noty, chaotic male spiritual Archeologist ##} - }}-} -- -- .#.#}} #.# #.# ..#...#.... ....# ....}...#.# #... . }}} #.#..}..#...#...#.# }}...#.}.........#... #.....}}#.#...#.. .#.#...}...#.#@# # #...#.#...#...a...# `}}Z......}.#..a#...# # #...#}}...#.#.... ..}.#..}..#% #.#!# #.#.@...}...# .. . ...#}#.#... # .}...#...# ..# ..}.}}} . .#. #..}...... # ....}...#.# ...#..}}.... -------}----- [Noty the Digger] St13 Dx8 Co7 In13 Wi9 Ch6 ArcEspMalCha+OQ S476 Dlvl:9 $0 HP-1(17) Pw11(11) AC9 MC0 Xp2/28 Wt81/1150 T254 Latest messages You see here a field vole corpse {20}. You fly down along the stairs. You start digging downward. You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fly down the hole. You start digging downward. The soldier wields a rifle {12}! The soldier fires a bullet! You are hit by a bullet! [-12 -> 5] You stop digging. You hit the soldier ant! The soldier ant seems to be moving slower. The soldier ant slows down. The soldier ant misses. (2x) The soldier ant bites you! You die... Go Team Ant! Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 13 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: curse resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 78% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: searching (turn 65) Number of artifacts generated was 3 Number of fake artifacts generated was 2 Monster spawn increase started at turn 24765 Monster spawn increase reached its maximum at turn 76615 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 51285 The monster class that cannot be genocided was (null) The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 4) The monster species that spawned more often: dull warp patch (freq bonus 4) The monster species that spawned more often: undead rogue (freq bonus 16) The monster species that spawned more often: buffalo (freq bonus 64) The monster species that spawned more often: weregremlin (freq bonus 15) The monster species that spawned more often: hungry spore (freq bonus 21) The monster species that spawned more often: food trove (freq bonus 9) The monster species that spawned more often: clock forest spider (freq bonus 15) The monster species that spawned more often: irresistible warp fungus (freq bonus 3) The monster species that spawned more often: moldy patch (freq bonus 32) The monster species that spawned more often: ferrous growth (freq bonus 10) The monster species that spawned more often: small kobold (freq bonus 40) The monster species that spawned more often: Nadine (freq bonus 3) The monster species that spawned more often: greater stun monster (freq bonus 12) The monster species that spawned more often: sniper fiend (freq bonus 3) The monster species that spawned more often: photography lady (freq bonus 30) The monster species that spawned more often: undead failed existence (freq bonus 30) The monster species that spawned more often: type (freq bonus 4) The monster species that spawned more often: yellow icky thing (freq bonus 16) The monster species that spawned more often: unknown escalation rubber (freq bonus 10) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3) The monster trait that was more common: monsters that have gaze attacks (freq bonus 12) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster species that never randomly spawned: taker stalk The monster species that never randomly spawned: Warden Archon The monster species that never randomly spawned: Tuxedo Mask The monster species that never randomly spawned: icky face The monster species that never randomly spawned: irresistible force fungus The monster species that never randomly spawned: contagious sphere The monster species that never randomly spawned: undead scientist The monster species that never randomly spawned: block-heeled girl The monster species that never randomly spawned: plasma spore The monster species that never randomly spawned: still a nothing The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 4) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 17) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 90) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 4) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 13) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 44) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 7) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 2) Next attribute increase check would have come at turn 672 Strength training was 2 Dexterity training was 5 Wisdom training was 3 Constitution training was 15 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were petrification resistant You were prevented from having slow digestion (0) You were prevented from having curse resistance (0) You saw invisible You were aware of the presence of something You were warned of undead You had 1267 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (287) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 98% Techniques known in the end Name Level Status research 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of scare monster (PURE VIRTUAL FUNCTION CALL) scroll of enchant weapon (VAS CORP BET MANI) scroll of healing (ZTORF) scroll of mana (IDE BY 0) scroll of phase door (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of standard id (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of cure (DPIEV WENWWSG UNNZMI) Spellbooks spellbook of wizard lock (lunar) Wands wand of cancellation (deformed) Tools * sack (bag) leather leash (leash) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (27 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist...