noty, chaotic male spiritual Archeologist ----+--- M |......| |.....@| |....@.F |......| -------- Z [Noty the Digger] St6 Dx6 Co4 In9 Wi5 Ch5 ArcEspMalCha+OQX S263 Dlvl:6 $13 HP-2(17) Pw11(11) AC10 MC0 Xp1/0 Wt79/600 T177 Latest messages You start digging downward. You dig a pit in the ground. You start digging downward. You dig a hole through the ground. You fly down the hole. 9 gold pieces. You start digging downward. You dig a pit in the floor. You start digging downward. You hear someone cursing shoplifters. You dig a hole through the floor. You fly down the hole. The wild talent called Elronnd the poschengband noob's plate mail blocks your attack. The wild talent called Elronnd the poschengband noob wields an iron saber {12}! The wild talent called Elronnd the poschengband noob swings her iron saber. The wild talent called Elronnd the poschengband noob hits you! [-11 -> 6] The wild talent called Elronnd the poschengband noob swings her iron saber. The wild talent called Elronnd the poschengband noob hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - a blessed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls l - 5 uncursed scrolls of healing {5} s - an uncursed scroll of enchant armor {1} t - an uncursed scroll of identify {1} Spellbooks e - a blessed spellbook of detect monsters (0:5) {1} Tools h - an uncursed +3 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:34) {1} k - an uncursed sack {12} Gems j - an uncursed +0 touchstone Contents of the sack: an uncursed scroll of teleportation {1} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 31 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 75% chance Ring drop chance was reduced to 74% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: two-handed sword (turn 1) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 79355 Monster spawn increase reached its maximum at turn 105907 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 116820 The monster class that cannot be genocided was dragon The monster class that was spawned more often: gremlin (freq bonus 2) The monster color that was spawned more often: white (freq bonus 4) The monster species that spawned more often: undead bully (freq bonus 21) The monster species that spawned more often: whimlich (freq bonus 14) The monster species that spawned more often: tear warp patch (freq bonus 8) The monster species that spawned more often: energy force patch (freq bonus 8) The monster species that spawned more often: blink mushroom (freq bonus 4) The monster species that spawned more often: pink parasite (freq bonus 16) The monster species that spawned more often: bad turret (freq bonus 12) The monster species that spawned more often: sprow (freq bonus 5) The monster species that spawned more often: water naga (freq bonus 6) The monster species that spawned more often: green dragon worm (freq bonus 12) The monster species that spawned more often: vampire sphere (freq bonus 9) The monster species that spawned more often: decayed force patch (freq bonus 30) The monster species that spawned more often: weresmasher (freq bonus 10) The monster species that spawned more often: werelich (freq bonus 24) The monster species that spawned more often: gorgon fly (freq bonus 24) The monster species that spawned more often: frost spider (freq bonus 12) The monster species that spawned more often: Charlotte's hugging boot (freq bonus 10) The monster species that spawned more often: training kobold (freq bonus 9) The monster species that spawned more often: hello kitty (freq bonus 14) The monster species that spawned more often: pile of elysium coins (freq bonus 32) The monster trait that was more common: monsters that can multiply (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster species that never randomly spawned: venomous nymph The monster species that never randomly spawned: Megumi Kannazuki The monster species that never randomly spawned: red eyes black dragon The monster species that never randomly spawned: crypt creep The monster species that never randomly spawned: troglodyte queen The monster species that never randomly spawned: sludge lich The monster species that never randomly spawned: veil spirit The monster species that never randomly spawned: tiferet sephirah The monster species that never randomly spawned: undead school fish The monster species that never randomly spawned: nausea force patch The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 15) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 15) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 9) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 53) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 3) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 7) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 10) Next attribute increase check would have come at turn 1083 Strength training was 1 Dexterity training was 0 Wisdom training was 3 Constitution training was 11 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having manaleech (0) You were aware of the presence of something You were warned of undead You had infravision You had 1323 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 299% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of enchant weapon (KINUESILI STATION) scroll of root password detection (FORGETABOUTIT) scroll of healing (AHORA HE ENCONTRADO MUNICIONES) scroll of mana (SO INFERO NO) scroll of phase door (XOR OTA) scroll of standard id (TIP BLOKA L DA NENAVIDIT VAS) scroll of cure (SPAMCATCHMAIL AT GMX DOT DE) scroll of enchant armor (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of identify (ROT THIRTEEN EBG GUVEGRRA) scroll of teleportation (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) Spellbooks spellbook of detect monsters (crying) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 gas spores (1 created) 0 normal jellies (1 created) 0 kobolds (1 created) 0 cave kobolds (1 created) 0 petit mimics (3 created) 0 demimondaines (2 created) 0 attractive demimondaines (1 created) 0 dryads (1 created) 0 goblins (1 created) 0 sewer rats (1 created) 0 evasive sewer rats (1 created) 0 breeder mice (1 created) 0 giant white mice (1 created) 0 giant white cave mice (1 created) 0 snow rabbits (1 created) 0 cave spiders (3 created) 0 larvae (3 created) 0 vultures (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 red molds (1 created) 0 azure growths (1 created) 0 adom mummies (1 created) 0 newt zombies (1 created) 0 sensers (1 created) 0 wild talents (1 created) 0 shopkeepers (5 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 newts (1 created) 0 geckos (1 created) 0 disintegration troves (1 created) 48 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist... You died in The Dungeons of Doom on dungeon level 6 with 262 points, and 13 pieces of gold, after 177 moves. Killer: a monster (wild talent called Elronnd) You were level 1 with a maximum of 17 hit points when you died. You reached the 198th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 196 277 demonzero-Abu-Hrb-Mal-Law quit in The Dungeons of Doom on level 1. 31 [32] 197 268 Wooble-Elp-Mns-Mal-Law died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [20] *198 262 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on * level 6. Killed by a monster (wild talent called Elronnd). - [17] 199 261 Elronnd-Wil-Sea-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a spore cloud. - [9] 200 259 glycan-Cha-Dvp-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted moon borloth), while praying unsuccessfully. - [27]