noty, chaotic male spiritual Archeologist ###}}}#}}}## ##}#}}}#}}#}### ##- ----}}}}}}--}}}-@}}-}}}}----}}}}}}-}}} }}}.}}.....}}.....@}.}}}..}..}...}..}.}}}..}}}...| }}}} -}}}}}}}}...}....}}}}--}}}}}----}-}-------- | }}}}...}}.}..|}}}}---}}}}|}..}}}}....}.........}.| -|..}}}}....|.}((.((|...|...^.}}..............| | |.}.....|....|.|(((((|...|......|..............}.} |.}.}}..|}...|.|(....}.@.|......||-----}--}-----.| |.-|}}}-}--|--.----|--...---|----...............}| |.}.}..}..}.........!..{........+.....}..........| --}|--- --}-|--................-----------...... |..}. |..}...|}.---|---|----..|.(!.`.`")||--}.| }}}}}....}......|..|.....|....|..-.!!]??_??|...|!| |......}.}....}..|.....|.}..|..|.(+.=%/%%|...| | |......}}.....|..|.....|....|..|.%!./"$_?|...| }--}}----}}----..------}-----..}---------}-}}- . [ ... ..... ).. ....... . ... --- -}- ------- -----}-----}- ------ [Noty the Digger] St8 Dx6 Co12 In10 Wi10 Ch6 ArcEspMalCha+OQX S292 Dlvl:5 $0 HP-4(22) Pw16(16) AC10 MC0 Xp2/23 Wt80/1150 T202 Latest messages Unknown command '^J'. You feel less confused now. The watchman thrusts a beaked polearm. You are almost hit by a beaked polearm. The mugger hits you! [-4 -> 10] The mugger hits you! [-2 -> 8] You hit the mugger. The mugger seems to be moving slower. The mugger slows down. You hit the mugger. You kill the mugger! Welcome to experience level 2. The watchman thrusts a beaked polearm. You are hit by a beaked polearm! [-10 -> 12] The watchman thrusts a beaked polearm. You are hit by a beaked polearm! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 570 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 77% Wand drop chance was reduced to 98% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 33) Number of artifacts generated was 2 Number of fake artifacts generated was 4 Monster spawn increase started at turn 16197 Monster spawn increase reached its maximum at turn 40967 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 296604 The monster class that cannot be genocided was xorn The monster class that was spawned more often: unicorn or horse (freq bonus 5) The monster species that spawned more often: furious stalk (freq bonus 12) The monster species that spawned more often: rabid dingo (freq bonus 21) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 27) The monster species that spawned more often: green dragon worm (freq bonus 28) The monster species that spawned more often: baby wild boar (freq bonus 24) The monster species that spawned more often: spectre (freq bonus 6) The monster species that spawned more often: clicking patch (freq bonus 66) The monster species that spawned more often: fetid defiler (freq bonus 28) The monster species that spawned more often: christmas child (freq bonus 36) The monster species that spawned more often: giant force bat (freq bonus 18) The monster species that spawned more often: feanorian (freq bonus 12) The monster species that spawned more often: Arnold Paole (freq bonus 6) The monster species that spawned more often: Detective Sergeant (freq bonus 12) The monster species that spawned more often: threshold stalk (freq bonus 22) The monster species that spawned more often: maggot mass (freq bonus 21) The monster species that spawned more often: young adult white dragon (freq bonus 42) The monster species that spawned more often: mirror vortex (freq bonus 21) The monster species that spawned more often: flame spider (freq bonus 7) The monster species that spawned more often: hateful soul (freq bonus 30) The monster species that spawned more often: undead elph (freq bonus 22) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 6) The monster trait that was more common: monsters with a thick skin (freq bonus 6) The monster species that never randomly spawned: Singular Grigori The monster species that never randomly spawned: iced mammoth The monster species that never randomly spawned: mana fungus The monster species that never randomly spawned: ruby golem The monster species that never randomly spawned: wererustmonster The monster species that never randomly spawned: elementalist The monster species that never randomly spawned: Heike's hugging boot The monster species that never randomly spawned: Wang the Raalgon The monster species that never randomly spawned: metapod The monster species that never randomly spawned: archer The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 38) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 210) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 26) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 30) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 20) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 2) Next attribute increase check would have come at turn 394 Strength training was 2 Dexterity training was 3 Wisdom training was 1 Constitution training was 4 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having invisibility (0) You were prevented from having confusion resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 1295 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (379) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 98% Techniques known in the end Name Level Status research 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of restful sleep (lipstick) Scrolls scroll of food detection (AM PO COLVATIO) scroll of confuse monster (ATTACK BY MOVING FAST) scroll of healing (DAMN IT) scroll of mana (OGRANICHENIYE SAPOGI) scroll of phase door (ONA DYSHIT BOLSHE VY UMERET) scroll of standard id (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of cure (XUS MODA) Spellbooks spellbook of wizard lock (pure) Potions potion called conf (foaming) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (22 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (24 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist...