noty, chaotic male spiritual Archeologist ######.########################}##.#########.############################## #...............................}............................................# #............................................................................# #...................................................................$........# #..............................$..}..........................................# .....................}}}}}}}}}}}}}}}}}}}}}};}}}}}}}}}}}}}}}}.................# #....................}------------}---------@-------------- .......# #....................}| |.......}}........... .........}....<............# .....................}| -------}} . . | #....................}| ... .....................}| #....................}| #....................}| #....................}. | #....................}|- . }} #....................}| .# #....................}-------.- --}------ ------------- --- .............# #....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.................# #............................................................................# #............................M....}............S.............................# #.................................}..........................................# [Noty the Digger] St8 Dx5 Co9 In10 Wi6 Ch7 ArcEspMalCha+OQ S346 Mines:4 $0 HP0(17) Pw11(11) AC9 MC0 Xp2/39 Wt97/1000 T112 Latest messages The blue snake misses. You hit the blue snake. The blue snake seems to be moving slower. The blue snake slows down. You hit the blue snake. You miss the blue snake. The blue snake bites you! [-3 -> 8] You miss the blue snake. The blue snake just misses! You miss the blue snake. (2x) The blue snake bites you! [-3 -> 7] You hear a door open. You miss the blue snake. You hit the blue snake. You kill the blue snake! Welcome to experience level 2. The giant eel bites you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} q - an uncursed +0 pair of iron shoes (being worn) {20} Comestibles d - 3 uncursed food rations {3} Scrolls o - 2 uncursed scrolls of standard id {2} Spellbooks e - a blessed spellbook of knock (2:0) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:54) {1} k - an uncursed sack {15} Gems j - an uncursed +0 touchstone Contents of the sack: an uncursed scroll of cure {1} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} 5 uncursed scrolls of healing {5} an uncursed scroll of scare monster {1} an uncursed scroll of stinking cloud {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: teleport control You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 71% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 97% Monster death drops spawned with only 94% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: healing spells (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34733 Monster spawn increase reached its maximum at turn 65053 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 492065 The monster class that cannot be genocided was blob The monster class that was spawned more often: blob (freq bonus 12) The monster species that spawned more often: Anastasia's sneaker (freq bonus 39) The monster species that spawned more often: ifrit (freq bonus 60) The monster species that spawned more often: freemason initiate (freq bonus 15) The monster species that spawned more often: naga prisonmaster (freq bonus 45) The monster species that spawned more often: night goblin (freq bonus 96) The monster species that spawned more often: raging ogre (freq bonus 60) The monster species that spawned more often: acid permamimic (freq bonus 32) The monster species that spawned more often: proper being (freq bonus 42) The monster species that spawned more often: naurungol (freq bonus 36) The monster species that spawned more often: hellfire orb (freq bonus 52) The monster species that spawned more often: castle wight (freq bonus 39) The monster species that spawned more often: yawning dragon (freq bonus 456) The monster species that spawned more often: reddish patch (freq bonus 16) The monster species that spawned more often: stone snake (freq bonus 204) The monster species that spawned more often: pesky louse (freq bonus 156) The monster species that spawned more often: Pondrewanon (freq bonus 32) The monster species that spawned more often: star vampire (freq bonus 20) The monster species that spawned more often: metal mechanic (freq bonus 32) The monster species that spawned more often: dibug (freq bonus 68) The monster species that spawned more often: segfault (freq bonus 16) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 3) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster species that never randomly spawned: ankylosaurus The monster species that never randomly spawned: spirit naga The monster species that never randomly spawned: undead arena rubber The monster species that never randomly spawned: deep sea drowning fish The monster species that never randomly spawned: Helen's lady pump The monster species that never randomly spawned: porter wind fungus The monster species that never randomly spawned: venom blob The monster species that never randomly spawned: white draconian The monster species that never randomly spawned: Kun-Kwei The monster species that never randomly spawned: poetic jelly The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 60) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 36) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 22) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 4) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 5) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 13) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 56) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 2) Next attribute increase check would have come at turn 337 Strength training was 5 Dexterity training was 0 Wisdom training was 1 Constitution training was 4 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having manaleech (0) You were prevented from having teleport control (0) You were aware of the presence of something You were warned of undead You had infravision You had 1379 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (97) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 99% Techniques known in the end Name Level Status research 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Armor iron shoes (hard shoes) Scrolls scroll of stinking cloud (SEGMENTATION FAULT) scroll of scare monster (USING FRUITS TO ATTACK) scroll of healing (FUCK THE NOTELEPORT RULES) scroll of mana (SUDDENLY THE DUNGEON COLLAPSES) scroll of phase door (WAKTU UNTUK MATI) scroll of standard id (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) scroll of cure (CONE ALACIO) Spellbooks spellbook of knock (dark) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 rabid jackals (1 created) 0 kittens (1 created) 0 millipedes (1 created) 0 cyan growths (1 created) a mummy (3 created) 0 adom mummies (2 created) a dcss mummy 0 newt mummies (3 created) 0 gecko mummies (1 created) 0 orc mummies (1 created) 0 elf mummies (1 created) 0 garter snakes (4 created) 0 chasing garter snakes (1 created) 0 white snakes (1 created) a striped rat snake 0 undead ego snakes (1 created) a blue snake 0 kobold zombies (5 created) 0 newt zombies (1 created) 0 archers (1 created) 0 wailing spirits (1 created) 0 brain-eating ghouls (1 created) 0 human adventurers (2 created) an arcade scrub 0 pitiful-looking beggars (1 created) 0 mangy-looking lepers (1 created) 0 karate scrubs (1 created) 0 weregridbugs (1 created) 0 peasants (1 created) 0 werefoxes (1 created) 0 shopkeepers (1 created) 0 watchmen (2 created) 0 giant eels (3 created) 0 gray newts (1 created) 0 eggmen (1 created) 51 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (24 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist... You died in The Gnomish Mines on dungeon level 4 with 346 points, and 0 pieces of gold, after 112 moves. Killer: a monster (giant eel) You were level 2 with a maximum of 17 hit points when you died. You reached the 194th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 192 350 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 8. Killed by a little dart. - [17] 193 348 glycan-Cha-Rod-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (thieving girl). - [24] *194 346 noty-Arc-Esp-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (giant eel). - [17] 195 344 k2-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 1. Killed by an icy touch. - [42] 196 340 flumpraxxa-Drd-Wra-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Mr. Nosalnef, the shopkeeper). - [19]