noty, chaotic male spiritual Archeologist ##### ###}}}### ..---}}}}}}}-}}}}} }}}.|..@.}@@}a} /...}@@@@@@@}# |!.@@@@@| -}@@@@@@@| |@@@@@@@| |@8.@@@@| |@@!@.@@| -------+- [Noty the Field Worker] St8 Dx5 Co11 In8 Wi7 Ch5 ArcEspMalCha+OQX S5827 Dlvl:24 $17 HP-8(20) Pw14(14) AC0 MC0 Xp5/165 Wt195/1250 T1002 Hungry Latest messages [-10 -> 9] The alien hits you! [-2 -> 7] The tender asian girl wields a hugging boot {5}! Your fedora blocks the hemophage's attack. The hemophage hits you! [-1 -> 6] The celebrating hobbit swings his sling. The celebrating hobbit hits you! [-4 -> 2] Warning: HP low! The miner wields a two-handed sword {60}! The miner swings her two-handed sword. Your polished silver shield deflects the miner's attack. The normal human wields an axe {24}! The normal human swings his axe. The normal human misses. The normal human swings his axe. The normal human hits you! You die... Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 17 You carried 1 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 34 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 295 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 64% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 73% Ring drop chance was reduced to 72% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 31) Number of artifacts generated was 7 Number of fake artifacts generated was 4 Monster spawn increase started at turn 19479 Monster spawn increase reached its maximum at turn 32131 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 134776 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: angelic being (freq bonus 3) The monster species that spawned more often: orange patch (freq bonus 5) The monster species that spawned more often: standard snake (freq bonus 72) The monster species that spawned more often: sue force patch (freq bonus 15) The monster species that spawned more often: Policeman Kaptain (freq bonus 8) The monster species that spawned more often: red river hog (freq bonus 8) The monster species that spawned more often: lavender mushroom (freq bonus 24) The monster species that spawned more often: legionnaire (freq bonus 12) The monster species that spawned more often: poison trove (freq bonus 12) The monster species that spawned more often: squealer (freq bonus 72) The monster species that spawned more often: revival spinner (freq bonus 7) The monster species that spawned more often: Master Archon (freq bonus 9) The monster species that spawned more often: driver bat (freq bonus 14) The monster species that spawned more often: withering permamimic (freq bonus 14) The monster species that spawned more often: fire gazer (freq bonus 72) The monster species that spawned more often: argonian (freq bonus 5) The monster species that spawned more often: edgecutter vortex (freq bonus 36) The monster species that spawned more often: adult lindworm (freq bonus 36) The monster species that spawned more often: nymphomaniac (freq bonus 24) The monster species that spawned more often: enormous ogre (freq bonus 42) The monster species that spawned more often: disgusting lich (freq bonus 48) The monster trait that was more common: monsters that make cow sounds (freq bonus 8) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster species that never randomly spawned: clock golem The monster species that never randomly spawned: immobile warp fungus The monster species that never randomly spawned: cross-eyed mage The monster species that never randomly spawned: rotted chanter The monster species that never randomly spawned: door mimic The monster species that never randomly spawned: Nils The monster species that never randomly spawned: master mimic The monster species that never randomly spawned: bone warrior The monster species that never randomly spawned: mi-go, the fungi from yuggoth The monster species that never randomly spawned: angsty gnome The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 17) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 8) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 17) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 31) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 37) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 10) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 7) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 11) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 3) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 44) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 60) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 2) Next attribute increase check would have come at turn 1406 Strength training was 11 Dexterity training was -12 Wisdom training was 7 Constitution training was 26 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were petrification resistant You were prevented from having sickness resistance (0) You were prevented from using the force like a real jedi (0) Your chance to block was 25% You fumbled You were aware of the presence of something You were warned of undead You had infravision You had 472 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You had reflection You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 56% 90% Techniques known in the end Name Level Status research 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor gauntlets of dexterity (occultism gloves) Scrolls scroll of identify (LA VIVME) scroll of healing (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of mana (CHUTZPAH) scroll of phase door (DIBING TO ATTACK NEXT) scroll of standard id (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of cure (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of destroy armor (MIS DES SBIL DE BRUNSEZEN) Spellbooks spellbook of wizard lock (possessive) Potions potion of invisibility (laurel) Wands wand called health (terminal) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 7 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Grand Master) (21 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (38 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist...