noty, chaotic male spiritual Archeologist -------- #.|.}|@| | `}`....@| |.}.#..}.}.@| |` @`...@.| #..}.`$.| #`}.}}@}`| }}@.}}.}..| #..#...}`}.| ` ..#.# %O| }#.. ## .##.{ .. .|` -} -- } [Noty the Digger] St10 Dx4 Co8 In8 Wi11 Ch7 ArcEspMalCha+OQ S257 Dlvl:6 $7 HP-7(17) Pw11(11) AC11 MC0 Xp1/0 Wt279/1000 T69 Latest messages "Hello, noty! Welcome to Annootok's general store!" You see here a long sword {16}. You see here a bronze plate mail {200}. "For you, honored creature; only 630 for this bronze plate mail." r - a bronze plate mail (unpaid, 630 zorkmids) {200}. You see here a Hawaiian shirt {2}. You fly onto a level teleport trap! You are momentarily blinded by a flash of light. You escaped the shop without paying! You stole 630 zorkmids worth of merchandise. You feel like an evil rogue. An alarm sounds! The Keystone Kops are after you! You enter a weird-looking room... Annootok wields a sawed-off shotgun {15}! Annootok fires 4 shotgun shells! You are hit by the 1st shotgun shell! [-13 -> 4] You are hit by the 2nd shotgun shell! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 10 You carried 1 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 125 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 81% Monster death drops spawned with only 96% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: elemental spells (turn 39) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22552 Monster spawn increase reached its maximum at turn 67169 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 302940 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: centaur (freq bonus 6) The monster species that spawned more often: exeggcute (freq bonus 22) The monster species that spawned more often: 4chan horse (freq bonus 24) The monster species that spawned more often: pulse laser (freq bonus 26) The monster species that spawned more often: þÆoã ‡YzcâVhm' (freq bonus 16) The monster species that spawned more often: super goblin (freq bonus 42) The monster species that spawned more often: guardian nymph (freq bonus 8) The monster species that spawned more often: large brain eater (freq bonus 20) The monster species that spawned more often: large pile of killer coins (freq bonus 20) The monster species that spawned more often: evil eye (freq bonus 24) The monster species that spawned more often: zombified sentai (freq bonus 7) The monster species that spawned more often: grape jelly (freq bonus 72) The monster species that spawned more often: crusher snakeman (freq bonus 8) The monster species that spawned more often: Lisa's purple stiletto (freq bonus 36) The monster species that spawned more often: maia fighter (freq bonus 39) The monster species that spawned more often: amulet trove (freq bonus 28) The monster species that spawned more often: orc warrior (freq bonus 16) The monster species that spawned more often: greater entropic dimensional portal (freq bonus 16) The monster species that spawned more often: hippogryph (freq bonus 18) The monster species that spawned more often: azure spore (freq bonus 36) The monster species that spawned more often: ogre priest (freq bonus 54) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster species that never randomly spawned: jumping school eel The monster species that never randomly spawned: max one The monster species that never randomly spawned: toxic fiend The monster species that never randomly spawned: colorless mushroom The monster species that never randomly spawned: fast lichen The monster species that never randomly spawned: Elven Master Rogue The monster species that never randomly spawned: Friederike's hugging boot The monster species that never randomly spawned: petty neurotoxin fly The monster species that never randomly spawned: whirlwind The monster species that never randomly spawned: The extra fleecy bundle her hugging boot The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 30) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 61) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 9) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 7) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 10) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 2) Next attribute increase check would have come at turn 1139 Strength training was -1 Dexterity training was 0 Wisdom training was -3 Constitution training was 2 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having curse resistance (0) You were prevented from having confusion resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 1432 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (232) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of enchant armor (ETAOIN SHRDLU) scroll of identify (TYPE CHANGING BY SLATE) scroll of healing (ELF EXPLODE WHEN FALL) scroll of mana (KCATTA SOD) scroll of phase door (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of standard id (XOR ME HSALS) scroll of cure (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) Spellbooks spellbook of detect food (mistranslated) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...