noty, chaotic male spiritual Archeologist ### # # # ## # # # # #### # ## # # ### # # # ## ## # ### # # # # ## # # # # ### # # # # # # # ## #### ## ## ## # # # # ##### ## # # ### # # # # # ## # ### # # ## # - -- --- --- -#- ###}} # ## ## ## # # ### ## # # >... .. ^ ^ ^ ^^^ # } ##} # } } ##### # # # # # # | ... - } - -.| } }}} }# }# # ## ## ## # # #}# # #} }} }} } } # } } } }### }}# # ### # ## # #}} } } } }}##. } }}} .} }##} } } # # }}} } } ## } ## # ## # # }# # # . ` ` | }}# #} # ### # # # # # # ## - #- |# # ## ### # ## } # ## # ## ## ### } # ## # ## # . `. . . # ### ## # ## # # #### } # | . ... .# #### | ## ## # # ## ## ## }} #### ## ## # - -- - # --#---| # ## ## # ### # ## # # #### .` . ## FB$Bk|. # # # ## ###### ## # ## ## # # # # # # . .. | |.+ dr$B|.|# # # # # ## ## ### } ## # # ###### # ` - .r$$%|. # # # # # ## # # ## # # # ### ##### # # ## ## - - # +`:dFd+ ## ## # ## ##### # # # }# # # # ### #|..` # |o=Sdd|- # # ### # # # # # # ## ##### # # . . .. # # Z+@M@k|# # # #### ## # # # # ## # # ## |. .- # ##- |fM:k| # ### # # ## # # ## ## # # # ## ## # - # #### # ------- # ## ### ### # [Noty the Digger] St8 Dx4 Co10 In6 Wi5 Ch7 ArcEspMalCha+OQXK S157 Dlvl:2 $15 HP0(24) Pw13(13) AC11 MC0 Xp2/23 Wt84/1050 T208 Latest messages What do you want to add to the writing in the dust here? The kitten picks up a baby cave lizard corpse {200}. The kitten bites the novice light wall. The novice light wall misses the kitten. (2x) The small turret scratches you! [-1 -> 14] The small turret just misses! The dcss mummy claws you! You feel reminded of Maud. [-2 -> 12] The mummy hits you! [-4 -> 8] A small snake was hidden under 11 gold pieces {0}! The small snake bites you! [-1 -> 7] The goblin picks up a crude dagger {4}. The goblin wields a crude dagger {4}! The goblin thrusts her crude dagger. The goblin hits you! You die... Your inventory Weapons a - a blessed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of magic mapping {1} g - a blessed scroll of identify {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (0:0) {1} Potions r - an uncursed potion of clairvoyance {1} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (7:28) {1} k - an uncursed sack {5} l - an uncursed oil lamp {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: searching You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 256 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: divination spells (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90720 Monster spawn increase reached its maximum at turn 187480 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1306976 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: thick master lich (freq bonus 30) The monster species that spawned more often: hand druj (freq bonus 48) The monster species that spawned more often: silver mushroom patch (freq bonus 12) The monster species that spawned more often: urdar (freq bonus 18) The monster species that spawned more often: ghetto mushroom (freq bonus 3) The monster species that spawned more often: amnesia colony (freq bonus 24) The monster species that spawned more often: ice patch (freq bonus 8) The monster species that spawned more often: scarlet mold (freq bonus 9) The monster species that spawned more often: dividing ochre jelly (freq bonus 8) The monster species that spawned more often: electric rat (freq bonus 12) The monster species that spawned more often: Cthulhu (freq bonus 12) The monster species that spawned more often: wererat (freq bonus 36) The monster species that spawned more often: thunder drake (freq bonus 20) The monster species that spawned more often: really dangerous stalk (freq bonus 60) The monster species that spawned more often: rarity collector (freq bonus 16) The monster species that spawned more often: frozen ice block (freq bonus 24) The monster species that spawned more often: swarming girl (freq bonus 18) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 96) The monster species that spawned more often: Eveline (freq bonus 16) The monster species that spawned more often: irresistible force fungus (freq bonus 36) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 5) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster species that never randomly spawned: fire drake The monster species that never randomly spawned: monstrous monster The monster species that never randomly spawned: bastard troll The monster species that never randomly spawned: ı;ŚW3 The monster species that never randomly spawned: giant fire tick The monster species that never randomly spawned: porter army ant The monster species that never randomly spawned: Solvejg's mocassin The monster species that never randomly spawned: porter elf The monster species that never randomly spawned: fiery carcass The monster species that never randomly spawned: internet swarmer The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 10) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 21) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 5) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 14) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 3) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this trap was always invisible: antisearch trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 12) Next attribute increase check would have come at turn 1879 Strength training was 5 Dexterity training was 7 Wisdom training was 2 Constitution training was 6 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had to wait until you could use staircases again. (14) You were prevented from having disintegration resistance (0) You were prevented from having automatic searching (0) You were aware of the presence of something You were warned of undead You had infravision You had 1286 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 98% Techniques known in the end Name Level Status research 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of magic mapping (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of identify (HEAVY ELF CANT FLEW) scroll of healing (AMAZING AFRO HEAD RUSH ATTACK) scroll of mana (VO FACIAM) scroll of phase door (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of standard id (ACME) scroll of cure (COCKATRICE CORPSES ARE DELICIOUS) Spellbooks spellbook of light (parchment) Potions potion of oil (foaming) potion of clairvoyance (ecru) Tools * sack (bag) oil lamp (lamp) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (26 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...