noty, chaotic male spiritual Archeologist }}###` #@}}- }}-#.^=^^ -,.. <-}}}- `.. -- .| >`. `| |`-- [Noty the Digger] St16 Dx7 Co15 In10 Wi13 Ch10 ArcEspMalCha+QXKZ S50 Dlvl:2 $0 HP17(17) Pw11(11) AC10 MC0 Xp1/0 Wt77/1650 T44 Latest messages You put an uncursed scroll of cure {1} into the sack. Unknown command '^J'. h - an uncursed +0 pick-axe (weapon in hand) {32}. a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8}. What do you want to read? [efl or ?*] As you read the scroll, it disappears. Your pick-axe glows blue for a moment. There's some graffiti on the ground here. Use "r." to read it. In what direction? [47896321><] Never mind. Unknown command '^J'. A cloud of foggy gas shoots out at you! You fly down along the stairs. You cannot pass that way. You start digging. This wall is too hard to dig into. You are noty, a chaotic male aquarian x-race sokosolver amnesiac spiritual Archeologist. HP: 17 (max 17) Pw 11 (max 11) AC 10 Current status effects: . # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: peacevision You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 77% chance Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 74% Wand drop chance was reduced to 56% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: martial arts (turn 3) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72320 Monster spawn increase reached its maximum at turn 91437 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2988584 The monster class that cannot be genocided was blob The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: eye of the deep (freq bonus 12) The monster species that spawned more often: indigo mushroom (freq bonus 20) The monster species that spawned more often: blue-red force fungus (freq bonus 10) The monster species that spawned more often: bugbear chieftain (freq bonus 36) The monster species that spawned more often: special colony (freq bonus 4) The monster species that spawned more often: dark elven cultist (freq bonus 6) The monster species that spawned more often: night cat (freq bonus 8) The monster species that spawned more often: fell beast (freq bonus 12) The monster species that spawned more often: charcoal stalk (freq bonus 40) The monster species that spawned more often: vicious swan (freq bonus 10) The monster species that spawned more often: Diablo (freq bonus 21) The monster species that spawned more often: kalkydra (freq bonus 14) The monster species that spawned more often: adult mercurial dragon (freq bonus 12) The monster species that spawned more often: Doctor Materialismus (freq bonus 30) The monster species that spawned more often: gravity vortex (freq bonus 27) The monster species that spawned more often: bad force patch (freq bonus 6) The monster species that spawned more often: real vibration hound (freq bonus 24) The monster species that spawned more often: ghetto spore (freq bonus 12) The monster species that spawned more often: spectral anaconda (freq bonus 4) The monster species that spawned more often: translucent jelly (freq bonus 30) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 8) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters that wail (freq bonus 1) The monster species that never randomly spawned: mi-go, the fungi from yuggoth The monster species that never randomly spawned: werelich The monster species that never randomly spawned: Dagon The monster species that never randomly spawned: dream quasielemental The monster species that never randomly spawned: goat of Mendes The monster species that never randomly spawned: ash clannfear The monster species that never randomly spawned: moldy defiler The monster species that never randomly spawned: pretty mesmerizing nymph The monster species that never randomly spawned: coolivert The monster species that never randomly spawned: seven of hearts The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 24) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 176) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 9) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 75) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 80) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 106) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 8) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 62) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 3) Next attribute increase check would have come at turn 1014 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having peacevision (0) You were prevented from hallu partying (0) You were aware of the presence of something You were warned of undead You had infravision You had 1457 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of enchant weapon (MAMPIFANDRAY SELA) scroll of teleportation (CO APPESTUS) scroll of healing (LOREM IPSUM) scroll of mana (MIXING FUCK) scroll of phase door (PENDERFYNIAD ANGHYWIR) scroll of standard id (9H) scroll of cure (IT CHRISTMASSES VERY) Spellbooks spellbook of wizard lock (mottled) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist...