noty, chaotic male spiritual Archeologist ##@# ,,,,L L -------------- }}}---- -------------------- - |...L.......)...}.............(...........+......| |.-----------}}}----`- ------ ----- -------- | |.|(((.(.|.??}} | L..}.}}}. L| }L|(((.L(|.L?L??}.}}}| ..| L }}}((((}}}}}}..}}}}}}}}}....}.| |.|......}}...L.}}|- - L ------,# |.-|-}}---|---}}}........ |....|,## |.....`. LL. }......{.............. |....|,#}} |.---|---- -- --......- ---------- L L |....+,#}## |.|......| -----.| |....| #}### L|.|......| L L | L L |....| }}###L|.|..L...| L |)...| ####,|.|......| L |....| ###,|.----------- -------- ------------ -------- | |..... ,,,.......?....}.}....................).............| ---}}- ##--------- - ------------------------ ------- -- ###### [Noty the Digger] St7 Dx5 Co10 In14 Wi9 Ch6 ArcEspMalCha+OQ S253 Dlvl:5 $1 HP-32(17) Pw11(11) AC11 MC0 Xp1/13 Wt81/950 T217 Latest messages r - a lamp (unpaid, 150 zorkmids) {1}. "noty! Please pay before leaving." "Hello, noty! Welcome to Kilmihil's second-hand bookstore!" "Will you please leave your pick-axe outside?" Pick an object. " an amulet (amulet) You escaped the shop without paying! You stole 350 zorkmids worth of merchandise. You feel like an evil rogue. An alarm sounds! The Keystone Kops appear! t - a too expensive amulet {1}. The Kop Kaptain misses. The arch-lich touches you! [-1 -> 11] You're covered in frost! The frost doesn't seem cold! The arch-lich casts a spell at you! Your head suddenly aches very painfully! You die... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 1 sins You could not have this property at all: see invisible You could not have this property extrinsically: searching You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 71% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: divination spells (turn 232) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 13364 Monster spawn increase reached its maximum at turn 34045 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 239063 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: humanoid (freq bonus 3) The monster species that spawned more often: mirror mushroom (freq bonus 12) The monster species that spawned more often: Dora's sneaker (freq bonus 28) The monster species that spawned more often: deadly ogre (freq bonus 12) The monster species that spawned more often: wrinkled stalk (freq bonus 14) The monster species that spawned more often: desert warp patch (freq bonus 10) The monster species that spawned more often: normal gnome (freq bonus 10) The monster species that spawned more often: drain wing (freq bonus 20) The monster species that spawned more often: ferrous light (freq bonus 14) The monster species that spawned more often: sucker spore (freq bonus 10) The monster species that spawned more often: lower ent (freq bonus 18) The monster species that spawned more often: howling spirit (freq bonus 8) The monster species that spawned more often: large shocking sphere (freq bonus 60) The monster species that spawned more often: dark female android (freq bonus 12) The monster species that spawned more often: balrog captain (freq bonus 36) The monster species that spawned more often: prehistoric cave lizard (freq bonus 42) The monster species that spawned more often: invisible mushroom (freq bonus 24) The monster species that spawned more often: servitor of the inner gods (freq bonus 20) The monster species that spawned more often: thick prostitute (freq bonus 30) The monster species that spawned more often: dwarven artillery wizard (freq bonus 40) The monster species that spawned more often: porter styx vortex (freq bonus 10) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 18) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 3) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 12) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 3) The monster species that never randomly spawned: Emma's ankle boot The monster species that never randomly spawned: disgusting fungus The monster species that never randomly spawned: great crystal wyrm The monster species that never randomly spawned: phasing tengu The monster species that never randomly spawned: wing baddie The monster species that never randomly spawned: gatling automata The monster species that never randomly spawned: Noemi The monster species that never randomly spawned: netzah sephirah The monster species that never randomly spawned: scientist The monster species that never randomly spawned: Fanny's velcro sneaker The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 103) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 36) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 604) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 21) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 16) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 11) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 66) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 43) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 1) Next attribute increase check would have come at turn 1677 Strength training was 7 Dexterity training was 2 Wisdom training was 0 Constitution training was 6 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having see invisible (0) You were prevented from having automatic searching (0) You were aware of the presence of something You were warned of undead You had infravision You had 1270 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (17) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 98% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of enchant armor (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of teleportation (GRAE GURL) scroll of healing (XUS MODA) scroll of mana (PRZECIAZONY) scroll of phase door (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of standard id (VI OWNS EMACS) scroll of cure (MAMPIFANDRAY SELA) Spellbooks spellbook of wizard lock (pigtail) Tools * sack (bag) magic lamp (lamp) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist...