noty, chaotic male spiritual Archeologist ############# d@############ ##-------------- |.........<..| |.........Z... |......Z*....| ------.---|--- [Noty the Investigator] St8 Dx7 Co8 In11 Wi12 Ch5 ArcEspMalCha+QXK S2182 Dlvl:4 $54 HP-2(46) Pw35(35) AC10 MC0 Xp6/457 Wt79/1150 T530 Latest messages h - an uncursed +0 pick-axe (weapon in hand) {32}. a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8}. You start digging downward. You stop digging. The phasing dingo puppy bites you! [-5 -> 12] You continue digging downward. The ground here is too hard to dig in. The phasing dingo puppy bites you! [-6 -> 6] Warning: HP low! What do you want to wield? [- ah or ?*] Never mind. You miss the phasing dingo puppy. The phasing dingo puppy bites you! You hear the howling of the CwnAnnwn... [-2 -> 4] Warning: HP low! The phasing dingo puppy bites you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} z - 2 uncursed oranges {1} Scrolls m - 4 uncursed scrolls of healing {2} u - a blessed scroll of standard id {1} Spellbooks e - a blessed spellbook of detect monsters (4:0) {1} Wands s - an uncursed wand of digging (0:6) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:99) {1} k - an uncursed sack {13} l - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone Contents of the sack: an uncursed scroll of identify {1} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} an uncursed scroll of blank paper {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 118 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: protection spells (turn 13) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 105970 Monster spawn increase reached its maximum at turn 206470 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 541566 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: glib trove (freq bonus 16) The monster species that spawned more often: master caster vortex (freq bonus 30) The monster species that spawned more often: irresistible force fungus (freq bonus 6) The monster species that spawned more often: dwarven guardian (freq bonus 24) The monster species that spawned more often: baby river hog (freq bonus 22) The monster species that spawned more often: night goblin (freq bonus 32) The monster species that spawned more often: Mephistopheles (freq bonus 11) The monster species that spawned more often: vampire shadowcloak (freq bonus 42) The monster species that spawned more often: hepton (freq bonus 10) The monster species that spawned more often: automated blast furnace (freq bonus 24) The monster species that spawned more often: volt force patch (freq bonus 36) The monster species that spawned more often: innkeeper (freq bonus 18) The monster species that spawned more often: nasty fungus (freq bonus 30) The monster species that spawned more often: Mousse (freq bonus 14) The monster species that spawned more often: Trololololol (freq bonus 7) The monster species that spawned more often: shard growth (freq bonus 54) The monster species that spawned more often: halfling slinger (freq bonus 42) The monster species that spawned more often: undead convict (freq bonus 10) The monster species that spawned more often: obsidian snake-woman (freq bonus 28) The monster species that spawned more often: autist (freq bonus 12) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 8) The monster trait that was more common: monsters with acid resistance (freq bonus 12) The monster species that never randomly spawned: mithril golem The monster species that never randomly spawned: Natascha's plateau boot The monster species that never randomly spawned: colorful patch The monster species that never randomly spawned: unknown turret The monster species that never randomly spawned: Light One The monster species that never randomly spawned: sticky spore The monster species that never randomly spawned: wing baddie The monster species that never randomly spawned: Judge Death The monster species that never randomly spawned: air mewlip The monster species that never randomly spawned: stygian fetish The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 20) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 106) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 20) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 3) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 5) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 6) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 11) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 8) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 5) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 14) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 27) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 6) Next attribute increase check would have come at turn 811 Strength training was 36 Dexterity training was 35 Wisdom training was 5 Constitution training was 27 The escalating chokhmah attack damage was 1 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having fire resistance (0) You were prevented from having numbopathy (0) You were aware of the presence of something You were warned of undead You had infravision You had 902 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 0% 295% Techniques known in the end Name Level Status research 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Scrolls scroll of barrhing (VIM EMACS NO TEPAD) scroll of blank paper (unlabeled) scroll of healing (COVERED VILE DISAPPER) scroll of mana (KARSUS) scroll of phase door (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of standard id (LAD OS GA TIL CITADELLET) scroll of cure (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of identify (IGNORE SHELL BLOC RING) Spellbooks spellbook of detect monsters (disrupted) Wands wand of digging (bristly) Tools * sack (bag) lamp called lamp.1 Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 60 times You killed 38 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (80 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...