noty, chaotic male spiritual Archeologist ################################}#######################################}###### #################################}}#}}####}#######################}############ ###################################}}}}}}########}}}}########################## #####################################}}}}########}#}#}######################### ###}#######################}######}##}}}}#########}##}#}}##}###}}######}}###### #}}#}#}}####}}##}#}}######}}}}##}}}}}}}}}}-----}}}}###}#}}}}}}##}#}}####}}##}## }}##}}}}}#}}}}}}}}}#}}####}}#}}}}<}}}.......}.}}}}}#####}}}#}}##}}##}}}}}#}}}}} }}#######}}###}######}}}}}#}}##}|^}-..}}}...^.}}########}}}##}}}#######}#}#}### ##########}#####################|^||...}|..@..|##############}################# ################################|^||.^}.|^....|################################ #########}#####################}|^|---}}}.----|################################ #########}######################|^|###}}....^.|###}#######################}#### ################################|^---}}}%.....|####################}###}####### ####}###########################|`.^%^^}.....%|################################ #################}##############|..--}--......|#####}########################## ################################---}##}--------################################ ##################################}#}}}##########}############################# ##########}#######################}}###}####################################### ####################################}}######################################### ####################################}}}}####################################### ######################################}}####################################### [Noty the Investigator] St16 Dx6 Co6 In15 Wi10 Ch11 ArcEspMalCha+OQXK S2969 Sokoban:7 $97 HP32(32) Pw25(25) AC-3 MC0 Xp6/628 Wt157/1450 T1648 Latest messages You're pushed back! Do you really want to fly into that blindness trap? [yn] (n) You escape a blindness trap. There is a large splash as the boulder falls into the pool of water. It sinks without a trace! You're pushed back! You start digging. This wall is too hard to dig into. You can't go up here. You fly down along the stairs. You're pushed back! Air currents blow in your face! You're pushed back! Do you really want to fly into that sleeping gas trap? [yn] (n) You're pushed back! You can't go up here. Do you really want to fly into that trap door? [yn] (n) Air currents pull you down into a trap door! # Really quit [yes/no]? Your inventory Amulets w - an uncursed amulet of waterwalking {1} S - an uncursed amulet of ESP (being worn) {1} Weapons a - an uncursed +2 bullwhip {8} Armor b - an uncursed +0 leather jacket {12} c - an uncursed +0 fedora {2} D - an uncursed +0 dwarvish cloak {4} E - an uncursed +0 dwarvish iron helm (being worn) {16} O - a blessed greased stainless +3 silver dragon scale mail (being worn) {20} U - an uncursed burnt +0 pair of kicking boots (being worn) {8} Comestibles d - 3 uncursed food rations {3} g - a cursed food ration {1} s - an uncursed tripe ration {1} Scrolls m - 5 uncursed scrolls of healing {5} u - 2 uncursed scrolls of identify {2} C - a blessed scroll of teleportation {1} F - an uncursed scroll of gold detection {1} Y - an uncursed scroll of enchant weapon {1} Spellbooks e - a blessed spellbook of light (6:2) {1} v - an uncursed spellbook of volt rock (0:3) {1} x - an uncursed spellbook of detect unseen (0:1) {1} z - a blessed spellbook of stun monster (0:2) {1} K - an uncursed spellbook of drain life (0:2) {1} Potions n - an uncursed potion of full healing {1} y - an uncursed potion of water {1} Q - an uncursed potion of extreme power {1} R - an uncursed potion of fruit juice {1} T - a cursed potion of speed {1} Z - a blessed potion of Pan Galactic Gargle Blaster {1} Rings A - a cursed -3 ring of gain intelligence {1} B - an uncursed -1 ring of gain intelligence {1} N - a cursed ring of numbness {1} V - an uncursed ring of invisibility {1} X - an uncursed ring of conflict {1} Wands o - an uncursed wand of sleep (0:5) {1} q - an uncursed wand of fear (0:2) {1} t - an uncursed wand of locking (0:14) {1} W - an uncursed wand of identify (0:9) {1} Tools h - a blessed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:98) {1} k - an uncursed sack {12} p - an uncursed blindfold {1} r - a blessed leather drum {1} H - a blessed oil lamp called oil (alternate weapon; not wielded) {1} P - an uncursed bottle {1} Gems j - an uncursed +0 touchstone Contents of the sack: an uncursed scroll of cure {1} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} an uncursed scroll of destroy armor {1} a blessed scroll of food detection {1} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 53 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 95% Monster death drops spawned with only 81% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 26) You had blown your chance of training the petkeeping skill Number of artifacts generated was 5 Number of fake artifacts generated was 3 Monster spawn increase started at turn 45615 Monster spawn increase reached its maximum at turn 72023 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 351315 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: (null) (freq bonus 12) The monster species that spawned more often: acheri (freq bonus 30) The monster species that spawned more often: contagious sphere (freq bonus 45) The monster species that spawned more often: actual phase spider (freq bonus 51) The monster species that spawned more often: