noty, chaotic male spiritual Archeologist /-\ |@| \-/ [Noty the Field Worker] St10 Dx7 Co14 In11 Wi14 Ch9 ArcEspMalCha+OQX S13344 Dlvl:32 $828 HP-3(28) Pw19(19) AC8 MC0 Xp4/159 Wt181/1450 T1147 Hungry Latest messages The barriers between the dungeon and the elemental planes have been breached! You hit the flying earth elemental! The flying earth elemental seems to be moving slower. The flying earth elemental slows down. The mean astral elemental touches you! [-1 -> 11] Your ring mail corrodes! [-4 -> 7] The mean astral elemental misses. The dancing candle flame engulfs you! You are burning to a crisp! [-2 -> 5] Warning: HP low! What do you want to zap? [x or ?*] You feel entrapped. You hear a chugging sound. The dancing candle flame sinks as water rushes in and flushes you out. You are unharmed. You are burning to a crisp! You die... Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 10 You carried 3 sins You could not have this property at all: curse resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: protection spells (turn 21) Number of artifacts generated was 6 Number of fake artifacts generated was 3 Monster spawn increase started at turn 44500 Monster spawn increase reached its maximum at turn 90544 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 354960 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: air bowl (freq bonus 7) The monster species that spawned more often: lightning monster (freq bonus 15) The monster species that spawned more often: dagorrog (freq bonus 15) The monster species that spawned more often: mischievous moss (freq bonus 36) The monster species that spawned more often: sheep skinned wolf (freq bonus 16) The monster species that spawned more often: kakuna (freq bonus 30) The monster species that spawned more often: vago (freq bonus 36) The monster species that spawned more often: upgraded secret car (freq bonus 36) The monster species that spawned more often: Emmelie (freq bonus 9) The monster species that spawned more often: elemental girl (freq bonus 15) The monster species that spawned more often: dark spore (freq bonus 21) The monster species that spawned more often: huge grey bat (freq bonus 10) The monster species that spawned more often: brown draconian (freq bonus 36) The monster species that spawned more often: silly nymph (freq bonus 3) The monster species that spawned more often: karmic spore (freq bonus 4) The monster species that spawned more often: broken vehicle scholar (freq bonus 16) The monster species that spawned more often: sky cruiser (freq bonus 4) The monster species that spawned more often: spike warp fungus (freq bonus 20) The monster species that spawned more often: sparkling fungus (freq bonus 9) The monster species that spawned more often: pulse light (freq bonus 12) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster species that never randomly spawned: consul The monster species that never randomly spawned: Hungry Times The monster species that never randomly spawned: shayateen The monster species that never randomly spawned: dull stalk The monster species that never randomly spawned: aquatic ant The monster species that never randomly spawned: iceblock vortex The monster species that never randomly spawned: cool guy The monster species that never randomly spawned: blargg The monster species that never randomly spawned: cyan starlit sky The monster species that never randomly spawned: red laser The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 58) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 10) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 30) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 59) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 4) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 1) Next attribute increase check would have come at turn 3040 Strength training was 11 Dexterity training was 7 Wisdom training was 2 Constitution training was 12 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were immune to sickness You were petrification resistant You were prevented from having mana regeneration (0) You were prevented from having curse resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 445 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were swallowed by a dancing candle flame You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 28% 89% Techniques known in the end Name Level Status research 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of identify (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of scare monster (LAD OS GA TIL CITADELLET) scroll of healing (AQUE BRAGH) scroll of mana (ASCENSION IS IMPOSSIBLE) scroll of phase door (STUNT OF GHOST IS DIFFER) scroll of standard id (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of cure (AEIAEIAE IEIOIO) Spellbooks spellbook of wizard lock (gambling) Potions potion of gain level (alchemical) Wands wand of entrapping (shapeless) Tools * sack (bag) lamp called lamp.1 magic lamp (lamp) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 3 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (21 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (44 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist...