noty, chaotic male spiritual Archeologist --- |<.. |.... -..|. -.|-... -|..... ----.|a.G ##----@a ------8|. |.%%%|#-- |....|## @ ---|-- @ ! . [Noty the Field Worker] St5 Dx4 Co9 In5 Wi6 Ch5 ArcEspMalCha+OQXK S644 Mines:5 $8 HP0(17) Pw9(9) AC0 MC2 Xp4/98 Wt336/950 T412 Latest messages In what direction? [47896321><] You kick AceSeven5's ghost. "Hello, noty! Welcome to Kediri's delicatessen!" "Will you please leave your pick-axe outside?" Pick an object. h a humanoid (hobbit caster) (base level 3) (male) [seen: infravision] Accessing Pokedex entry for hobbit caster... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 10, magic resistance = 5, alignment 6. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, uses magic spell(s) - evil spellcasting "Hello, noty! Welcome again to Kediri's delicatessen!" "Will you please leave your pick-axe outside?" You sense a faint wave of psychic energy. AceSeven5's ghost touches you! [-1 -> 8] [-1 -> 7] Your fedora deflects the soldier ant's attack. Your full plate mail deflects the soldier ant's attack. The soldier ant bites you! [-4 -> 3] Warning: HP low! The soldier ant stings you! You die... Go Team Ant! Your inventory Weapons a - a blessed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket {12} c - an uncursed +0 fedora (being worn) {2} r - the cursed +0 full plate mail named Absolute Monster Mail (being worn) {250} Comestibles d - 3 uncursed food rations {3} s - 5 uncursed melons {3} Scrolls f - an uncursed scroll of blank paper {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (7:4) {1} Rings t - an uncursed +1 ring of gain constitution {1} Wands u - an uncursed wand of aurora beam (0:3) {1} Tools h - an uncursed +1 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:0) {1} k - an uncursed sack {6} l - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone Contents of the sack: 2 uncursed scrolls of standard id {2} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: speed Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 460 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: boomerang (turn 19) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80790 Monster spawn increase reached its maximum at turn 95741 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 889780 The monster class that cannot be genocided was worm The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: young plain dragon (freq bonus 4) The monster species that spawned more often: brontsaurus (freq bonus 16) The monster species that spawned more often: radiant fungus (freq bonus 10) The monster species that spawned more often: human adventurer (freq bonus 5) The monster species that spawned more often: russian hentai (freq bonus 42) The monster species that spawned more often: Talpa, Ruler of the Netherworld (freq bonus 16) The monster species that spawned more often: village idiot (freq bonus 4) The monster species that spawned more often: spike force patch (freq bonus 12) The monster species that spawned more often: nether patch (freq bonus 3) The monster species that spawned more often: sickness slime (freq bonus 2) The monster species that spawned more often: undead assassin (freq bonus 12) The monster species that spawned more often: pulse light (freq bonus 12) The monster species that spawned more often: night naga (freq bonus 30) The monster species that spawned more often: Linda (freq bonus 3) The monster species that spawned more often: printer daemon (freq bonus 16) The monster species that spawned more often: steel beetle (freq bonus 9) The monster species that spawned more often: vaporized fabric of reality (freq bonus 10) The monster species that spawned more often: girly girl (freq bonus 12) The monster species that spawned more often: sleeprobber beetle (freq bonus 16) The monster species that spawned more often: hard boiled eggman (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 30) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 8) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster species that never randomly spawned: solid fungus The monster species that never randomly spawned: morlock hunter The monster species that never randomly spawned: Klaf The monster species that never randomly spawned: purple unicorn The monster species that never randomly spawned: anthrazite warp fungus The monster species that never randomly spawned: lavender stalk The monster species that never randomly spawned: minotaur matron The monster species that never randomly spawned: quantum warp patch The monster species that never randomly spawned: Sing's plateau boot The monster species that never randomly spawned: low rub monster The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 40) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 3) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 16) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 19) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 2) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 2) Next attribute increase check would have come at turn 2039 Strength training was 21 Dexterity training was 19 Wisdom training was 3 Constitution training was 21 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were petrification resistant You were prevented from having fire resistance (0) You were prevented from having sickness resistance (0) You were prevented from having clairvoyance (0) You were aware of the presence of something You were warned of undead You had infravision You had 1050 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 58% 96% Techniques known in the end Name Level Status research 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of growth (HFR GUR SBEPR YHXR) scroll of enchant weapon (SHUOHUA KAI LI) scroll of healing (DOUBTFUL BRUSH BUNDLE) scroll of mana (VO AMMITAM SA) scroll of phase door (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of standard id (LOOK EN WITH EYES TO LOW ATTACK) scroll of cure (MUNCH MUNCH) scroll of blank paper (unlabeled) Spellbooks spellbook of light (paperback) Rings ring of gain constitution (shattering) Wands wand of aurora beam (elysium) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a soldier ant (6 created) 0 little dogs (1 created) 0 hobbit veterans (1 created) 0 hobbits (2 created) 0 hobbit thieves (1 created) 0 dwarven children (1 created) 0 normal dwarves (1 created) 0 dwarf thieves (2 created) 0 brain eaters (1 created) 0 hobbit casters (1 created) 0 hidden dwarven wizards (1 created) 0 meduquasits (1 created) 0 petit mimics (1 created) 0 fiendish goblins (1 created) 0 hares (1 created) 0 enormous rats (1 created) a millipede 0 land spiders (1 created) a daddy longlegs 0 large spiders (1 created) 0 yellow molds (1 created) 0 sub-gnomes (2 created) 0 clockwork dwarves (1 created) a gnome (6 created) 0 gnome thieves (3 created) 0 panotties (1 created) 0 intermediate gnomes (3 created) 0 gnome guards (1 created) 0 gnome comrades (2 created) a gnome lord (8 created) a gnome watcher 0 gnomish wizards (3 created) 0 gnomish casters (1 created) 0 gnomish mana wizards (1 created) 0 burrower gnomes (1 created) 0 gnome warriors (1 created) a newt mummy (2 created) 0 kobold mummies (1 created) 0 orc mummies (1 created) 0 kobold zombies (1 created) 0 gnome zombies (1 created) 0 dwarf zombies (1 created) 0 zombies (1 created) 0 ghasts (1 created) 0 straw golems (1 created) 0 shopkeepers (4 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 ghosts (1 created) 0 lizard kings (1 created) 0 jumping jellyfish (1 created) 0 cold troves (1 created) 87 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 6 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (41 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist... You died in The Gnomish Mines on dungeon level 5 with 644 points, and 8 pieces of gold, after 412 moves. Killer: a monster (soldier ant) Go Team Ant! You were level 4 with a maximum of 17 hit points when you died. You reached the 125th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 123 722 glycan-Zyb-Mis-Fem-Cha quit in The Dungeons of Doom on level 2. 45 [53] 124 660 ProzacElf-Nin-Din-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a died. 64 [73] *125 644 noty-Arc-Esp-Mal-Cha died in The Gnomish Mines on * level 5. Killed by a monster (soldier ant) Go Team Ant!. - [17] 126 636 Raisse-Mon-Jel-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Mr. Lahinch, the shopkeeper). - [62] 127 635 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (piranha). - [28]