weregelatinouscube (freq bonus 26) The monster species that spawned more often: nasty monster (freq bonus 54) The monster species that spawned more often: hidden mushroom (freq bonus 15) The monster species that spawned more often: arcanine (freq bonus 204) The monster species that spawned more often: giant spotted jellyfish (freq bonus 180) The monster species that spawned more often: undead binder (freq bonus 42) The monster species that spawned more often: ruby warp patch (freq bonus 42) The monster species that spawned more often: petty grunthack horror (freq bonus 15) The monster species that spawned more often: mysterious girl (freq bonus 42) The monster species that spawned more often: rabid cow (freq bonus 28) The monster species that spawned more often: black archer (freq bonus 30) The monster species that spawned more often: ace of spades (freq bonus 26) The monster species that spawned more often: undead stargazer (freq bonus 16) The monster species that spawned more often: large mimic (freq bonus 30) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 42) The monster species that spawned more often: marilith (freq bonus 30) The monster species that spawned more often: card patch (freq bonus 64) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 12) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 12) The monster species that never randomly spawned: nondescript force fungus The monster species that never randomly spawned: hungry growth The monster species that never randomly spawned: rabbit The monster species that never randomly spawned: sarnrog The monster species that never randomly spawned: alothere The monster species that never randomly spawned: amok running yardie The monster species that never randomly spawned: real light hound The monster species that never randomly spawned: porter tear vortex The monster species that never randomly spawned: manster The monster species that never randomly spawned: blue dragon The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 11) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 4) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 14) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 29) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 55) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 2) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 5) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 15) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 11) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 5) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 2) Next attribute increase check would have come at turn 3146 Strength training was 8 Dexterity training was 29 Wisdom training was 20 Constitution training was 50 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having shock resistance (0) You were prevented from having numbopathy (0) You were telepathic You were aware of the presence of something You were warned of undead You had infravision You had 559 points of nutrition remaining You could fly You could survive without air You could walk through walls You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 84% Techniques known in the end Name Level Status research 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Amulets amulet of waterwalking (hard metal) amulet of ESP (sunburst) Armor gauntlets of fumbling (camouflage patterned gloves) dwarvish cloak (hooded cloak) dwarvish iron helm (hard hat) kicking boots (velvet pumps) Scrolls scroll of food detection (GNIK SISI VLE) scroll of destroy armor (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of healing (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of mana (ASCENSION IS IMPOSSIBLE) scroll of phase door (DPIEV WENWWSG UNNZMI) scroll of standard id (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of cure (MENTAL TRICK THE FORC AND DEFEN) scroll of tele level (OMIAZBOYISU531) scroll of identify (HITTING EVEN USED HAT MELO) scroll of teleportation (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of gold detection (RGB ZNFUVAALL CRERIBQ) scroll of enchant weapon (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) Spellbooks spellbook of light (spotted) spellbook of volt rock (ephemeral) spellbook of detect unseen (heretical) spellbook of stun monster (perverted) spellbook of drain life (colluded) Potions potion of full healing (tangerine) potion of water (clear) potion of extreme power (colorless) potion of fruit juice (brown oolong tea) potion of speed (creepy) potion of Pan Galactic Gargle Blaster (silver) Rings ring of gain intelligence (draconian) ring of numbness (grindstone) ring of invisibility (porcelain) ring of conflict (sapphire) Wands wand of identify (motile) wand of sleep (rusty) wand of fear (secret) wand of locking (crashbug) Tools * sack (bag) oil lamp called oil (lamp) magic lamp (lamp) leather drum (drum) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 2 times You have communicated with the gods 6 times You never prayed to the gods You hit with a wielded weapon 51 times You killed 21 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used 1 wish You did not wish for any artifacts You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (13 of 20) body armor [Basic] (max Expert) (24 of 160) devices [Basic] (max Grand Master) (24 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (6 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (51 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (40 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...