noty, chaotic male spiritual Archeologist ---- ------#---------------------#--------------------- |.... .................%.........)........(............| | | --------------------.--------..-----.---}----- | | #... |......|....|.|*====*|.[|../|.|[})))))| |......|}.....|....|$|==}===|..-.//|.|%}}[)..| | |....}.}}..}}.|....}.|..}...|}(}../|.})))..))| | }}}...}.}}......}}}|}}.}}}}|}-}}.-}}}}.}}}....}}.} | --| - -----|#}-........}...}}}$......}--|-----.| |....................{....}.`.}..................| | -|------|------......----|--}----..............| |......|......|-----.| ...... |...-|-#-----..| |[.[%.[|%%%%%.|....|.| ++.+?++ |...|.......| .| |...[[[|}%%%%%|....-.| .+]+ + |...|.......| | |.[.[[[|..%%%%|....|.| ++++ |...|.......| | ----#----#---#------.------------...--------- |%.......(...%...............................# --------------------------------------##------ #@# [Noty the Field Worker] St6 Dx5 Co12 In3 Wi8 Ch5 ArcEspMalCha+OQ S1014 Dlvl:6 $0 HP51(51) Pw20(20) AC0 MC3 Xp5/189 Wt265/1200 T387 Fear Latest messages "Will you please leave your pick-axe outside?" You stumble. You escaped the shop without paying! You stole 600 zorkmids worth of merchandise. You feel like an evil rogue. An alarm sounds! The Keystone Kops appear! You see here a leather armor {60}. "noty! Please pay before leaving." Papar fires 3 shotgun shells! Papar fires a shotgun shell! You hear a nearby zap. (3x) You trip over your own feet. You hear a nearby zap. You start digging downward. You hear a nearby zap. You fumble and drop your pick-axe. h - an uncursed +0 pick-axe {32}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 10 You carried 1 sins You could not have this property at all: speed You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 113 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 1% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: devices (turn 32) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23574 Monster spawn increase reached its maximum at turn 53718 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 3574930 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: Policeman Kaptain (freq bonus 16) The monster species that spawned more often: shimmering draconian (freq bonus 24) The monster species that spawned more often: nexus colony (freq bonus 10) The monster species that spawned more often: Joker Black (freq bonus 16) The monster species that spawned more often: inficated one (freq bonus 8) The monster species that spawned more often: cat zombie (freq bonus 30) The monster species that spawned more often: ice block (freq bonus 21) The monster species that spawned more often: bone fish (freq bonus 32) The monster species that spawned more often: manic-depressive turret (freq bonus 16) The monster species that spawned more often: model mummy (freq bonus 15) The monster species that spawned more often: giant sapphire frog (freq bonus 60) The monster species that spawned more often: Ë JU (freq bonus 8) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 6) The monster species that spawned more often: Lena (freq bonus 18) The monster species that spawned more often: edge bug (freq bonus 10) The monster species that spawned more often: windscreen rubber (freq bonus 4) The monster species that spawned more often: lava grue (freq bonus 10) The monster species that spawned more often: land spider (freq bonus 20) The monster species that spawned more often: real venom turret (freq bonus 5) The monster species that spawned more often: amorphous force patch (freq bonus 30) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster species that never randomly spawned: porter tear vortex The monster species that never randomly spawned: dirty laser The monster species that never randomly spawned: green eye The monster species that never randomly spawned: harisen The monster species that never randomly spawned: gnomish caster The monster species that never randomly spawned: chain devil The monster species that never randomly spawned: one-eyed bugger The monster species that never randomly spawned: werelocust The monster species that never randomly spawned: multi-hued icky thing The monster species that never randomly spawned: cameroonian goalkeeper The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 152) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 21) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 8) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 3) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 88) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 4) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 5) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 20) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 37) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 89) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 3) Next attribute increase check would have come at turn 2158 Strength training was 23 Dexterity training was 2 Wisdom training was -1 Constitution training was 12 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were stricken with fear (0) You were prevented from having speed (0) You were prevented from drunken boxing (0) You fumbled You were aware of the presence of something You were warned of undead You had infravision You had 1077 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 82% 97% Techniques known in the end Name Level Status research 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Scrolls scroll of confuse monster (EIGOWA KIRAIDES) scroll of identify (CHUTZPAH) scroll of healing (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of mana (THARR) scroll of phase door (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of standard id (NUVVEMI CESTUNNAVU) scroll of cure (BLUE SCREEN OF DEATH) Spellbooks spellbook of light (unseen) Potions potion of gain level (muddy) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (42 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...