noty, chaotic male spiritual Archeologist ###################}#####}##################################################### ##}################}#####################}#################################}### ###################}####################}}##}#}##################}############# ####################}#################################################}######## ########}###########}####################################################}##### ###################}############---}----#########################}######}###### #####}}#############}}#######}---}}....|}###}}}###}####################}#}##### ###}####}###########}#}}#}#}}#}}}.`....|--}}}}}}}-}a}}}###}}#######}#}}#}}##### ########}###}}##}#}}}}#}}}}}}#}.}.``}``}.|@.@.}@@}}}}}}}}}}#}####}}}}}}}}}}}}#} }#######}}##}#}}#}}###}}}}}}}}}.``-.}....}.@.@@.@}#}}}#}####}#}}#}}#}#}#}}###}} #########}}#}}#########}#}}#}}}.-..`.|...|@@@@@@@|}#}#}######}##}#}}########### #}######}#}}}###########}#}}}#}....-`--`-}@@@@@@@|####}#}########}######}###### #######}}#}#}#####}######}##}}}..``}.`...|@@@@@@@|########################}#### ######}#######################|.--...|...|@@@@@@@|#########}################### ######}#}#####################|.}..-`|---|@@!.@@@|##}##################}###}### ######}}#}####################---..`.-----------+|######################}#}#### #####}}}#}###}##################|..`>^^^^^^^^^^^.|####################}######## ##}}}#}#}#######################-}----------------############################# ##}#}#########}###################}}#############}########}#################### }}#}##############################}}####}#}}#}}###}}}}##}}}}##}}#####}######### #}#################################}}}}}}}#}}}}}}}#}}}}}}}}}}}}}}}}############ [Noty the Field Worker] St10 Dx6 Co8 In7 Wi16 Ch9 ArcEspMalCha+OQXK S6136 Dlvl:24 $0 HP-1(33) Pw34(34) AC10 MC0 Xp5/226 Wt106/1200 T1104 Burn Latest messages The rogue scout picks up a tripe ration {1}. The rogue scout wields a bow {12}! The thieving girl picks up a worm tooth {2}. The celebrating hobbit picks up a silver clothes {5}. The celebrating hobbit wields a sling {2}! The american hits you! [-1 -> 9] The american hits you! [-1 -> 8] The mr. yu drinks a thyme potion {1}! The mr. yu seems more experienced. The angbander hits you! [-3 -> 5] Warning: HP low! The angbander hits you! You hear the howling of the CwnAnnwn... [-3 -> 2] Warning: HP low! The water thief hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} s - an uncursed +0 silver saber {12} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 2 uncursed food rations {1} Scrolls f - a blessed scroll of charging {1} g - an uncursed scroll of blank paper {1} n - an uncursed scroll of healing {1} o - 3 uncursed scrolls of mana {2} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} v - 7 uncursed scrolls of earth called earth {7} Spellbooks e - a blessed spellbook of wizard lock (0:2) {1} Rings y - an uncursed +2 ring of gain strength {1} B - an uncursed ring of stealth {1} C - an uncursed +1 ring of gain constitution {1} E - a cursed -1 ring of gain strength {1} Wands t - an uncursed wand of fire (0:1) {1} u - an uncursed wand of digging (0:2) {1} w - an uncursed wand of healing (0:7) {1} x - an uncursed wand of slow monster called cyclic nothing (0:0) {1} z - an uncursed wand of extra healing (0:-2) {1} A - an uncursed wand of light called min noth (0:-2) {1} D - an uncursed wand of punishment (0:9) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:83) {1} k - an uncursed sack {5} l - an uncursed tin opener {1} m - an uncursed magic marker (1:84) {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: see invisible You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 62% chance Ring drop chance was reduced to 73% Amulet drop chance was reduced to 69% Monster death drops spawned with only 83% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: healing spells (turn 19) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35327 Monster spawn increase reached its maximum at turn 45173 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 266238 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: kobold chieftain (freq bonus 5) The monster species that spawned more often: kamadan (freq bonus 56) The monster species that spawned more often: mana mushroom (freq bonus 15) The monster species that spawned more often: astral deva (freq bonus 8) The monster species that spawned more often: black slayer (freq bonus 10) The monster species that spawned more often: megabat (freq bonus 28) The monster species that spawned more often: serbian boss (freq bonus 24) The monster species that spawned more often: thorn force patch (freq bonus 6) The monster species that spawned more often: filthy guttersnipe (freq bonus 36) The monster species that spawned more often: forsaken lady (freq bonus 10) The monster species that spawned more often: psycho rubber (freq bonus 6) The monster species that spawned more often: wither monster (freq bonus 6) The monster species that spawned more often: activist (freq bonus 9) The monster species that spawned more often: kestrel (freq bonus 14) The monster species that spawned more often: black draconian (freq bonus 40) The monster species that spawned more often: Josefine (freq bonus 4) The monster species that spawned more often: vacuum force patch (freq bonus 9) The monster species that spawned more often: Anne's sneaker (freq bonus 20) The monster species that spawned more often: Cthugha, the Living Flame (freq bonus 8) The monster species that spawned more often: death slasher (freq bonus 12) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 10) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 6) The monster trait that was more common: monsters that are strong (freq bonus 3) The monster species that never randomly spawned: dwarven child The monster species that never randomly spawned: blink patch The monster species that never randomly spawned: runt The monster species that never randomly spawned: cat The monster species that never randomly spawned: song book permamimic The monster species that never randomly spawned: Air Spirit The monster species that never randomly spawned: swearing nymph The monster species that never randomly spawned: opal spore The monster species that never randomly spawned: ore twen The monster species that never randomly spawned: adult amphitere The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 7) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 13) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 18) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 68) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 10) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 29) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 2) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 11) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 62) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 1) Next attribute increase check would have come at turn 1295 Strength training was 3 Dexterity training was 5 Wisdom training was 1 Constitution training was 29 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were burned (20) You were prevented from having see invisible (0) You were prevented from having slow digestion (0) You were aware of the presence of something You were warned of undead You had infravision You had 1407 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (2) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 89% Techniques known in the end Name Level Status research 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Scrolls scroll of charging (KINUESILI STATION) scroll of blank paper (unlabeled) scroll of healing (DESREVER TSEPMET) scroll of mana (890 C PROPERTY) scroll of phase door (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of standard id (VI OWNS EMACS) scroll of cure (GROUP SING MAKE MORE DAMAGED) scroll of earth called earth (SMIRITELNAYA RUBASHKA) Spellbooks spellbook of wizard lock (uninscribed) Potions potion of paralysis (lavender) potion of gain level (thyme) Rings ring of gain strength (oblivion) ring of stealth (fragile) ring of gain constitution (silk) Wands wand of fire (beryllium) wand of digging (long) wand of slow monster called cyclic nothing (cyclic) wand of light called min noth (mineral) wand of punishment (viridian) wand of healing (shivering) wand of extra healing (tapering) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 41 times You killed 11 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (27 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (41 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (24 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist...