noty, chaotic male spiritual Archeologist o @ ... .@q ... [Noty the Digger] St13 Dx8 Co11 In7 Wi14 Ch9 ArcEspMalCha+OQ S82 Dlvl:2 $0 HP-1(17) Pw11(11) AC9 MC0 Xp1/8 Wt78/1300 T48 Latest messages You stop digging. You continue digging downward. The silky anteater butts you! [-2 -> 6] You stop digging. You continue digging downward. The silky anteater misses. You stop digging. You continue digging downward. You stop digging. The silky anteater butts you! [-3 -> 4] You continue digging downward. The silky anteater butts you! [-2 -> 2] Warning: HP low! You stop digging. You continue digging downward. The silky anteater butts you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: fear factor You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 75% Wand drop chance was reduced to 91% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: paddle (turn 7) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20752 Monster spawn increase reached its maximum at turn 56258 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 382585 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 3) The monster species that spawned more often: hobgoblin (freq bonus 14) The monster species that spawned more often: gorcrow (freq bonus 9) The monster species that spawned more often: Bear-Man (freq bonus 6) The monster species that spawned more often: peace-minded teacher (freq bonus 15) The monster species that spawned more often: powervoid turret (freq bonus 8) The monster species that spawned more often: ultramarine mushroom (freq bonus 9) The monster species that spawned more often: russian hentai (freq bonus 44) The monster species that spawned more often: Shaddai El Chai, Prince of Air (freq bonus 12) The monster species that spawned more often: dwarven messenger (freq bonus 8) The monster species that spawned more often: crashing ufo part (freq bonus 6) The monster species that spawned more often: plasma mold (freq bonus 4) The monster species that spawned more often: Lord Dagon (freq bonus 6) The monster species that spawned more often: slithy snake (freq bonus 4) The monster species that spawned more often: petro warp fungus (freq bonus 12) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 16) The monster species that spawned more often: octarine grue (freq bonus 30) The monster species that spawned more often: diver troll (freq bonus 24) The monster species that spawned more often: Kati's striped sneaker (freq bonus 12) The monster species that spawned more often: old red dragon (freq bonus 8) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster species that never randomly spawned: giant wasp The monster species that never randomly spawned: horned devil The monster species that never randomly spawned: infinite air elemental The monster species that never randomly spawned: flayed skull The monster species that never randomly spawned: fire monster The monster species that never randomly spawned: bad warp patch The monster species that never randomly spawned: visor crow The monster species that never randomly spawned: cutlich The monster species that never randomly spawned: petty chloroform piercer The monster species that never randomly spawned: metal mechanic The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 7) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 17) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 105) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 36) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 3) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 11) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 4) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 25) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 16) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: antisearch trap (freq bonus 3) Next attribute increase check would have come at turn 1014 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having quad attacks (0) You were prevented from having an increased fear factor (0) You were aware of the presence of something You were warned of undead You had infravision You had 1452 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (98) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of phase door (SWEETHEART BUNDLE) scroll of scare monster (MORAL RISE WHEN BURN) scroll of healing (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of mana (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of standard id (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of cure (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) Spellbooks spellbook of detect monsters (backward) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...