noty, chaotic male spiritual Archeologist ######## -------#######################--------------- |.KKKK|##########-------######|.............| |_K@@K|##########|>...(|#####--.---+--.----+| |KK`_&|#### |..|...|-.|.-..| ---|---### ..|--|-..--|..| k#### --+-. |--.......)--+| ### -...... ..............| .--## $...... --------|--..-- .)--- ...{... .|.........|..-- ..... -...... ##,|%+).!?.!)|...| -+- -.... ---....- #,-----------...| --.---.. ..---...| .|...|.. #------,. ..... -........ ..|-....|. .....---...-|.(((| --- %%.)..... .-|....... ..--. ..|-...-..(%| .|= ....{... .... ..|...`.....).| .|...-|.[((| )|# .........--#--+--.------##-......%..--.. ....|------ |...|--- .........|#|%..|.|)(((|##--.......---- .|### -.....|) ..-------#|...|.+.((.|#### -...---## ...{..+. |.(((|### ### ......|. ------## -------- [Noty the Investigator] St13 Dx5 Co10 In6 Wi14 Ch7 ArcEspMalCha S4505 Mines:6 $123 HP0(66) Pw49(49) AC4 MC3 Xp7/1033 Wt189/1550 T1350 Latest messages The Kop Kommissioner turns to flee! The Kop Sergeant hits you! [-1 -> 3] Warning: HP low! You finish your prayer. The voice of Huhetotl thunders: "Thou hast angered me." A black glow surrounds you. # Are you sure you want to pray? [yn] (n) You begin praying to Huhetotl. The Inspector Sergeant wields a double-headed axe {48}! The kestrel is startled for a moment. The kestrel bites you! [-2 -> 1] Warning: HP low! The Undead Kaptain turns to flee! The Keystone Inspector is startled for a moment. The Keystone Inspector turns to flee! The Undead Kop hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - a blessed +0 leather jacket {12} c - an uncursed +0 fedora (being worn) {2} F - an uncursed +0 elven mithril-coat (being worn) {60} J - a cursed -1 mummy wrapping {2} O - an uncursed +0 pair of iron shoes (being worn) {20} Q - a blessed +0 mummy wrapping {2} Comestibles d - 3 uncursed food rations {2} w - an uncursed tin of sewer rat meat {1} N - an uncursed tripe ration {1} W - an uncursed partly eaten food ration {1} Scrolls n - an uncursed scroll of healing {1} s - an uncursed scroll of confuse monster {1} t - a blessed scroll of stinking cloud {1} D - a blessed scroll of teleportation called sui tele? {1} K - a blessed scroll of healing {1} M - an uncursed scroll of phase door {1} P - a blessed scroll of enchant weapon {1} Spellbooks H - an uncursed spellbook of enchant weapon (0:2) {1} I - an uncursed spellbook of enlighten (0:3) {1} S - an uncursed spellbook of detect treasure (2:3) {1} Potions x - a potion of unholy water {1} V - a blessed potion of gain energy {1} Rings u - a blessed +6 ring of gain constitution {1} y - a cursed -3 ring of increase damage {1} C - an uncursed ring of sustain ability {1} Tools h - a cursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:4) {1} k - an uncursed sack {16} l - an uncursed towel {1} m - an uncursed leather leash {1} E - an uncursed bag of holding {5} U - an uncursed bag of digestion called bag.1 {5} Gems j - an uncursed +0 touchstone L - a heavily cursed -1 clockwise stone called AAAAAAAAAAAAAAAAA Contents of the sack: a blessed spellbook of light (3:2) {1} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} 3 uncursed scrolls of healing {2} a blessed scroll of magic mapping {1} an uncursed scroll of identify {1} The bag of holding is empty. The bag of digestion called bag.1 is empty. Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 55% Musable item generation frequency had a negative bias of 13% Ring drop chance was reduced to 78% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 50% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: attack spells (turn 4) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 18350 Monster spawn increase reached its maximum at turn 91890 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 539136 The monster class that cannot be genocided was turret The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: adamant draconian (freq bonus 2) The monster species that spawned more often: rabid coyote (freq bonus 18) The monster species that spawned more often: pschi lich (freq bonus 16) The monster species that spawned more often: Lena (freq bonus 8) The monster species that spawned more often: Max (freq bonus 15) The monster species that spawned more often: Master Daemon (freq bonus 