noty, chaotic male spiritual Archeologist ###################################################}}#####}#######}############ ##}}#}}}}}}}}}}}}..............................}...}..#..}.....#..}############ ##}}}}}}}}}}}#}}}}}}}....-----------------}-.-}}}-.}}......#....#..######...### ##}}}}}}}}}}}}}}}}}}}}}..|...#.#..|.?)!$|..|.}}}(|.}}}--}}}-}}..#..####.....#}} ##}}}}}}}}}}}}}}}}}..}..}}---}}|--|.}???|..+}+}}}}}}{}}}}}.}|....}}}}}#...<}}}} ##}#}}}}I---I}}}}-}}.#...}.}.#.#.}}.}..+}--}.|}..}}}...}....|#....}..}}#...}.## ##}}}}}}}-`.._I.`--}}....|}}}|.|}}---+}}|..+.-}}}}.}...}-----...#.#}.}##}}}#### #}}}}}}}^.........|-}....|...+.#..}#...}|..}..}.}.}}-+--...........#..}}}.##### ##.I}I}||`.......`||}}...|...|.#..|...}.--}}}............-----......#..##.##### ##.}}}}-|----|-------}...-#-|------..{....}..............|...|##....##..#..#### ##.}}}}..|..............................}}---.}}..----...+...|.......#..#.##### ##..}}}..|.............................#}...|#.}.#|..|...|...|.#..........##### ##.}}}-------|-------}}..-#-+-.---+---+}|...+.....+..|...-----........#..###### #}}..}}||`.......`||}}}..|..}|.|.....}..|...|}.{.#|}-@-...M........#...#..##### }I}}..}-|}..8.....|-}}}}.|...|.|..].[|..|---|}....+II%|................#..##### }###..}}--`..\..`-}}}}}}.-----.|[[[[[}..|.}.}#.#.#|.%`|..#...#....-#-#-##..#### #}###..}}---`.`--}}}}#}}}......|---}----|}.}}-+---|.%%|..........>#MZZ88#M.#### ##}##..}}}}-----}}}}}I}}}}}.#..|[}}).+.}}}.}}.....|----.#.........|ZMMMZM#M.### #}#}##..}}}}}}#}}}}}}}}}}}}I...}})}).}.}}-+-}%!%.%}.#.........#...+WMMMZZ}..### ##}}###..}}}}}}}}}}}}}}}}}}}}}B}}}}}}}......}}}}}}}.}.............}MM.ZM%.}..#} ####}}}.}}}}}}}}}}}}}}}}}}}}}}.}}}}..}........}.}......}...}.}}}..#}...}.}}..}} [Noty the Investigator] St13 Dx8 Co6 In12 Wi13 Ch5 ArcEspMalCha+QXK S6002 Dlvl:6 $658 HP-10(43) Pw37(37) AC5 MC0 Xp7/1261 Wt197/1350 T1062 Hungry Latest messages The watchman thrusts an elven sickle. You are hit by an elven sickle! [-10 -> 20] It hits you! [-9 -> 11] It hits you! You hear the howling of the CwnAnnwn... [-8 -> 3] Warning: HP low! What do you want to read? [enry or ?*] As you read the scroll, it disappears. You feel healthier! The watchman wields a poisoned dagger {4}! It hits you! [-7 -> 16] It hits you! [-15 -> 1] Warning: HP low! It hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip {8} F - the uncursed +0 two-handed sword named Graywand (weapon in hands) {60} Armor b - an uncursed +0 leather jacket (being worn) {12} A - an uncursed +2 pair of iron shoes (being worn) {20} Comestibles d - 3 uncursed food rations {3} u - 2 uncursed carrots {1} Scrolls n - 2 uncursed scrolls of healing {1} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:5) {1} Rings y - a cursed ring of levitation {1} Wands x - an uncursed wand of amnesia (0:2) {1} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:83) {1} k - an uncursed sack {12} l - an uncursed towel {1} m - 2 uncursed +0 torches {40} B - a blessed oil lamp {1} Gems j - an uncursed +0 touchstone Contents of the sack: an uncursed scroll of standard id {1} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} an uncursed scroll of remove curse {1} an uncursed scroll of identify {1} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 16 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 228 Potion identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 99% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 62% Wand drop chance was reduced to 53% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 7) Number of artifacts generated was 7 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37876 Monster spawn increase reached its maximum at turn 114708 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 200613 The monster class that cannot be genocided was major demon The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: large pile of killer coins (freq bonus 8) The monster species that spawned more often: young white dragon (freq bonus 24) The monster species that spawned more often: lilac force fungus (freq bonus 36) The monster species that spawned more often: phase fungus (freq bonus 4) The monster species that spawned more often: oddoshishi (freq bonus 4) The monster species that spawned more often: satre (freq bonus 30) The monster species that spawned more often: dreamer cockatrice (freq bonus 5) The monster species that spawned more often: sulfur warp patch (freq bonus 8) The monster species that spawned more often: negro ganger (freq bonus 3) The monster species that spawned more often: four of diamonds (freq bonus 10) The monster species that spawned more often: gnosis sephirah (freq bonus 48) The monster species that spawned more often: irresistible force fungus (freq bonus 12) The monster species that spawned more often: adult wyvern (freq bonus 8) The monster species that spawned more often: pale warp fungus (freq bonus 10) The monster species that spawned more often: pit ufo (freq bonus 72) The monster species that spawned more often: Gamabunta (freq bonus 16) The monster species that spawned more often: Mammon (freq bonus 28) The monster species that spawned more often: iron boar (freq bonus 4) The monster species that spawned more often: ultramarine mold (freq bonus 144) The monster species that spawned more often: The Coffin Nail (freq bonus 5) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 5) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster species that never randomly spawned: four castle sightseeing The monster species that never randomly spawned: lower brain The monster species that never randomly spawned: blue mold The monster species that never randomly spawned: gaunt soul The monster species that never randomly spawned: extremely annoying fish The monster species that never randomly spawned: The disgusting friend of Lilly's brother The monster species that never randomly spawned: wood elf hunter The monster species that never randomly spawned: grandmaster twen The monster species that never randomly spawned: stygian harlot The monster species that never randomly spawned: pile of roulette jetons The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 76) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 32) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 3) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 7) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 16) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 9) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 9) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 13) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 13) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 77) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this trap was always invisible: toxic venom trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 1) Next attribute increase check would have come at turn 1242 Strength training was 25 Dexterity training was 44 Wisdom training was 0 Constitution training was 35 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having shock resistance (0) You were prevented from having quad attacks (0) You were aware of the presence of something You were warned of undead You had infravision You had 304 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (273) You are dead You didn't know any spells. Techniques known in the end Name Level Status research 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Artifacts Graywand [neutral two-handed sword] Armor iron shoes (hard shoes) Scrolls scroll of identify (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of remove curse (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of healing (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of mana (LENS ALITUS) scroll of phase door (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of standard id (SUS QUO SUM) scroll of cure (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of destroy armor (NUVVEMI CESTUNNAVU) Spellbooks spellbook of wizard lock (venerable) Potions potion called wawter (clear) Rings ring of levitation (lighting) Wands wand of amnesia (soft) Tools * sack (bag) magic lamp (lamp) oil lamp (lamp) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 7 times You prayed to the gods 1 time You hit with a wielded weapon 110 times You killed 62 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (27 of 160) short sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Basic) (5 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (118 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist...