noty, chaotic male spiritual Archeologist --- .^^^^ % -----^| ` s..|^| .}^| ` |@| ` |m}F ` ` ^|+- ` ` |^ ` ^| ` ^ ^| ` |^ ` ` .| ` ` ` .| -- [Noty the Digger] St4 Dx5 Co9 In6 Wi16 Ch5 ArcEspMalCha+OQXK S50 Dlvl:2 $0 HP-3(17) Pw11(11) AC11 MC0 Xp1/0 Wt82/750 T24 Held Latest messages Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello noty, welcome to SlashEMExtended! You are a chaotic male aquarian homicider x-race sokosolver spiritual Archeologist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! There is an altar to Moloch (unaligned) here. There's some graffiti on the floor here. Use "r." to read it. You try to move the boulder, but in vain. (4x) You fly down along the stairs. Wait! That's a giant group mimic! You cannot escape from the giant group mimic! (2x) You hit the giant group mimic. The giant group mimic seems to be moving slower. The giant group mimic slows down. The giant group mimic claws you! [-12 -> 5] The giant group mimic claws you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: magical breathing You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 187 Amulet identification only worked 15 times out of 38 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 92% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 95% Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: polearms (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31534 Monster spawn increase reached its maximum at turn 45681 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 77460 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: cockatrice (freq bonus 7) The monster species that spawned more often: dreadful soul (freq bonus 16) The monster species that spawned more often: silver dragon (freq bonus 18) The monster species that spawned more often: large red snake (freq bonus 16) The monster species that spawned more often: Mister Strip-Mine (freq bonus 20) The monster species that spawned more often: water naga (freq bonus 32) The monster species that spawned more often: cerulean growth (freq bonus 30) The monster species that spawned more often: leprechaun wanderer (freq bonus 54) The monster species that spawned more often: paralyzing sphere (freq bonus 22) The monster species that spawned more often: Baalzeguy (freq bonus 24) The monster species that spawned more often: teleported shaman (freq bonus 9) The monster species that spawned more often: intrinsic eating mimic (freq bonus 24) The monster species that spawned more often: chasme (freq bonus 42) The monster species that spawned more often: null spore (freq bonus 36) The monster species that spawned more often: Schezo Wegey (freq bonus 8) The monster species that spawned more often: ferrous horror (freq bonus 27) The monster species that spawned more often: selenite sustenance engine (freq bonus 10) The monster species that spawned more often: leocrotta (freq bonus 54) The monster species that spawned more often: giant blue ant (freq bonus 16) The monster species that spawned more often: random xorn (freq bonus 24) The monster species that spawned more often: legion devil captain (freq bonus 18) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 12) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 12) The monster trait that was more common: monsters that have humanoid speech (freq bonus 8) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster species that never randomly spawned: humanoid leprechaun The monster species that never randomly spawned: quill rat The monster species that never randomly spawned: freeze bug The monster species that never randomly spawned: earth spirit The monster species that never randomly spawned: darkness ghost The monster species that never randomly spawned: petty volcanic cattle The monster species that never randomly spawned: pink mold The monster species that never randomly spawned: jackal The monster species that never randomly spawned: steam-powered missile sentry The monster species that never randomly spawned: mean growth The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 29) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 6) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 39) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 13) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 6) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 11) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 9) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 5) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 21) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 15) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 88) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 2) Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 1 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from using the force like a real jedi (0) You were aware of the presence of something You were warned of undead You had infravision You had 1475 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were held by a giant group mimic You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (445) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of stinking cloud (FELLOW LEAF ELF STAT CANNT LOWED) scroll of taming (AVEZ VOUS DEJA LE FRANCAIS) scroll of healing (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of mana (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of phase door (LOELLEL IHR SPERRERFRITZES) scroll of standard id (UNPLAYABLE BINDER ROLE) scroll of cure (BWARHARHARHARHAR) Spellbooks spellbook of wizard lock (stained) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist...