noty, chaotic male spiritual Archeologist - }} . @. ------- ----. ..- |.....| ...|.------- @.| |.....| ...|.|.....| ..| |.....|....|.|.....|...| |.....|.. |.|.....|..r| ---------- + ----|--|----.-|-----...- ------ .............| |...................@..{..K...@...KK.d.d...;r....| - ---------|---:...@).....@...:----------- | |......|......|..--|----- --- | |......|......|!.| .. |......|......|..|..... |.....}|......|..|.....| ---------------..------- .. K ---- [Noty the Digger] St13 Dx5 Co8 In12 Wi11 Ch5 ArcEspMalCha+OQ S644 Dlvl:6 $390 HP0(17) Pw11(11) AC11 MC0 Xp1/1 Wt78/1150 T195 Latest messages You start digging downward. You dig a hole through the ground. You fly down the hole. You start digging downward. You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fly down the hole. You feel a very feminine aura! You hear someone cursing shoplifters. The lieutenant fires 5 bullets! The 1st bullet misses it. You are hit by the 1st bullet! [-13 -> 2] Warning: HP low! The 2nd bullet hits it! The 3rd bullet hits it! It is destroyed! You are hit by the 4th bullet. You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 13 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: fear resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 97% chance Wand drop chance was reduced to 89% Amulet drop chance was reduced to 58% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: two-handed sword (turn 48) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39860 Monster spawn increase reached its maximum at turn 86710 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 697672 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: sucker spore (freq bonus 20) The monster species that spawned more often: visor (freq bonus 24) The monster species that spawned more often: blaster turret (freq bonus 8) The monster species that spawned more often: ninja (freq bonus 8) The monster species that spawned more often: slime mold (freq bonus 4) The monster species that spawned more often: houndoom (freq bonus 10) The monster species that spawned more often: psycho turret (freq bonus 66) The monster species that spawned more often: roller xorn (freq bonus 18) The monster species that spawned more often: nazi mad scientist (freq bonus 18) The monster species that spawned more often: lightning child (freq bonus 12) The monster species that spawned more often: clicking patch (freq bonus 8) The monster species that spawned more often: ruby warp patch (freq bonus 18) The monster species that spawned more often: asshole type there above (freq bonus 18) The monster species that spawned more often: nexus warp patch (freq bonus 10) The monster species that spawned more often: maintenance automaton (freq bonus 12) The monster species that spawned more often: Xinvirae (freq bonus 8) The monster species that spawned more often: petty roast turkey (freq bonus 5) The monster species that spawned more often: teleport trove (freq bonus 4) The monster species that spawned more often: expert (freq bonus 24) The monster species that spawned more often: venom growth (freq bonus 6) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster species that never randomly spawned: ore-colony lichen The monster species that never randomly spawned: God of Speed Metal The monster species that never randomly spawned: cloud cattle The monster species that never randomly spawned: nether hound The monster species that never randomly spawned: tlith sephirah The monster species that never randomly spawned: dense ice vortex The monster species that never randomly spawned: warty colony The monster species that never randomly spawned: many-hued jelly The monster species that never randomly spawned: lowercase minotaur The monster species that never randomly spawned: greek catenaccio trainer The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 36) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 25) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 9) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 8) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 3) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 52) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 12) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 10) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 10) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 7) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 13) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 90) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 3) Next attribute increase check would have come at turn 269 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 9 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having fear resistance (0) You were prevented from having invisibility (0) You were aware of the presence of something You were warned of undead You had infravision You had 1305 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 99% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of magic mapping (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of stinking cloud (GNIK SISI VLE) scroll of healing (FROTZ) scroll of mana (MAYBE GIVE FELLOW THE PROP) scroll of phase door (NOBIMUS UPSCOTI) scroll of standard id (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of cure (MORAL IS RISED WITH PRAS) Spellbooks spellbook of light (elemental) Potions potion of oil (viscous) Tools * sack (bag) oil lamp (lamp) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...