noty, chaotic male spiritual Archeologist ############### ##################}##############}}########################### #..........................`......................}..........................# }..............}....}.............................}......................$...# }...............................................}.........................}..# #.}.+}}.... M----------------------}}-------......)........}.....# # |. |.| ........}.. ...... |........)............# |._. |.|.-+-}-} }} ----.|M....................} |....|.|.|.|. | ..|.|..................%..# M ..}.|.|.|.. .|.|.................`...# ----+|.}.}.}@.-}} .|.|.............}..}}...} |....|}}}}}|}}} } | .|}}...............(}....} M |}_.}}.|.}.+ } }}}}}}}}}}}}}.}..........}...}}}....} |}.}}}.| }.}-- } | +.}}.........}}.....}...# }}}-}+}.| }.|M - }|.}..}}I...)...}........# ..?| ...}.} |.| M +.|}.....}..}...).......# M... ...}}.| |.| M --|.....}}.......}......# .... ._}}}.| --- --.|....................(# .... |....}.| ..I|.....................# # ...}. --}}-}-------------------------.....................# #.../..).............}..M..}}}......%..........................+.............# #..............}..}.}.}...}..................................................# [Noty the Field Worker] St5 Dx6 Co9 In7 Wi11 Ch6 ArcEspMalCha+OQX S1120 Dlvl:20 $58 HP24(38) Pw25(25) AC10 MC0 Xp3/40 Wt50/900 T922 Glib Latest messages [-5 -> 17] The sewer viper bites you! [-6 -> 12] The sewer viper bites you! [-4 -> 8] You hit the kudzu. The kudzu seems to be moving slower. The kudzu slows down. The kudzu reads a scroll labeled AMYBSOD DOES NOT KNOW C {1}! A shiver runs down your spine. You stepped on a trigger! Glibbery stuff pours all over your hands! Your tool slips from your hands. Splash! There is a glib trap here. There is a pool of water here. # qut: unknown extended command. # Really quit [yes/no]? Your inventory Weapons a - a blessed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of identify {1} g - an uncursed scroll of enchant armor {1} n - an uncursed scroll of healing {1} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} t - an uncursed scroll of stinking cloud {1} Spellbooks e - a blessed spellbook of detect monsters (3:3) {1} Potions s - an uncursed potion of water {1} Tools i - an uncursed tinning kit (0:52) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} m - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 17 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: sickopathy You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 123 Ring identification only worked 4 times out of 34 Amulet identification only worked 15 times out of 49 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 87% Potion drop chance was reduced to 77% Monster death drops spawned with only 87% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: body spells (turn 1) Number of artifacts generated was 4 Number of fake artifacts generated was 3 Monster spawn increase started at turn 56110 Monster spawn increase reached its maximum at turn 88523 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2062080 The monster class that cannot be genocided was major demon The monster class that was spawned more often: major demon (freq bonus 3) The monster species that spawned more often: antimagic colony (freq bonus 18) The monster species that spawned more often: bad hunter (freq bonus 28) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 16) The monster species that spawned more often: cyberdemon (freq bonus 36) The monster species that spawned more often: volareon (freq bonus 16) The monster species that spawned more often: pack jackal (freq bonus 12) The monster species that spawned more often: huge battle tank (freq bonus 8) The monster species that spawned more often: flareon (freq bonus 10) The monster species that spawned more often: gastus sephirah (freq bonus 16) The monster species that spawned more often: island nymph (freq bonus 15) The monster species that spawned more often: shader acid blob (freq bonus 18) The monster species that spawned more often: mummified king (freq bonus 5) The monster species that spawned more often: grandmaster mind flayer (freq bonus 20) The monster species that spawned more often: slow wood nymph (freq bonus 11) The monster species that spawned more often: cursing spirit (freq bonus 27) The monster species that spawned more often: plasma fungus (freq bonus 20) The monster species that spawned more often: elemental lich (freq bonus 14) The monster species that spawned more often: evil mind flayer (freq bonus 8) The monster species that spawned more often: myu (freq bonus 6) The monster species that spawned more often: limlug (freq bonus 15) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 5) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 3) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 9) The monster species that never randomly spawned: berserker The monster species that never randomly spawned: head of the unknown god The monster species that never randomly spawned: krabby The monster species that never randomly spawned: giant blue frog The monster species that never randomly spawned: werelocust The monster species that never randomly spawned: deformed galltrit The monster species that never randomly spawned: sensei spore lichen The monster species that never randomly spawned: barbie The monster species that never randomly spawned: bronze beetle The monster species that never randomly spawned: wall dweller The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 39) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 14) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 36) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 412) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 15) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 2) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 11) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 61) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 10) Next attribute increase check would have come at turn 1782 Strength training was 6 Dexterity training was 2 Wisdom training was 2 Constitution training was 37 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had slippery fingers (11) You were subjected to random bad effects (1) You were prevented from having half physical damage (0) You were prevented from having sickopathy (0) You were aware of the presence of something You were warned of undead You had infravision You had 564 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 291% Techniques known in the end Name Level Status research 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of identify (VIRUS INFECTION DETECTED) scroll of enchant armor (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of healing (SMOKING KILLS) scroll of mana (PSEUDOELLIPOSCHENGBAND) scroll of phase door (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of standard id (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of cure (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of teleportation (AMYBSOD DOES NOT KNOW C) scroll of stinking cloud (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) Spellbooks spellbook of detect monsters (white-listed) Potions potion of water (clear) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 1 monster You read items or engraved 5 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (26 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...