noty, chaotic male spiritual Archeologist -- ------- |(.......| -.{....@- | -....C...| -.........| |..--.....-- |.- ---..-- | --.| .- .. -- 8 [Noty the Field Worker] St4 Dx7 Co8 In9 Wi6 Ch4 ArcEspMalCha+QXK S921 Mines:6 $7 HP-1(61) Pw37(37) AC10 MC0 Xp5/166 Wt88/900 T310 Latest messages You hit the mountain centaur. The mountain centaur seems to be moving slower. The mountain centaur slows down. The mountain centaur swings his crossbow. The mountain centaur hits you! [-10 -> 23] The mountain centaur misses. The mountain centaur kicks you! The mountain centaur's kick painfully slams into your nuts! [-11 -> 12] Warning: HP low! [-2 -> 10] Warning: HP low! The mountain centaur swings his crossbow. The mountain centaur hits you! [-2 -> 8] Warning: HP low! The mountain centaur kicks you! The mountain centaur's kick painfully slams into your nuts! You die... Your inventory Amulets s - an uncursed amulet of reflection (being worn) {1} u - an uncursed pendant {1} Weapons a - an uncursed +1 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} v - a cursed +0 pair of jumping boots {8} Comestibles d - 3 uncursed food rations {3} Scrolls m - 4 uncursed scrolls of healing {2} Spellbooks e - a blessed spellbook of light (7:2) {1} Wands w - an uncursed wand of teleportation (0:-1) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:95) {1} k - an uncursed sack {14} l - an uncursed blindfold {1} Gems j - an uncursed +0 touchstone Contents of the sack: an uncursed scroll of enchant armor {1} an uncursed scroll of cure {1} an uncursed scroll of standard id {1} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} an uncursed scroll of punishment {1} an uncursed scroll of create monster {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 158 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 62% Monster death drops spawned with only 90% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13575 Monster spawn increase reached its maximum at turn 103035 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 574182 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: Lynkab (freq bonus 2) The monster species that spawned more often: twin bee (freq bonus 6) The monster species that spawned more often: sow-stupid guy (freq bonus 30) The monster species that spawned more often: amorphous mushroom (freq bonus 18) The monster species that spawned more often: admonisher (freq bonus 9) The monster species that spawned more often: hungry fungus (freq bonus 8) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 18) The monster species that spawned more often: mana vortex (freq bonus 30) The monster species that spawned more often: Liselotte (freq bonus 18) The monster species that spawned more often: ogre (freq bonus 8) The monster species that spawned more often: haunted ghost (freq bonus 60) The monster species that spawned more often: nexus quylthulg (freq bonus 4) The monster species that spawned more often: petty gold viper (freq bonus 56) The monster species that spawned more often: concrete giant (freq bonus 15) The monster species that spawned more often: water sphere (freq bonus 5) The monster species that spawned more often: dividing ochre jelly (freq bonus 30) The monster species that spawned more often: dilational black hole (freq bonus 24) The monster species that spawned more often: aquator (freq bonus 9) The monster species that spawned more often: fliction trove (freq bonus 12) The monster species that spawned more often: noxious force fungus (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster species that never randomly spawned: on the matte The monster species that never randomly spawned: howling spirit The monster species that never randomly spawned: Robat The monster species that never randomly spawned: pustulent growth The monster species that never randomly spawned: greater maia The monster species that never randomly spawned: Joker Flack The monster species that never randomly spawned: noxious growth The monster species that never randomly spawned: elf-lady The monster species that never randomly spawned: very black hound The monster species that never randomly spawned: space wasp queen The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 4) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 26) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 3) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 336) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 9) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 8) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 25) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 2) Next attribute increase check would have come at turn 1032 Strength training was 42 Dexterity training was 29 Wisdom training was 5 Constitution training was 15 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having peacevision (0) You were prevented from having clairvoyance (0) You were aware of the presence of something You were warned of undead You had infravision You had 1104 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You had reflection You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (319) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 97% Techniques known in the end Name Level Status research 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Amulets amulet of reflection (cabbalist) pendant (festoonery) Armor jumping boots (nature boots) Scrolls scroll of create monster (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of punishment (SEXY FARTING BUTT EDITION) scroll of healing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of mana (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of phase door (TROPHY GET) scroll of standard id (KERNOD WEL) scroll of cure (MULY SA CITA NUL) scroll of enchant armor (STRC PRST SKRZ KRK) Spellbooks spellbook of light (leveled) Wands wand of trap creation (driftwood) wand of teleportation (persimmon wood) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 52 times You killed 25 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (42 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (50 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...