noty, chaotic male spiritual Archeologist -----.-- |.<..$.. |......| #####|$$....| #@x*#|.%..... #####|$.$..)| ##-------- [Noty the Digger] St11 Dx4 Co11 In9 Wi8 Ch7 ArcEspMalCha+OQ S11 Dlvl:1 $1 HP0(17) Pw11(11) AC11 MC0 Xp1/0 Wt79/1200 T12 Latest messages What do you want to add to the writing in the dust here? The wand of bugging glows, then fades. 1 gold piece. You see here a blue gem {1}. You can't go down here. (3x) What do you want to use or apply? [ah-lr or ?*] You must wield this item first if you want to apply it! h - an uncursed +0 pick-axe (weapon in hand) {32}. a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8}. The heisenbug misses. You start digging downward. You stop digging. The heisenbug touches you! [-1 -> 16] You get zapped! [-7 -> 9] The heisenbug touches you! [-1 -> 8] You get zapped! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: warning You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 46% Wand drop chance was reduced to 90% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: trident (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29140 Monster spawn increase reached its maximum at turn 71490 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 198119 The monster class that cannot be genocided was dragon The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: ferrous mold (freq bonus 8) The monster species that spawned more often: card growth (freq bonus 8) The monster species that spawned more often: irresistible warp fungus (freq bonus 2) The monster species that spawned more often: witch (freq bonus 2) The monster species that spawned more often: sportal wombat (freq bonus 18) The monster species that spawned more often: furious patch (freq bonus 40) The monster species that spawned more often: greener spider (freq bonus 6) The monster species that spawned more often: blood witch (freq bonus 4) The monster species that spawned more often: psi light (freq bonus 5) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 3) The monster species that spawned more often: killer apple (freq bonus 16) The monster species that spawned more often: antisocial woman (freq bonus 6) The monster species that spawned more often: desert warp patch (freq bonus 6) The monster species that spawned more often: charcoal warp fungus (freq bonus 8) The monster species that spawned more often: wind colony (freq bonus 12) The monster species that spawned more often: aquatic elf (freq bonus 10) The monster species that spawned more often: shock wall (freq bonus 162) The monster species that spawned more often: Durin's Bane (freq bonus 18) The monster species that spawned more often: gray wolf (freq bonus 3) The monster species that spawned more often: amnesia mold (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster species that never randomly spawned: Jueblex The monster species that never randomly spawned: undead rat The monster species that never randomly spawned: crunchy warp fungus The monster species that never randomly spawned: dream quasielemental The monster species that never randomly spawned: muddy teacher The monster species that never randomly spawned: black reaver The monster species that never randomly spawned: ghost The monster species that never randomly spawned: two of diamonds The monster species that never randomly spawned: mobat The monster species that never randomly spawned: volcanic elemental The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 7) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 25) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 23) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 3) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 2) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 5) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 14) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 8) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 5) Next attribute increase check would have come at turn 2698 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having magic resistance (0) You were prevented from having warning (0) You were aware of the presence of something You were warned of undead You had infravision You had 1489 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (289) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of charging (MAY THE FORCE BE WITH YOU) scroll of taming (TLASFO SENIL) scroll of healing (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of mana (UTOR COMPERIO) scroll of phase door (COMBATDEPTH LAB CORRODE) scroll of standard id (BFG 9000 OH YEAH) scroll of cure (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) Spellbooks spellbook of light (mottled) Wands wand of bugging (ectoplasm) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (21 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...