noty, chaotic male spiritual Archeologist #####################################}}}}###################################### #######################################}}}##################################### ##########################################}#################################### ######################}####}#############}##################################### ####################################}###}#}#################################### ########################-----------#######}----------########################## ########################|....|....---#####}.........|########################## ########################|..``|``...>|#####}}........|########################## ####}###################|.`.......---#####|}}....%..|########################## ########################|....|....|#######|.}@.<....|########################## ########################|-.---------######|..>......|########################## ########################}..`.|.....|######|..}......|##########}############### ########################|.``.|`.`.`|######|.....%...|########################## ########################|..`.....`.|#}####|.....}...|########################## ########################|.```|`..`.----------}}}}--+|###}###################### ########################|....|..`.`.^^^^^^^^^^^^^^^.|########################## ########################--------------------------}}-########################## ####################################################}}#######################}# ######################################$####*########}########################## ###################################################}}########################## }###################################################}########################## [Noty the Digger] St12 Dx5 Co8 In12 Wi5 Ch8 ArcEspMalCha+OQX S498 Sokoban:7 $6 HP-1(27) Pw17(17) AC11 MC0 Xp2/23 Wt86/1150 T398 Held Latest messages The giant permamimic claws you! [-3 -> 22] The giant permamimic claws you! [-13 -> 9] What do you want to read? [ep or ?*] (2x) Never mind. What do you want to use or apply? [ah-ls or ?*] m - 5 uncursed scrolls of healing {5}. What do you want to read? [emp or ?*] As you read the scroll, it disappears. You feel healthier! You miss the giant permamimic. You hit the giant permamimic. (2x) Critical hit! You hit the giant permamimic! You miss the giant permamimic. (2x) The giant permamimic claws you! [-15 -> 12] The giant permamimic claws you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - a blessed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 4 uncursed food rations {4} t - 12 uncursed slime molds {6} Scrolls m - 4 uncursed scrolls of healing {2} p - 2 uncursed scrolls of standard id {2} Spellbooks e - a blessed spellbook of detect monsters (0:3) {1} Wands s - an uncursed wand of create monster (0:0) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:71) {1} k - an uncursed sack {13} l - an uncursed blindfold {1} Gems j - an uncursed +0 touchstone Contents of the sack: an uncursed scroll of genocide {1} an uncursed scroll of cure {1} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} an uncursed scroll of identify {1} an uncursed scroll of light {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: displacement You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 426 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 84% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 94% Monster death drops spawned with only 92% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: healing spells (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30864 Monster spawn increase reached its maximum at turn 73404 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 163539 The monster class that cannot be genocided was vampire The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: RNG Kriminologist (freq bonus 18) The monster species that spawned more often: programming bug (freq bonus 36) The monster species that spawned more often: The Headless Horseman (freq bonus 8) The monster species that spawned more often: loaded light (freq bonus 16) The monster species that spawned more often: agent black spore (freq bonus 6) The monster species that spawned more often: carnivorous ape (freq bonus 2) The monster species that spawned more often: changing laser (freq bonus 24) The monster species that spawned more often: small group kobold (freq bonus 10) The monster species that spawned more often: colorful mushroom (freq bonus 3) The monster species that spawned more often: wolverine (freq bonus 15) The monster species that spawned more often: echidna (freq bonus 14) The monster species that spawned more often: keter sephirah (freq bonus 28) The monster species that spawned more often: gazer (freq bonus 15) The monster species that spawned more often: concrete unicorn (freq bonus 24) The monster species that spawned more often: seadra (freq bonus 8) The monster species that spawned more often: biclops (freq bonus 4) The monster species that spawned more often: gnome priest (freq bonus 24) The monster species that spawned more often: grandmaster twen (freq bonus 5) The monster species that spawned more often: tsuchinoko (freq bonus 12) The monster species that spawned more often: vile witch (freq bonus 12) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 6) The monster trait that was more common: monsters that laugh (freq bonus 10) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster species that never randomly spawned: bright star The monster species that never randomly spawned: giant glowing rat The monster species that never randomly spawned: wheater The monster species that never randomly spawned: phase mushroom The monster species that never randomly spawned: The bastard brother of Shy Laura The monster species that never randomly spawned: red hornet The monster species that never randomly spawned: adom horror The monster species that never randomly spawned: Larissa's soft sneaker The monster species that never randomly spawned: sparkling force fungus The monster species that never randomly spawned: sensei newt The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 19) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 8) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 16) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 11) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 29) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 63) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 89) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 2) Next attribute increase check would have come at turn 1920 Strength training was 5 Dexterity training was 1 Wisdom training was 3 Constitution training was 10 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having displacement (0) You were prevented from having double attacks (0) You were aware of the presence of something You were warned of undead You had infravision You had 1084 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were held by a giant permamimic You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (316) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 88% 297% Techniques known in the end Name Level Status research 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of light (I R TEH UBER PWNZ0R) scroll of identify (VEGETARIANISM IS AN EATING DISORDER) scroll of healing (EDO MATIESTO) scroll of mana (ASCENSION IS IMPOSSIBLE) scroll of phase door (ELBIB YLOH) scroll of standard id (THROW ANNOYING SEED TO MAKE WIRED) scroll of cure (SEE IF I CARE) scroll of genocide (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) Spellbooks spellbook of detect monsters (transient) Potions potion of gain level (plaid) Wands wand of create monster (ironwood) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (30 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...