noty, chaotic male spiritual Archeologist ##### ### #,,,# # #,,,# #### #### #,,, #@},T T },,# ## ,,, }}#}}# ##,# ##}# ,,, # #,#} ##,###### #,,, # ,,}}# ###,####### #,,,# # ##}}## #,,,######## #,,,## ### ##}}###,############.,,,.### #}}}#......,,,,,,....,,,...# ##}}.......######..##,,,## # ##......$..####...##,,,## }}}}}...,# #...}...#}}}}}}}}}}},,,}}}}}`}}}}# }}}}.#...}}}}}}}}}}}},,,}}}}}}}}}## }}}}}}}}}}}}}}}}}}}}}}},,,}}}}}}}}## #}}}}}}}}}}}}}}}}}}}}}}....##,,,###...### ########}}}}}}}}}}}}}#}}#....,,,. ## ################}}.}..,,,%. ##}....,,,... ##}}}#,}}}}} [Noty the Digger] St9 Dx7 Co12 In11 Wi7 Ch5 ArcEspMalCha+OQ S350 Dlvl:8 $0 HP-4(17) Pw11(11) AC10 MC0 Xp1/0 Wt84/1150 T155 Latest messages You dig a pit in the ground. You start digging downward. You hear the footsteps of a guard on patrol. You dig a hole through the ground. You fly down the hole. The trollor picks up a potion {1}. You hit the radiation eye. The radiation eye seems to be moving slower. The radiation eye slows down. You see here a brass lantern {1}. v - a brass lantern {1}. The timid troll wields a hilted polearm {20}! The petty troll wields a single-edged polearm {32}! The petty troll thrusts a single-edged polearm. You are hit by a single-edged polearm! [-13 -> 4] Unknown command '^J'. (2x) A little dart shoots out at you! You are hit by a little dart! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: warning Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 128 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 69% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 88% Monster death drops spawned with only 94% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: divination spells (turn 6) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31503 Monster spawn increase reached its maximum at turn 63620 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 703452 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: imp or minor demon (freq bonus 6) The monster species that spawned more often: dark elven sorcerer (freq bonus 16) The monster species that spawned more often: deeper one (freq bonus 20) The monster species that spawned more often: brown mushroom patch (freq bonus 36) The monster species that spawned more often: clock forest spider (freq bonus 14) The monster species that spawned more often: floating permamimic (freq bonus 32) The monster species that spawned more often: white midge (freq bonus 32) The monster species that spawned more often: time spore (freq bonus 18) The monster species that spawned more often: three-headed hydra (freq bonus 18) The monster species that spawned more often: giant shoggoth (freq bonus 48) The monster species that spawned more often: desert spore (freq bonus 24) The monster species that spawned more often: Undead Kchief (freq bonus 39) The monster species that spawned more often: secluded force fungus (freq bonus 24) The monster species that spawned more often: special caster lich (freq bonus 30) The monster species that spawned more often: adult rainbow dragon (freq bonus 24) The monster species that spawned more often: mountain ogre (freq bonus 48) The monster species that spawned more often: giant piranha (freq bonus 21) The monster species that spawned more often: ice turret (freq bonus 16) The monster species that spawned more often: threshold spore (freq bonus 48) The monster species that spawned more often: Radio Kaptain (freq bonus 14) The monster species that spawned more often: Nadja's thick boot (freq bonus 21) The monster trait that was more common: monsters with sleep resistance (freq bonus 3) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 3) The monster trait that was more common: monsters that buzz (freq bonus 8) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 3) The monster species that never randomly spawned: killer food ration The monster species that never randomly spawned: hairy fungus The monster species that never randomly spawned: stumbling horror The monster species that never randomly spawned: adventurer fungus The monster species that never randomly spawned: player skeleton The monster species that never randomly spawned: sputa-flowing woman The monster species that never randomly spawned: fecund swamp wolf The monster species that never randomly spawned: cameroonie The monster species that never randomly spawned: ghetto warp fungus The monster species that never randomly spawned: teal warp fungus The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 158) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 37) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 25) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 16) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 27) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 18) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 10) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 4) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 7) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 4) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 78) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 5) Next attribute increase check would have come at turn 763 Strength training was -1 Dexterity training was 0 Wisdom training was 2 Constitution training was 4 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having dimmopathy (0) You were aware of the presence of something You were warned of undead You had infravision You had 1345 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (395) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 99% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of charging (A ZA Z0 9) scroll of magic mapping (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of healing (CURSED GOLD DETECTION) scroll of mana (GICCC) scroll of phase door (NIIN VOIMME TOIMIA) scroll of standard id (WEATHER GH-KISS) scroll of cure (FOLDING WING ATLITUDE VERY DAMAGE USED) Spellbooks spellbook of wizard lock (switching) Tools * sack (bag) leather leash (leash) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist...