noty, chaotic male spiritual Archeologist Z o ... .@. k-- Z [Noty the Digger] St5 Dx3 Co6 In5 Wi6 Ch6 ArcEspMalCha+OQ S150 Dlvl:4 $0 HP-1(17) Pw11(11) AC12 MC0 Xp1/0 Wt117/650 T101 Latest messages You stop digging. You continue digging downward. You stop digging. You continue digging downward. The pack kobold thrusts her crude short sword. The pack kobold hits you! [-3 -> 10] You stop digging. You continue digging downward. You stop digging. You continue digging downward. The pack kobold thrusts her crude short sword. The pack kobold hits you! [-6 -> 4] You stop digging. You continue digging downward. You stop digging. The pack kobold thrusts her crude short sword. The pack kobold hits you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: manaleech You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 279 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 68% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 80% The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shield (turn 55) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27655 Monster spawn increase reached its maximum at turn 55800 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 374328 The monster class that cannot be genocided was dragon The monster class that was spawned more often: mimic (freq bonus 3) The monster species that spawned more often: dark green sentai (freq bonus 5) The monster species that spawned more often: Johanetta's rough-sole sneaker (freq bonus 5) The monster species that spawned more often: guardian nymph (freq bonus 10) The monster species that spawned more often: odorous woman (freq bonus 32) The monster species that spawned more often: horadrim ancient (freq bonus 4) The monster species that spawned more often: cha-tora (freq bonus 4) The monster species that spawned more often: fiendish hobgoblin (freq bonus 8) The monster species that spawned more often: giant clear jellyfish (freq bonus 20) The monster species that spawned more often: green stalk (freq bonus 8) The monster species that spawned more often: dragon geist (freq bonus 48) The monster species that spawned more often: pile of mesmerizing coins (freq bonus 8) The monster species that spawned more often: gray sentai (freq bonus 20) The monster species that spawned more often: Maurah (freq bonus 5) The monster species that spawned more often: umbrellarina (freq bonus 16) The monster species that spawned more often: petty boobed permamimic (freq bonus 4) The monster species that spawned more often: high voltage generator (freq bonus 36) The monster species that spawned more often: disco bouncer (freq bonus 24) The monster species that spawned more often: clairvoyant trove (freq bonus 15) The monster species that spawned more often: Ina's leather pump (freq bonus 80) The monster species that spawned more often: gourmand ogre (freq bonus 10) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters that collect items (freq bonus 8) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters with petrification resistance (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 8) The monster species that never randomly spawned: taut giant The monster species that never randomly spawned: desert force fungus The monster species that never randomly spawned: petty big gray unicorn The monster species that never randomly spawned: fishtaur The monster species that never randomly spawned: petty wall beast The monster species that never randomly spawned: tomb viper The monster species that never randomly spawned: Seraph of the Void The monster species that never randomly spawned: Olog-hai spikethrower The monster species that never randomly spawned: male girl teacher The monster species that never randomly spawned: plutonium imp The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 8) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 18) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 11) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 6) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 14) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 10) Next attribute increase check would have come at turn 995 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 7 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having manaleech (0) You were prevented from having dimmopathy (0) You were aware of the presence of something You were warned of undead You had infravision You had 1400 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (287) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 299% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of trap disarming (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of blank paper (unlabeled) scroll of healing (INS CUBITOR) scroll of mana (YKEN PACK) scroll of phase door (THE TYPE OF ICE BLOCK HATES YOU) scroll of standard id (INQUE COMUS) scroll of cure (SPRING NO HAPPEN) Spellbooks spellbook of detect monsters (armored) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...