noty, chaotic male spiritual Archeologist -- |. ---..--- -..`...| |.{..f@| .......| ---..--- |{ -- [Noty the Digger] St9 Dx10 Co7 In10 Wi13 Ch6 ArcEspMalCha S0 Dlvl:1 $0 HP17(17) Pw11(11) AC9 MC0 Xp1/0 Wt83/900 T1 Latest messages Use hybrid races? [yn] (n) Hello noty, welcome to SlashEMExtended! You are a chaotic male spiritual Archeologist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command '^J'. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: polymorph control You could not have this property intrinsically: speed Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 6 Ring drop chance was reduced to 70% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 92% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: spirituality (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19696 Monster spawn increase reached its maximum at turn 35472 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 290640 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: xorn (freq bonus 12) The monster color that was spawned more often: cyan (freq bonus 4) The monster species that spawned more often: horn monster (freq bonus 40) The monster species that spawned more often: devil-bat (freq bonus 14) The monster species that spawned more often: aquatic beetle (freq bonus 78) The monster species that spawned more often: bag money (freq bonus 68) The monster species that spawned more often: invisible CC (freq bonus 56) The monster species that spawned more often: animated synthetic sandal (freq bonus 30) The monster species that spawned more often: errand boy (freq bonus 51) The monster species that spawned more often: tzee (freq bonus 48) The monster species that spawned more often: lurker (freq bonus 30) The monster species that spawned more often: brain ooze (freq bonus 51) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 26) The monster species that spawned more often: supermarket cashier (freq bonus 42) The monster species that spawned more often: rust vortex (freq bonus 32) The monster species that spawned more often: Yennoghu (freq bonus 26) The monster species that spawned more often: failed sorceror (freq bonus 15) The monster species that spawned more often: reaper mold (freq bonus 64) The monster species that spawned more often: ant captain (freq bonus 32) The monster species that spawned more often: tear mushroom (freq bonus 96) The monster species that spawned more often: petty lava demon (freq bonus 68) The monster species that spawned more often: Doctor Materialismus (freq bonus 32) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 18) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster species that never randomly spawned: eldritch patch The monster species that never randomly spawned: jungle rogue The monster species that never randomly spawned: aranea The monster species that never randomly spawned: card mold The monster species that never randomly spawned: dreadjudge The monster species that never randomly spawned: red devil The monster species that never randomly spawned: bloodletter of Khorne The monster species that never randomly spawned: cloud giant The monster species that never randomly spawned: water stalk The monster species that never randomly spawned: Miss Youngdragon The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 19) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 9) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 32) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 7) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 32) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 72) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 4) Next attribute increase check would have come at turn 197 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having polymorph control (0) You were prevented from having quad attacks (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (429) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of enchant armor (VOLARE) scroll of food detection (STARS) scroll of healing (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of mana (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of phase door (A WILD STEELIX APPEARED) scroll of standard id (VIA FERO DEO) scroll of cure (DZIEWCZYNKA ZAMOCZENIA) Spellbooks spellbook of detect monsters (violet) Potions potion of oil (bubbly) Tools * sack (bag) oil lamp (lamp) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist... Youescaped from the dungeon with 0 points,