4) The monster species that spawned more often: leprechaun wizard master (freq bonus 6) The monster species that spawned more often: ifrit (freq bonus 8) The monster species that spawned more often: adventurer colony (freq bonus 8) The monster species that spawned more often: impossible dream turret (freq bonus 9) The monster species that spawned more often: sludge warp fungus (freq bonus 4) The monster species that spawned more often: menelrog (freq bonus 15) The monster species that spawned more often: daddy longlegs (freq bonus 6) The monster species that spawned more often: pink frog (freq bonus 5) The monster species that spawned more often: dutch keeper (freq bonus 2) The monster species that spawned more often: truant girl (freq bonus 24) The monster species that spawned more often: porter spiked devil (freq bonus 6) The monster species that spawned more often: puzzling vortex (freq bonus 8) The monster species that spawned more often: hidden gas spore (freq bonus 4) The monster species that spawned more often: pile of silver coins (freq bonus 8) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 9) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 7) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster species that never randomly spawned: corpse hound The monster species that never randomly spawned: blood boss The monster species that never randomly spawned: cannon sadist The monster species that never randomly spawned: full-plated lich The monster species that never randomly spawned: orc swordmaster The monster species that never randomly spawned: fancy force patch The monster species that never randomly spawned: Su-Dic The monster species that never randomly spawned: noxious fume The monster species that never randomly spawned: skeleton serpent The monster species that never randomly spawned: manavoid turret The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 19) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 3) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 11) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 78) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 8) Next attribute increase check would have come at turn 1548 Strength training was 29 Dexterity training was 50 Wisdom training was 6 Constitution training was 49 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were paralyzed (-2) You had the following problem: Your directional keys are shifted 45 degrees clockwise. (0) You were prevented from having jumping (0) You were prevented from having confusion resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 591 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were unlucky (-4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. Huhetotl was very angry with you (4) You could not have safely prayed (2222) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 53% 87% b - enchant weapon 7 enchant 99% 94% c - enlighten 4 body 90% 94% Techniques known in the end Name Level Status research 7X Soon(70) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Armor iron shoes (hard shoes) Scrolls scroll of identify (XUS MODA) scroll of magic mapping (MAYBE LOVELY WHEN TOUCH) scroll of healing (ROT THIRTEEN EBG GUVEGRRA) scroll of mana (THIS SLING IS RETARDED) scroll of phase door (USER DEATH IMMINENT) scroll of standard id (LAD OS GA TIL CITADELLET) scroll of cure (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of teleportation called sui tele? (SUOMI MAINITTU TORILLA TAVATAAN) scroll of barrhing (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of confuse monster (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of stinking cloud (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of enchant weapon (NYAH NYAH CATCHMEIFYOUCAA AN) Spellbooks spellbook of light (mossy) spellbook of enchant weapon (multicolored) spellbook of enlighten (powered) spellbook of detect treasure (maroon) Potions potion of gain level (sizzling) potion of water (clear) potion of gain energy (gray) Rings ring of gain constitution (obsidian) ring of increase damage (dazzling) ring of sustain ability (crop) Wands wand of sleep (elm) Tools * sack (bag) leather leash (leash) bag of digestion called bag.1 (bag) bag of holding (bag) Gems * touchstone (gray) clockwise stone called