noty, chaotic male spiritual Archeologist ``` `@` #,` [Noty the Digger] St6 Dx12 Co12 In10 Wi8 Ch5 ArcEspMalCha+OQX S52 Dlvl:2 $2 HP17(17) Pw11(11) AC9 MC0 Xp1/0 Wt83/1000 T35 Latest messages q - a thaumaturgic potion {1}. There is a wall in the way! (2x) You can't go down here. (2x) What do you want to use or apply? [ahijk or ?*] You must wield this item first if you want to apply it! h - an uncursed +0 pick-axe (weapon in hand) {32}. a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8}. You start digging downward. You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fly down the hole. You start digging. You hit the rock with all your might. You succeed in cutting away some rock. # qut: unknown extended command. Unknown command 'y'. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 32 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 68% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: boomerang (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58700 Monster spawn increase reached its maximum at turn 78421 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 844350 The monster class that cannot be genocided was vampire The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: mini chickatrice (freq bonus 18) The monster species that spawned more often: psychic dragon (freq bonus 16) The monster species that spawned more often: drain wing (freq bonus 8) The monster species that spawned more often: water blaster (freq bonus 11) The monster species that spawned more often: Warden Archon (freq bonus 5) The monster species that spawned more often: osyluth (freq bonus 12) The monster species that spawned more often: Warder Kchief (freq bonus 36) The monster species that spawned more often: deep dwarf (freq bonus 8) The monster species that spawned more often: slinger (freq bonus 6) The monster species that spawned more often: astral deva (freq bonus 6) The monster species that spawned more often: baby water dragon (freq bonus 6) The monster species that spawned more often: orange icky thing (freq bonus 16) The monster species that spawned more often: orange fungus (freq bonus 24) The monster species that spawned more often: beartrapper (freq bonus 54) The monster species that spawned more often: undead slayer (freq bonus 4) The monster species that spawned more often: volt stalk (freq bonus 6) The monster species that spawned more often: legionnaire (freq bonus 20) The monster species that spawned more often: grandmaster newt (freq bonus 6) The monster species that spawned more often: ghost caster (freq bonus 48) The monster species that spawned more often: polar bear (freq bonus 6) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 6) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster species that never randomly spawned: ice force fungus The monster species that never randomly spawned: undead elementalist The monster species that never randomly spawned: Baenni The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: desert colony The monster species that never randomly spawned: gatsu The monster species that never randomly spawned: veil spirit The monster species that never randomly spawned: undead wild talent The monster species that never randomly spawned: black hole blob The monster species that never randomly spawned: gamer The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 15) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 35) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 9) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 17) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 49) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 69) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 31) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 1) Next attribute increase check would have come at turn 542 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having phasing (0) You were prevented from having mana regeneration (0) You were aware of the presence of something You were warned of undead You had infravision You had 1465 points of nutrition remaining You were stealthy You could fly You could survive without air You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (450) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gain mana (VEGETARIANISM IS AN EATING DISORDER) scroll of megaload (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of healing (FLOW AND WAVE MOVES IS MORE POWER) scroll of mana (ENTIENDES ESTA LENGUA) scroll of phase door (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of standard id (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of cure (DEATH TO CLEANERS) Spellbooks spellbook of light (ephemeral) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...