noty, chaotic male spiritual Archeologist ------------ |..........| |..........| ------ |..........| |....| |....>.....| #,# |...|| |.......@d.. ### |....| -------+---- #,# |..... ,,### #,# |....| #[### #,##|.<..| ##,## #,##----.- ##,###############,,### #-.--##############%## ......,,,,,,,,,,####,# |.......| |.......| |........ --------- [Noty the Digger] St8 Dx5 Co5 In6 Wi7 Ch5 ArcEspMalCha+QXK S27 Dlvl:1 $3 HP17(17) Pw11(11) AC11 MC0 Xp1/6 Wt83/750 T41 Latest messages u - an icy potion {1}. 3 gold pieces. The kitten drops a scroll {1}. v - a scroll of standard id {1}. h - an uncursed +0 pick-axe (weapon in hand) {32}. a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8}. What do you want to read? [e-go-sv or ?*] As you read the scroll, it disappears. Your pick-axe glows blue for a moment. What do you want to use or apply? [ah-n or ?*] You put an uncursed scroll of fire {1} into the sack. You put 4 uncursed scrolls of mana {4} into the sack. You put 3 uncursed scrolls of phase door {3} into the sack. You put 2 uncursed scrolls of standard id {2} into the sack. You put an uncursed scroll of cure {1} into the sack. You put a scroll of standard id {1} into the sack. Unknown command '^J'. You kill the kobold! The large weasel bites you! The large weasel sinks its teeth deep into your skin and drinks your blood! Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls o - 5 uncursed scrolls of healing {5} Spellbooks e - a blessed spellbook of detect monsters (0:2) {1} Potions t - an uncursed potion of healing {1} u - an uncursed potion of ESP {1} Tools h - an uncursed +1 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:23) {1} k - an uncursed sack {13} l - an uncursed blindfold {1} m - an uncursed leather leash {1} n - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone Contents of the sack: a blessed scroll of standard id {1} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} an uncursed scroll of fire {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 50% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: attack spells (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21090 Monster spawn increase reached its maximum at turn 68097 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 835245 The monster class that cannot be genocided was blob The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: pygmy warrior (freq bonus 48) The monster species that spawned more often: chemical warp patch (freq bonus 72) The monster species that spawned more often: elder priest (freq bonus 36) The monster species that spawned more often: sand warrior (freq bonus 7) The monster species that spawned more often: large fox (freq bonus 30) The monster species that spawned more often: chasing garter snake (freq bonus 7) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 14) The monster species that spawned more often: burning fern (freq bonus 84) The monster species that spawned more often: slime stalk (freq bonus 10) The monster species that spawned more often: furious stalk (freq bonus 18) The monster species that spawned more often: Marleen's sneaker (freq bonus 20) The monster species that spawned more often: diabolic shaman (freq bonus 12) The monster species that spawned more often: phasing dingo puppy (freq bonus 42) The monster species that spawned more often: plasma vortex (freq bonus 10) The monster species that spawned more often: opal patch (freq bonus 18) The monster species that spawned more often: shapeshifter (freq bonus 30) The monster species that spawned more often: dark gray force patch (freq bonus 480) The monster species that spawned more often: amnesia monster (freq bonus 10) The monster species that spawned more often: petty ki-rin (freq bonus 72) The monster species that spawned more often: Felix (freq bonus 24) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster species that never randomly spawned: tormented potato The monster species that never randomly spawned: para turret The monster species that never randomly spawned: force scorpion The monster species that never randomly spawned: legion devil rayman The monster species that never randomly spawned: wood wife The monster species that never randomly spawned: real warp fungus The monster species that never randomly spawned: very old golden dragon The monster species that never randomly spawned: super nerd The monster species that never randomly spawned: giant group permamimic The monster species that never randomly spawned: clay patch The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 4) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 18) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 27) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 8) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 27) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 56) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 9) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 2) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 13) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 9) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 24) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 9) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 4) Next attribute increase check would have come at turn 357 Strength training was 1 Dexterity training was 1 Wisdom training was 2 Constitution training was 1 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were petrification resistant You were prevented from having see invisible (0) You were prevented from drunken boxing (0) You were aware of the presence of something You were warned of undead You had infravision You had 1459 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (64) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of enchant weapon (SNAPE KILLED DUMBLEDORE) scroll of healing (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of mana (1UP EXTRA LIFE GET) scroll of phase door (DYNAMOHACK WHEN) scroll of standard id (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of cure (INE IGO PIO) Spellbooks spellbook of detect monsters (winged) Potions potion of healing (baloon flower) potion of ESP (icy) Tools * sack (bag) leather leash (leash) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...