems j - an uncursed +0 touchstone Contents of the sack: an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} an uncursed scroll of scare monster {1} an uncursed scroll of taming {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 87% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: crossbow (turn 39) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28651 Monster spawn increase reached its maximum at turn 65909 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 257796 The monster class that cannot be genocided was ghost The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: giant mill auto (freq bonus 84) The monster species that spawned more often: diseased mass (freq bonus 24) The monster species that spawned more often: pink fungus (freq bonus 10) The monster species that spawned more often: python (freq bonus 5) The monster species that spawned more often: small boo (freq bonus 5) The monster species that spawned more often: traitor (freq bonus 48) The monster species that spawned more often: wisp (freq bonus 8) The monster species that spawned more often: well-hidden drow (freq bonus 12) The monster species that spawned more often: human thief (freq bonus 14) The monster species that spawned more often: subway wight (freq bonus 36) The monster species that spawned more often: spider grue (freq bonus 48) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 42) The monster species that spawned more often: furious mold (freq bonus 14) The monster species that spawned more often: Rough Teresa's gentle-soft sneaker (freq bonus 16) The monster species that spawned more often: scroll mimic (freq bonus 10) The monster species that spawned more often: tanuki (freq bonus 12) The monster species that spawned more often: what is this (freq bonus 24) The monster species that spawned more often: orangutan (freq bonus 20) The monster species that spawned more often: wererat (freq bonus 15) The monster species that spawned more often: zois whirlitsky (freq bonus 16) The monster trait that was more common: monsters that have kick attacks (freq bonus 3) The monster trait that was more common: monsters that make parrot sounds (freq bonus 9) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster species that never randomly spawned: Marleen's block-heeled combat boot The monster species that never randomly spawned: giant blue frog The monster species that never randomly spawned: nexus blob The monster species that never randomly spawned: devil's snare The monster species that never randomly spawned: wandkeeper The monster species that never randomly spawned: sand leaper The monster species that never randomly spawned: zapdos The monster species that never randomly spawned: pitiful-looking beggar The monster species that never randomly spawned: dwarf king The monster species that never randomly spawned: null growth The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 7) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 16) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 25) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 9) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 7) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 16) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 8) Next attribute increase check would have come at turn 406 Strength training was 7 Dexterity training was 8 Wisdom training was 3 Constitution training was 15 You were cold resistant You were sleep resistant You were disintegration-resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had the following problem: Your inventory gradually filled up with cursed items. (0) You were prevented from having telepathy (0) You were prevented from having stun resistance (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1177 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 97% Techniques known in the end Name Level Status research 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of taming (YOU REALLY BECOME STRONGER) scroll of scare monster (OH CAPTAIN MY CAPTAIN) scroll of healing (MULY SA CITA NUL) scroll of mana (PRATYAVAYAH) scroll of phase door (INQUE COMUS) scroll of standard id (SO INFERO NO) scroll of cure (SPAMCATCHMAIL AT GMX DOT DE) scroll of blank paper (unlabeled) Spellbooks spellbook of light (cribbed) Potions potion of blindness (cinnamon) Wands wand of magic missile called mm (radiating) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Grand Master) (21 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (29 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...