AAAAAAAAAAAAAAAAA (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) 0 blue blobs (1 created) 2 cocks a jackal a scruffy little dog a large racoon dog 0 kittens (1 created) a hobbit 0 group hobbits (1 created) 2 normal hobbits a dwarf an army dwarf (3 created) 0 dwarf thieves (1 created) a small dog-man a dwarf lord 0 skulk blades (1 created) 0 white jellies (2 created) 0 green oozes (1 created) a blue jelly 0 kobolds (4 created) 0 pack kobolds (1 created) 0 fallens (2 created) 0 pleasures (2 created) 0 restons (1 created) 0 training kobolds (1 created) 0 small kobolds (2 created) 0 small group kobolds (4 created) a mud kobold (2 created) a small kappa (2 created) 0 carvers (2 created) 2 butchers (4 created) a picture kobold 0 forest moogles (1 created) a kobold lord 0 special kobold lords (1 created) 0 kobold hewers (3 created) 0 kappas (1 created) a fallen shaman 0 pleased shamans (1 created) 0 swamp kobolds (1 created) a rock kappa 0 carver shamans (1 created) 0 butcher shamans (2 created) 0 devilkins (3 created) 0 devilkin shamans (1 created) 0 kappa wizards (1 created) a porter rock kobold 0 bumbler kobolds (1 created) 2 petit mimics 2 mimics 2 marine goblins 0 silky anteaters (1 created) a breeder mouse a crawling worm mass 0 rot worms (1 created) 5 grid bugs an airborne parrot 0 invisible badguys (1 created) a lichen 0 stalking lichens (2 created) a fast lichen (0 created) 0 cyan patches (1 created) 0 sepia growths (1 created) 0 shriekers (1 created) 2 sub-gnomes (5 created) a clockwork dwarf 2 gnomes (6 created) 0 gnome stalkers (1 created) a normal gnome 5 intermediate gnomes (10 created) 3 gnome lords (5 created) 0 gnomish wizards (1 created) 0 deep gnomes (1 created) a gnome illusionist 0 kestrels (1 created) 0 Keystone Inspectors (1 created) 0 Keystone Officers (1 created) 0 Keystone Warders (1 created) 0 Undead Kops (1 created) 0 Kop Sergeants (1 created) 0 Inspector Sergeants (1 created) 0 Barrier Kops (1 created) 0 Uniform Kaptains (1 created) 0 Undead Kaptains (1 created) 0 Kop Kommissioners (1 created) 0 mummies (1 created) 2 dcss mummies (3 created) 0 kobold mummies (1 created) a goblin mummy 0 hobbit mummies (1 created) a dwarf mummy 0 porter gray oozes (1 created) 0 rattlesnakes (1 created) 0 stone rattlesnakes (1 created) 0 garter snakes (2 created) a grid xorn an aggravating wallwalker 0 space monkeys (1 created) a kobold zombie 0 ossium animatums (1 created) a newt zombie 0 gnome zombies (1 created) a tasloi zombie a banished soul 0 dwarf zombies (1 created) 0 straw golems (1 created) a filthy street urchin a blubbering idiot 0 sanctimonious-looking preachers (1 created) 0 pencil elves (1 created) 0 shopkeepers (6 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 flying rogues (1 created) a newt (2 created) 0 twens (1 created) a gecko 0 piles of copper coins (1 created) 0 novice medium walls (1 created) a small item trove 0 potion troves (1 created) a scroll trove 0 energy troves (1 created) 0 armor troves (1 created) 191 creatures born. 69 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 8 times You prayed to the gods 6 times You hit with a wielded weapon 110 times You killed 59 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (20 of 20) petkeeping [Basic] (max Expert) (28 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (119 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (31 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist... You died in The Gnomish Mines on dungeon level 6 with 4493 points, and 123 pieces of gold, after 1350 moves. Killer: a monster (Undead Kop), while praying unsuccessfully You were level 7 with a maximum of 66 hit points when you died. You reached the 59th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 57 4645 Demo-Arc-Esp-Fem-Law quit in The Gnomish Mines on level 5 [max 6]. 25 [74] 58 4632 username66-Mar-Hum-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (gargoyle). - [88] *59 4493 noty-Arc-Esp-Mal-Cha died in The Gnomish Mines on * level 6. Killed by a monster (Undead Kop), while praying unsuccessfully. - [66] 60 4361 Demo-Gun-Hax-Mal-Cha died in The Dungeons of Doom on level 1 [max 4]. Dissolved in molten lava. 79 [79] 61 4246 SubG-Val-Hum-Fem-Law died in The Dungeons of Doom on level 8. Killed by a monster (spined devil). - [96]