noty, chaotic male spiritual Archeologist }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} -}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}@}}}}}}}}}}}}}}}}}}} -}}}}}}}}}}}}}}}}...*.}}}}}}}}}}}}}}}}}}......p}}}}}}}}}}}..}}}}}}} -}}}}}}}}.......}.}}}}}}}}}}}}}}}.........o}}}}}}}}}....}}}}}} |}}}}}}.......}}}...}}}}}}}}}....r..?......}}}}}}}}...}}}}}}} | |}}}}}....../.....^......:.?................}}}}}}}}}..}}}}}} ......}. |}}}}.$o..$.....}w.....!.............F.....}}}}}}}}}}}}}}}}} |....}}}}..F%..?...}}........@.........k}8.....}.}}}}}}}}}}}}}}}} -. |}}}....}....}}............>.......}}}}..}}.}}}}}}}}}}}}}}}} |}}}}.}...........................}}.}.....°}}}}}}}}}}}}}}}} ---- |}}}.}.}.r}}....................}})}........}}}}}}}}}}}}}.}} -............}}}....................c.cc.S.......}}}}}}}}}}}}}..} .......@ |}}}.?.......}}.................;...........}}}}}}}}}}}}}}}} ----- |}}}}.....r...}..s...F.@........$.F.......%}}}}}}}}}}}}}}}}} |}}}}:.......}....*....}}..........}.......}}}}}}}}}}}}}}}}} |}}}}}....)..}......}}}}}}}}......kF....<.}}}}}..}}}}}}}}}}} |}}}}}}......}}..}}}}}}}}}}}}}}..........}}}}}}....}}}}}}}}} |}}}}}}}}.....}}}}}}}}}}}}}}}}}}}......}}}}}}}}}.....%}}}}}} [Noty the Digger] St7 Dx6 Co11 In8 Wi4 Ch10 ArcEspMalCha+OQX S148 Mines:3 $16 HP-6(17) Pw11(11) AC10 MC0 Xp1/8 Wt79/1000 T140 Latest messages The firefly turns into a rust smasher! The cave kobold throws a crude spear! The crude spear misses the spore lichen. You are hit by a crude spear! [-3 -> 11] The canermine bites you! [-2 -> 9] The lost soul Acidspiller stares blinkingly at you! Your position suddenly seems very uncertain! CLICK! You have triggered a trap! You are being punished for your misbehavior! A ball and chain appears, then falls away. Splash! The training kobold picks up a leather jacket {12}. The canermine changes! The canermine turns into a giant grey rat! The evasive jermlaine misses. You kill the evasive jermlaine! The rust smasher bites you! You die... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: magical breathing You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 274 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 95% chance Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 76% Potion drop chance was reduced to 87% Monster death drops spawned with only 90% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: enchantment spells (turn 43) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44280 Monster spawn increase reached its maximum at turn 100640 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3397923 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: marihuana smoker (freq bonus 20) The monster species that spawned more often: Jeanetta (freq bonus 32) The monster species that spawned more often: kobold polluter (freq bonus 36) The monster species that spawned more often: dear deer lady (freq bonus 12) The monster species that spawned more often: small flying mimic (freq bonus 24) The monster species that spawned more often: Victoria's high-heeled sandal (freq bonus 20) The monster species that spawned more often: susuwatari (freq bonus 6) The monster species that spawned more often: wailer spirit (freq bonus 18) The monster species that spawned more often: yawning trove (freq bonus 6) The monster species that spawned more often: argonian (freq bonus 6) The monster species that spawned more often: blue naga hatchling (freq bonus 8) The monster species that spawned more often: baby purple dragon (freq bonus 12) The monster species that spawned more often: Nazgul (freq bonus 42) The monster species that spawned more often: night marauder (freq bonus 4) The monster species that spawned more often: snow golem (freq bonus 12) The monster species that spawned more often: Erathaol (freq bonus 3) The monster species that spawned more often: chaoshade (freq bonus 48) The monster species that spawned more often: green beetle (freq bonus 3) The monster species that spawned more often: mezzodaemon (freq bonus 5) The monster species that spawned more often: cancelling sphere (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster species that never randomly spawned: persian woman The monster species that never randomly spawned: secluded force fungus The monster species that never randomly spawned: giant ebony bat The monster species that never randomly spawned: poltergeist The monster species that never randomly spawned: hiding rubber The monster species that never randomly spawned: max one The monster species that never randomly spawned: news daemon The monster species that never randomly spawned: poison giant The monster species that never randomly spawned: Dantrag The monster species that never randomly spawned: nexus mold The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 8) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 32) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 77) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 17) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 58) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 13) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 16) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 6) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 67) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 11) Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 6 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having slow digestion (0) You were aware of the presence of something You were warned of undead You had infravision You had 1358 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were a werewolf You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (52) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 99% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of erasure (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of identify (EYGOORTS TOGAAL JEZEHH) scroll of healing (NHQDB IS ACTUALLY KERIOQDB) scroll of mana (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of phase door (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of standard id (FPMAM) scroll of cure (BEN SU ANDA KEBAP YEMEK ISTIYORUM) Spellbooks spellbook of knock (beautiful) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist...