noty, chaotic male spiritual Archeologist }}#####}###}##}########}#######}}#####}}##}}}#######`##}#}}}####}#}############ }}}}}}#}}}}}#}}}}}}}}}}}}}#}}}}#}}}#}}#}}}}}}}}#####}##}}}}#}}}}}}}}}}}----}}}} }-}}}}}}}---}}-}---}}-}}}}}-}---}}-}---}}}}--}}}}-}}}}}}}}----}#}}#.}}......}|# |}.....}..........................................,,...........}###|...}-}<.}|# |.------------...........-----------------------.|}#|}........|,,,,.}..}}|...|# }}|.....|....|.-------...|......|..............|..,,|.=.......|####|}..}--...|# |.|.....|....|.|.....|...|......|..............|.|},}.........|####}}....>...|# |.|.....|....|.|.....|...|......|..............|.},,+.........|####-}---------# |.|.....|....|.|.....|...|......|---|----------}.+,,|.........|#####}}####,#### |.----|--|----.-|-----...-|------................|#`|.........|#####}}##,,##### |......................{.........................|,,----......|#####}###,###### |.-|---------|---................-----------.....|,,,,,|......|#####}}##,###### |.|......|......|..--|-----|---!.|./{$/[..%||}--.|,####|......|####}}##,,###### |.|......|......|..|.....|....|.`-.?%%.?/!*|.}.}%|,####|.......,,###}#,,####### |.|......|......|..|.....|....|..|..?.)?.?[|...}..,####|......|#,##}#,,######## |.|.....}|......|..|.....|....|..|.$$[%!?!(|.}}|.|#####--------#,##},,######### |.---------------..--------}---..------------}--.|##############,-}-.--------## |..}........................".......@K.K.........|##############,...........|## ----------------------------------}}}}-}---}------##}########}###|..}.......|## #############################}}}}}##)#}#}}}######################----}-------## ############################}#}}}##}@}}#}}########}#################}########## [Noty the Investigator] St3 Dx5 Co11 In6 Wi13 Ch6 ArcEspMalCha+OQXK S2163 Dlvl:6 $9 HP-19(58) Pw32(32) AC10 MC0 Xp6/426 Wt116/1050 T750 Fear Latest messages You feel like an evil rogue. An alarm sounds! The Keystone Kops appear! The Keystone Officer throws a cream pie! The cream pie hits the Kop Sergeant. The Kop Sergeant is blinded by the cream pie. The Kop Kchief hits you! [-14 -> 10] Warning: HP low! Unknown command '^J'. The Keystone Kop drowns. The angry watch captain wields a bow {12}! The angry watchman throws a spear! The angry watch captain shoots 2 arrows! You are hit by the 1st arrow! You hear the howling of the CwnAnnwn... [-7 -> 4] Warning: HP low! You are hit by the 2nd arrow! You die... Your inventory Amulets G - an uncursed amulet of drain resistance {1} Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} y - an uncursed +0 bow {12} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora {2} t - an uncursed +0 orcish helm (being worn) {12} x - an uncursed +0 dwarvish iron helm {16} z - a cursed -2 pair of iron shoes (being worn) {20} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of stinking cloud {1} g - a blessed scroll of remove curse {1} l - 6 uncursed scrolls of healing {6} m - 4 uncursed scrolls of mana {4} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} r - an uncursed scroll of punishment {1} B - an uncursed scroll of earth called earth {1} Spellbooks e - a blessed spellbook of wizard lock (7:1) {1} Potions q - a blessed potion of gain energy {1} w - an uncursed potion of sleeping {1} E - an uncursed potion of ESP {1} Rings A - an uncursed ring of slow digestion {1} D - an uncursed ring of see invisible {1} Wands s - an uncursed wand of cancellation (0:0) {1} u - a cursed wand of magic missile called prob strike (0:0) {1} v - a cursed wand of striking (0:0) {1} C - an uncursed wand of make invisible (0:1) {1} F - an uncursed wand of fear (0:2) {1} Tools i - an uncursed tinning kit (0:32) {1} Gems j - an uncursed +0 touchstone Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 12 You carried 2 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 69 Spellbook identification only worked 2 times out of 23 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 47% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: healing spells (turn 23) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31595 Monster spawn increase reached its maximum at turn 52523 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1547385 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: tufted asian girl (freq bonus 15) The monster species that spawned more often: giant trapdoor spider (freq bonus 15) The monster species that spawned more often: doom ape (freq bonus 18) The monster species that spawned more often: fancy warp fungus (freq bonus 24) The monster species that spawned more often: juraian priest (freq bonus 8) The monster species that spawned more often: %s-$$$-NIX (freq bonus 8) The monster species that spawned more often: duergar thief (freq bonus 16) The monster species that spawned more often: large group kobold (freq bonus 8) The monster species that spawned more often: vampire ogre (freq bonus 10) The monster species that spawned more often: living bonfire (freq bonus 10) The monster species that spawned more often: ultraviolet light (freq bonus 15) The monster species that spawned more often: undead mystic (freq bonus 24) The monster species that spawned more often: canine quylthulg (freq bonus 10) The monster species that spawned more often: large chicken (freq bonus 12) The monster species that spawned more often: magnetic mushroom (freq bonus 10) The monster species that spawned more often: wild cat (freq bonus 12) The monster species that spawned more often: chaos lizard (freq bonus 6) The monster species that spawned more often: ochre draconian (freq bonus 6) The monster species that spawned more often: copper draconian (freq bonus 8) The monster species that spawned more often: legion devil grunt (freq bonus 15) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster species that never randomly spawned: Angel The monster species that never randomly spawned: hair beard The monster species that never randomly spawned: Indalecio The monster species that never randomly spawned: dangerous vampire bat The monster species that never randomly spawned: drowned dead one The monster species that never randomly spawned: Baalgregor The monster species that never randomly spawned: Lou's sneaker The monster species that never randomly spawned: dark elven sorcerer The monster species that never randomly spawned: sulfur colony The monster species that never randomly spawned: sustainer The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 12) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 17) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 7) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 114) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 8) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 130) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 6) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 8) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 5) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 2) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 5) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 3) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 9) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 3) Next attribute increase check would have come at turn 1262 Strength training was 43 Dexterity training was 32 Wisdom training was -4 Constitution training was 27 You were cold resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were stricken with fear (40) You were prevented from having sleep resistance (0) You were prevented from drunken boxing (0) You were aware of the presence of something You were warned of undead You had infravision You had 667 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 26% 93% Techniques known in the end Name Level Status research 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Amulets amulet of drain resistance (heart) Armor orcish helm (iron skull cap) dwarvish iron helm (hard hat) iron shoes (hard shoes) Scrolls scroll of stinking cloud (SUDDENLY THE DUNGEON COLLAPSES) scroll of remove curse (NOISY STUNT NO EFFECTIVE) scroll of healing (PAS DIO LEO) scroll of mana (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of phase door (REGNAD) scroll of standard id (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of cure (TOP SECRET DO NOT READ) scroll of earth called earth (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of punishment (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) Spellbooks spellbook of wizard lock (striped) Potions potion of gain energy (fluorescent) potion of sleeping (amber) potion of ESP (buzzing) Rings ring of slow digestion (compost) ring of see invisible (spanish) Wands wand of magic missile called prob strike (acyclic) wand of cancellation (asymmetric) wand of striking (cherry) wand of make invisible (iron) wand of fear (cypress) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 60 times You killed 28 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (21 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (1 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (62 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (38 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist...