noty, chaotic male spiritual Archeologist ----- -.`f- -@- ### [Noty the Digger] St13 Dx9 Co10 In14 Wi12 Ch8 ArcEspMalCha S0 Dlvl:1 $0 HP17(17) Pw11(11) AC9 MC0 Xp1/0 Wt84/1250 T2 Latest messages Use hybrid races? [yn] (n) Hello noty, welcome to SlashEMExtended! You are a chaotic male spiritual Archeologist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy There is a staircase up here. You see here a statue of a novice light wall {1500}. The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: teleport control You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 50% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 85% Monster death drops spawned with only 97% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: javelin (turn 112) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31180 Monster spawn increase reached its maximum at turn 52206 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 95004 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: poison sphere (freq bonus 9) The monster species that spawned more often: plasma mushroom (freq bonus 24) The monster species that spawned more often: drow rogue (freq bonus 8) The monster species that spawned more often: lilac colony (freq bonus 72) The monster species that spawned more often: paralysator fly (freq bonus 54) The monster species that spawned more often: domestic giant (freq bonus 6) The monster species that spawned more often: fire bear (freq bonus 6) The monster species that spawned more often: gunner (freq bonus 3) The monster species that spawned more often: multi-hued vortex (freq bonus 6) The monster species that spawned more often: One-Eyed Jack (freq bonus 15) The monster species that spawned more often: hell spawn (freq bonus 10) The monster species that spawned more often: petty elf-lord (freq bonus 12) The monster species that spawned more often: triad (freq bonus 8) The monster species that spawned more often: bright light (freq bonus 18) The monster species that spawned more often: moldy force patch (freq bonus 8) The monster species that spawned more often: evil patch minotaur (freq bonus 16) The monster species that spawned more often: wind growth (freq bonus 20) The monster species that spawned more often: undead hyper doll (freq bonus 24) The monster species that spawned more often: headphone penis (freq bonus 12) The monster species that spawned more often: warped shaman (freq bonus 12) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 5) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 8) The monster species that never randomly spawned: eye of the hurricane The monster species that never randomly spawned: knapsack bull The monster species that never randomly spawned: agent black growth The monster species that never randomly spawned: Hans The monster species that never randomly spawned: cloak mimic The monster species that never randomly spawned: creeping mithril coins The monster species that never randomly spawned: quaton The monster species that never randomly spawned: magma hound The monster species that never randomly spawned: color out of space The monster species that never randomly spawned: crazed goblin The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 14) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 35) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 8) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 74) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 5) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 9) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 20) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 36) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 6) Next attribute increase check would have come at turn 421 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having teleport control (0) You were prevented from having a sight bonus (0) You were aware of the presence of something You were warned of undead You had infravision You had 1499 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (952) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of identify (ATTACK WITH NUGGEL DEFENCE FALL) scroll of healing (HAPAX LEGOMENON) scroll of mana (SGURDNOEDAMTONSAWEMAGSIHT) scroll of phase door (FEELING MARKSMAN AMYLEIN) scroll of standard id (MAYBE PROTECT FROM SERIOUS STATUS) scroll of cure (OMIAZBOYISU531) Spellbooks spellbook of knock (junethack) Tools * sack (bag) leather leash (leash) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist...