noty, chaotic male spiritual Archeologist -------------}----------------------- ----}------- }..................=.............................| |}}-}-}}}--------}}---.-----}-}}.----- }}}}}--- | |.}}}.}..}......}.}}.}}}......}..}}}.}}|...}..}}.} |.}}....}|}.....}....|=}}..}..|}.-..}|.|.......}}} % |.}......}....}.|....|.}......| |...}.|.......| | |......|......||---|.|}}}|--- ----|.|.......| | - -}------|----.- #----}---- ---------- - -- |.......[.........|# ##(####@# #}##### | ----|------|-}-.|## -|----------%##### |......|......}----- |}.........|##}-^- |......|.[[.[[}....|#|[[[}[..[[[}###|... |......}[%[[[[|....-#|["%[[[[[[[|## |..... |......}.[[[[.|....}#|[[[[[.[%[[|# ....... ------------------}-#------------ --------- ...}} ## ------- [Noty the Field Worker] St14 Dx5 Co12 In17 Wi13 Ch11 ArcEspMalCha+OQX S2248 Dlvl:6 $622 HP25(31) Pw24(24) AC3 MC3 Xp5/308 Wt173/1600 T348 Latest messages h - an uncursed +1 pick-axe {32}. You can't go down here. (3x) In what direction? [47896321><] What do you want to take off? [tuwy or ?*] You can't. They are cursed. # Are you sure you want to pray? [yn] (n) You begin praying to Huhetotl. You are surrounded by a shimmering light. You finish your prayer. You feel that Huhetotl is pleased. Not wearing any accessories. Use 'T' command to take off armor. Unknown command '^J'. # qut: unknown extended command. Autopickup: OFF. You don't have anything to drink. Autopickup: ON, for $"?+!/ objects. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 9 You carried 2 sins You could not have this property at all: infravision You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 552 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 33 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 53% Wand drop chance was reduced to 90% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: shield (turn 1) Number of artifacts generated was 3 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19654 Monster spawn increase reached its maximum at turn 95714 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 452115 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: lizard (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 10) The monster species that spawned more often: Aphrodite (freq bonus 20) The monster species that spawned more often: giant yellow ant (freq bonus 64) The monster species that spawned more often: nexus monster (freq bonus 9) The monster species that spawned more often: ogroblin (freq bonus 18) The monster species that spawned more often: ghost bat (freq bonus 36) The monster species that spawned more often: mana fly (freq bonus 4) The monster species that spawned more often: diver (freq bonus 8) The monster species that spawned more often: zealot (freq bonus 6) The monster species that spawned more often: conscious colony (freq bonus 15) The monster species that spawned more often: Mahadeva (freq bonus 5) The monster species that spawned more often: Yennoghu (freq bonus 8) The monster species that spawned more often: disenchanter bat (freq bonus 16) The monster species that spawned more often: bramble growth (freq bonus 12) The monster species that spawned more often: Gas Kop (freq bonus 18) The monster species that spawned more often: dark warp fungus (freq bonus 11) The monster species that spawned more often: Tatewaki Kuno (freq bonus 8) The monster species that spawned more often: big purple unicorn (freq bonus 4) The monster species that spawned more often: giant gecko (freq bonus 6) The monster species that spawned more often: ill spore (freq bonus 20) The monster species that spawned more often: Dora's sneaker (freq bonus 3) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 24) The monster species that never randomly spawned: vietnamese woman The monster species that never randomly spawned: kalmuth sephirah The monster species that never randomly spawned: noxious mold The monster species that never randomly spawned: terrible troll The monster species that never randomly spawned: mind imp The monster species that never randomly spawned: awake ant lieutenant The monster species that never randomly spawned: slime mushroom The monster species that never randomly spawned: Klaf The monster species that never randomly spawned: blue-red spore The monster species that never randomly spawned: Grey-elf rogue The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 18) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 7) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 5) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 19) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 199) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 11) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 8) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 4) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 3) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 70) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 6) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this trap was always invisible: discharge trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 6) Next attribute increase check would have come at turn 4211 Strength training was 5 Dexterity training was 10 Wisdom training was 1 Constitution training was 4 You were cold resistant You were sleep resistant You were disintegration-resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having infravision (0) You were prevented from having confusion resistance (0) You fumbled You were aware of the presence of something You were warned of undead You had 1103 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (511) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 44% 97% Techniques known in the end Name Level Status research 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Amulets amulet of strangulation (invader) Armor gauntlets of dexterity (lead gloves) Scrolls scroll of enchant weapon (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of teleportation (MORKE GRUVER) scroll of healing (EN DRAIN STUNT HURT EN) scroll of mana (TROPHY GET) scroll of phase door (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of standard id (SO LIEBER FLAUSCHIGER REGEN) scroll of cure (PSEUDOELLIPOSCHENGBAND) Spellbooks spellbook of light (perverted) Wands wand called cold (elven-lettered) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 28 times You killed 10 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (21 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (18 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (48 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...