noty, chaotic male spiritual Archeologist ------.-- .....d... |..@.%..| |.......| |......%| --------- [Noty the Digger] St14 Dx5 Co10 In8 Wi7 Ch10 ArcEspMalCha+OQ S0 Dlvl:1 $0 HP17(17) Pw11(11) AC10 MC1 Xp1/0 Wt159/1300 T8 Latest messages What do you want to use or apply? [ah-m or ?*] You put an uncursed scroll of taming {1} into the sack. You put an uncursed scroll of gold detection {1} into the sack. You put 5 uncursed scrolls of healing {5} into the sack. You put 4 uncursed scrolls of mana {4} into the sack. You put 2 uncursed scrolls of standard id {2} into the sack. You put an uncursed scroll of cure {1} into the sack. Unknown command '^J'. (11x) You see here a studded leather armor {80}. s - a studded leather armor {80}. What do you want to take off? [bc or ?*] You were wearing an uncursed +0 leather jacket {12}. The little dog picks up 2 melons {1}. What do you want to wear? [bs or ?*] You are putting on a studded leather armor. The little dog drops 2 melons {1}. You finish your dressing maneuver. What do you want to take off? [cs or ?*] You can't. It is cursed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: slow digestion You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 453 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 302 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 77% Monster death drops spawned with only 90% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: body armor (turn 85) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36081 Monster spawn increase reached its maximum at turn 68946 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 553938 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: siege door (freq bonus 30) The monster species that spawned more often: lava muzzle (freq bonus 4) The monster species that spawned more often: diamond golem (freq bonus 12) The monster species that spawned more often: faunungol (freq bonus 4) The monster species that spawned more often: hellblade (freq bonus 8) The monster species that spawned more often: vampire lich (freq bonus 40) The monster species that spawned more often: nice old lady (freq bonus 6) The monster species that spawned more often: The Grand Inquisitor (freq bonus 3) The monster species that spawned more often: haunt (freq bonus 9) The monster species that spawned more often: deceiving stalk (freq bonus 12) The monster species that spawned more often: bash ogre lord (freq bonus 4) The monster species that spawned more often: nurse (freq bonus 12) The monster species that spawned more often: arch-newt (freq bonus 72) The monster species that spawned more often: cursed turret (freq bonus 8) The monster species that spawned more often: alligator king (freq bonus 18) The monster species that spawned more often: nausea force fungus (freq bonus 6) The monster species that spawned more often: large queue (freq bonus 6) The monster species that spawned more often: hell stone (freq bonus 3) The monster species that spawned more often: gold thunderlord (freq bonus 4) The monster species that spawned more often: intrinsic eating mimic (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 6) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 27) The monster trait that was more common: monsters that can swim (freq bonus 12) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster species that never randomly spawned: decon The monster species that never randomly spawned: real stalk The monster species that never randomly spawned: slut The monster species that never randomly spawned: furious whirlwind The monster species that never randomly spawned: edgy growth The monster species that never randomly spawned: ogre lord The monster species that never randomly spawned: water control girl The monster species that never randomly spawned: source of wrath The monster species that never randomly spawned: Charlotte's hugging boot The monster species that never randomly spawned: warbat The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 14) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 6) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 13) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 10) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 13) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 9) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 73) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 3) Next attribute increase check would have come at turn 1048 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having see invisible (0) You were prevented from having slow digestion (0) You were aware of the presence of something You were warned of undead You had infravision You had 1493 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (SLASHEM EXTENDED WANTS YOU DEAD) scroll of gold detection (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of healing (MAY THE FORCE BE WITH YOU) scroll of mana (AS IF FEEL SOMETHING) scroll of phase door (LOREM IPSUM) scroll of standard id (LOELLEL IHR SPERRERFRITZES) scroll of cure (CLONE MONSTER) Spellbooks spellbook of light (dull) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist... Youescaped from the dungeon with 0 points,