noty, lawful male human Wizard ..) .@. ..q [Noty the Conjurer] St9 Dx12 Co16 In15 Wi6 Ch6 WizHumMalLaw Min:4 $33 HP-2(64) Pw72(72) AC8 Exp5 T830 Elb Fea Latest messages You are stricken with fear! You hear a samurai called Minoru the ninja gaiden reading a scroll labeled SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE {1}. Lifesaving during slow engraving causes the engraving to appear on the ground before it should be completed. The samurai called Minoru the ninja gaiden turns to flee! You stop searching. There is a staircase up here. Something is written here in the dust. Use "r." to read it. What do you want to read? [dei-t or ?*.] Something is written here in the dust. You read: "Elbereth". The warthog turns to flee! You hear a flinging sound. You dodge a bamboo arrow. You are hit by a bamboo arrow. [-12 -> 8] Warning: HP low! You hear a flinging sound. You are hit by a bamboo arrow. You die... Your inventory Weapons a - a blessed +1 quarterstaff {16} B - an uncursed +0 elven dagger (weapon in hand) {4} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} v - an uncursed +0 pair of fumble boots {8} Scrolls i - an uncursed scroll of trap detection {1} j - an uncursed scroll of proof weapon {1} k - an uncursed scroll of flood {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - an uncursed scroll of phase door {1} s - 3 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:3) {1} m - a blessed spellbook of resist poison (0:1) {1} n - a blessed spellbook of detect monsters (0:4) {1} o - a blessed spellbook of magic missile (0:1) {1} Potions f - an uncursed potion of fruit juice {1} g - an uncursed potion of acid {1} h - an uncursed potion of booze {1} y - a blessed potion of enlightenment {1} C - an uncursed potion of water {1} Rings d - an uncursed ring of sickness resistance {1} e - an uncursed ring of slow digestion {1} Wands c - an uncursed wand of healing (0:3) {1} z - an uncursed wand of chromatic beam (0:0) {1} Tools x - an uncursed oil lamp {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 72% Ring drop chance was reduced to 74% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 94% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Monster spawn increase started at turn 10198 Monster spawn increase reached its maximum at turn 47944 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 157614 The monster class that cannot be genocided was light The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: pokemon (freq bonus 8) The monster species that spawned more often: nazi rocketeer (freq bonus 4) The monster species that spawned more often: withering permamimic (freq bonus 6) The monster species that spawned more often: Nadine's high-heeled sandal (freq bonus 2) The monster species that spawned more often: sloppy mushroom (freq bonus 6) The monster species that spawned more often: red jelly (freq bonus 6) The monster species that spawned more often: flying domestic nymph (freq bonus 8) The monster species that spawned more often: lethe warp patch (freq bonus 3) The monster species that spawned more often: colluded warp patch (freq bonus 4) The monster species that spawned more often: undead augurer (freq bonus 2) The monster species that spawned more often: warper (freq bonus 6) The monster species that spawned more often: landmine (freq bonus 14) The monster species that spawned more often: shadow faerie (freq bonus 2) The monster species that spawned more often: dark ranger (freq bonus 4) The monster species that spawned more often: rat snake (freq bonus 2) The monster species that spawned more often: chthonian (freq bonus 2) The monster species that spawned more often: trebuchet dragon (freq bonus 16) The monster species that spawned more often: giant random monster (freq bonus 16) The monster species that spawned more often: deceiving patch (freq bonus 5) The monster species that spawned more often: nine of clubs (freq bonus 6) The monster species that never randomly spawned: mystic fox The monster species that never randomly spawned: walking disk drive The monster species that never randomly spawned: pope The monster species that never randomly spawned: abnormal force patch The monster species that never randomly spawned: epidote fungus The monster species that never randomly spawned: blue mewlip The monster species that never randomly spawned: Lady Tokimi The monster species that never randomly spawned: tree fungus The monster species that never randomly spawned: night reaver The monster species that never randomly spawned: wererabbit The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 20) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 37) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: level trap (freq bonus 4) Next attribute increase check would have come at turn 1739 Strength training was 17 Dexterity training was 7 Wisdom training was 15 Constitution training was 9 You were magic-protected You were stricken with fear (5) You were standing on an active Elbereth engraving You had 1457 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 117% b - resist poison 1 protect 0% 102% c - detect monsters 4 divine 13% 292% d - magic missile 3 attack 0% 192% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) draw energy 3X Prepared(0) power surge 1X Prepared(0) Vanquished creatures 0 stoats (1 created) 0 coyotes (1 created) a dingo puppy 0 kittens (1 created) a hobbit merchant 0 wimps (1 created) a hobbit 0 bugbears (1 created) 0 hobbit lords (1 created) 0 hobbit wizards (1 created) a dretch a kobold a cave kobold a demimondaine 0 mountain nymphs (1 created) a group goblin a cave goblin 0 giant badgers (1 created) 0 warthogs (1 created) 0 sewer rats (1 created) 0 visor sewer rats (1 created) 0 giant rats (1 created) a larva a bat (2 created) a weak crow a spore lichen 0 yellow growths (1 created) 0 green growths (1 created) 3 sub-gnomes (4 created) 2 gnomes (6 created) an intermediate gnome (2 created) 0 gnome lords (1 created) 0 group gnome lords (1 created) 0 gnomish wizards (1 created) 0 mummies (1 created) 0 kobold mummies (1 created) 0 human mummies (1 created) a felltwin 0 sewer slimes (1 created) 0 brown snakes (1 created) 0 kobold zombies (2 created) 2 dwarf zombies 0 humans (1 created) 0 swarming sneak thieves (2 created) 0 samurai (1 created) 0 shopkeepers (1 created) a newt 0 demitwens (1 created) a novice medium wall a novice dark wall a low rub monster 26 creatures vanquished. 64 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 36 times You killed 21 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (4 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (52 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (27 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (21 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Wizard... You died in The Gnomish Mines on dungeon level 4 with 1238 points, and 33 pieces of gold, after 830 moves. Killer: a ya You were level 5 with a maximum of 64 hit points when you died. You reached the 166th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 164 1512 Lorskel-Tha-Ung-Mal-Cha died in The Dungeons of Doom on level 3. Killed by self-genocide. 54 [63] 165 1263 Paiki-Wan-Ang-Mal-Law quit in The Dungeons of Doom on level 2. 65 [66] *166 1238 noty-Wiz-Hum-Mal-Law died in The Gnomish Mines on level 4. Killed by a ya. - [64] 167 1177 Disprezzo-Gun-Clk-Mal-Cha died in The Gnomish Mines on level 4. Killed by a fetish blowdart. - [63] 168 1156 Disprezzo-Gun-Dev-Mal-Cha quit in The Gnomish Mines on level 3. 40 [66]