nicholas, lawful female cockatrice Fencer I -----.------------------------ |.....................@......| |............................| .............................. |.........................@..| |............................| |..........------------------- -.---------- [Nicholas the Alcor] St8 Dx10 Co13 In11 Wi6 Ch7 FenCocFemLaw Dlvl:1 $4 HP14(14) Pw17(17) AC7 Exp1 T65 Latest messages Unknown command ' '. What do you want to put on? [d or ?*] Which foreclaw, Right or Left? [rl] d - a blessed +2 ring of increase accuracy (on right foreclaw) {1}. It grabs you! [-2 -> 12] The ordinator called Andragil the battler picks up an emerald potion {1}. Unknown command ' '. The ordinator called Andragil the battler drops an emerald potion {1}. The ordinator called Andragil the battler picks up an emerald potion {1}. The ordinator called Andragil the battler drops an emerald potion {1}. The ordinator called Andragil the battler picks up an emerald potion {1}. The ordinator called Andragil the battler drops an emerald potion {1}. You see here an emerald potion {1}. (2x) l - an emerald potion {1}. You displaced your ordinator called Andragil the battler. You see here 4 gold pieces {0}. There is a wall in the way! 4 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 397 Tool identification only worked 5 times out of 23 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: firearms (turn 47) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12240 Monster spawn increase reached its maximum at turn 34995 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 8614410 The monster class that cannot be genocided was vortex The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: Ursinal (freq bonus 10) The monster species that spawned more often: pack cat (freq bonus 20) The monster species that spawned more often: adventurer wraith (freq bonus 36) The monster species that spawned more often: devil-bat (freq bonus 5) The monster species that spawned more often: sky drake (freq bonus 8) The monster species that spawned more often: acidic force patch (freq bonus 4) The monster species that spawned more often: air eye (freq bonus 4) The monster species that spawned more often: Demogorgon (freq bonus 8) The monster species that spawned more often: bad patch (freq bonus 3) The monster species that spawned more often: Keystone Officer (freq bonus 20) The monster species that spawned more often: incinerator (freq bonus 12) The monster species that spawned more often: burning archer (freq bonus 4) The monster species that spawned more often: nether eye (freq bonus 10) The monster species that spawned more often: tree cat (freq bonus 6) The monster species that spawned more often: brown bear (freq bonus 8) The monster species that spawned more often: centaur chieftain (freq bonus 8) The monster species that spawned more often: toxic stalk (freq bonus 3) The monster species that spawned more often: energy lady (freq bonus 6) The monster species that spawned more often: eastern rabbit (freq bonus 5) The monster species that spawned more often: ruby mushroom (freq bonus 5) The monster species that never randomly spawned: Dad Manger The monster species that never randomly spawned: abominable The monster species that never randomly spawned: azure gel The monster species that never randomly spawned: sensei lichen The monster species that never randomly spawned: tasloi boss The monster species that never randomly spawned: Annemarie The monster species that never randomly spawned: colony shrieker The monster species that never randomly spawned: ballas The monster species that never randomly spawned: Nicole's block-heeled combat boot The monster species that never randomly spawned: brown force patch The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 11) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 19) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 12) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 157) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 19) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 15) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 19) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 60) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 3) Next attribute increase check would have come at turn 552 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 3 You were poison resistant You were petrification resistant You were prevented from having cold resistance (0) You were prevented from having detect monsters (0) You had 1432 points of nutrition remaining You had a +2 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (345) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) egg bomb 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (wide metal helm) * skullcap (dim colored helmet) * flack helmet (steel helmet) * crystal helm (wide conical hat) * mining helm (green bowel) * field helm (anti-government helmet) * helm of safeguard (scuba helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (tightly fitting gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels stone (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (erotic boots) * boots of safeguard (mud boots) Scrolls scroll of healing (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of mana (CONE ALACIO) scroll of phase door (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of standard id (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of cure (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) Rings ring of increase accuracy (beryl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye nicholas the Fencer... Youescaped from the dungeon with 4 points,