noty, chaotic male spiritual Archeologist ----|-------------+----- |}.}.}.}F}@}|l.l.lllllll| |F}.}.}.}.}@@lllT.lll.ll| |}.}F}F}F}F;|l.lllllll$l| |F}F}F}F}.I.|lll%.l.llll| +}.}F}.}F}.}+..lllllllll+ |.}.}.}.}F}.|.llllllllll| |}F}F}.}.}.}| .ll?llllll| |.}}}.}}}.}.| .llllll}ll| --}}}+}}}}}- }}-}+--}}- [Noty the Digger] St6 Dx4 Co4 In8 Wi7 Ch5 ArcEspMalCha+OQX S200 Dlvl:5 $0 HP-2(17) Pw11(11) AC11 MC0 Xp1/0 Wt82/600 T175 Latest messages The hata-hata bites you! [-1 -> 10] The angbander hits you! [-3 -> 7] The angbander hits you! [-1 -> 6] Unknown command '^J'. (21x) The force leprechaun misses. The leprechaun claws you! Your purse feels lighter. [-2 -> 4] The hata-hata bites you! [-1 -> 3] Warning: HP low! The angbander hits you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! The angbander hits you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 25 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 13% Potion drop chance was reduced to 88% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: high heels (turn 27) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26217 Monster spawn increase reached its maximum at turn 65019 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 291118 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: trove (freq bonus 12) The monster species that spawned more often: Elke's sneaker (freq bonus 30) The monster species that spawned more often: very old golden dragon (freq bonus 32) The monster species that spawned more often: gnome uberwarrior (freq bonus 36) The monster species that spawned more often: boss (freq bonus 28) The monster species that spawned more often: Heike's hugging boot (freq bonus 42) The monster species that spawned more often: Helen's lady pump (freq bonus 180) The monster species that spawned more often: animated wedge sandal (freq bonus 13) The monster species that spawned more often: umbra colony (freq bonus 13) The monster species that spawned more often: vacuum spore (freq bonus 16) The monster species that spawned more often: fumblebee (freq bonus 34) The monster species that spawned more often: forsaken lady (freq bonus 14) The monster species that spawned more often: annoying idiot (freq bonus 60) The monster species that spawned more often: silver force fungus (freq bonus 48) The monster species that spawned more often: invisible force patch (freq bonus 28) The monster species that spawned more often: gnome guard (freq bonus 28) The monster species that spawned more often: master mason (freq bonus 56) The monster species that spawned more often: armored bundle girl (freq bonus 28) The monster species that spawned more often: cat emergency service (freq bonus 34) The monster species that spawned more often: gnome (freq bonus 64) The monster species that spawned more often: eldritch mind flayer (freq bonus 30) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 3) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 6) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster species that never randomly spawned: damaged arcadian avenger The monster species that never randomly spawned: blister stalk The monster species that never randomly spawned: insurmountable force patch The monster species that never randomly spawned: celestial vortex The monster species that never randomly spawned: nasty mushroom The monster species that never randomly spawned: acehack horror The monster species that never randomly spawned: watchwork automaton The monster species that never randomly spawned: bright white warp patch The monster species that never randomly spawned: infected fly The monster species that never randomly spawned: young adult stone dragon The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 13) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 16) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 76) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 9) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 17) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 8) Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 13 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having speed (0) You were prevented from having stunnopathy (0) You were aware of the presence of something You were warned of undead You had infravision You had 1326 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (57) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 99% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of magic mapping (INS CUBITOR) scroll of teleportation (THE NETHACK DEVTEAM IS NOT DEAD) scroll of healing (LENS ALITUS) scroll of mana (RW NW PRT M HRW) scroll of phase door (I HEARD YOU WERE SLEEPING THERE) scroll of standard id (VIA FERO DEO) scroll of cure (FELLOW LEAF ELF STAT CANNT LOWED) Spellbooks spellbook of light (ephemeral) Tools * sack (bag) leather leash (leash) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...