nicholas, lawful male tumblrer YSexymate -------- |...<..| |......| ##|......| #,-......| ##,--.----- #,,# #,,## ##,## #,,# #,## #,# #,# #,# --------,# ,|......-,# ,@......|## #|...@... -------- [Nicholas the Hiyokko] St10 Dx5 Co5 In9 Wi5 Ch25 SexTumMalLaw Dlvl:1 $0 HP14(14) Pw9(9) AC0 Exp1 T108 Stn Latest messages The door resists! In what direction? [hykulnjb><] The door opens. You see here 3 gold pieces {0}. (2x) Natalje picks up 3 gold pieces {0}. Natalje drops 3 gold pieces. You hear the splashing of a naiad. You see here 3 gold pieces {0}. Unknown command ' '. There is a wall in the way! Unknown command ' '. You don't have anything to drink. There is a wall in the way! You see here 3 gold pieces {0}. Natalje picks up 3 gold pieces {0}. You don't have anything to drink. You see no objects here. There is a doorway here. # Really quit [yes/no]? Your inventory Armor a - an uncursed +7 pair of feminine pumps (being worn) {4} Comestibles h - an uncursed tin of little wild pig meat {1} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Tools b - an uncursed condome {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 88% chance Musable item generation frequency was reduced by 42% Wand drop chance was reduced to 91% Potion drop chance was reduced to 92% Monster death drops spawned with only 95% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13569 Monster spawn increase reached its maximum at turn 27814 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 565992 The monster class that cannot be genocided was human or elf Today, this monster class was always generated invisible: naga The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: snappy woman (freq bonus 12) The monster species that spawned more often: drakeema (freq bonus 13) The monster species that spawned more often: dull patch (freq bonus 20) The monster species that spawned more often: enormous rat (freq bonus 14) The monster species that spawned more often: poison wolf (freq bonus 20) The monster species that spawned more often: batman (freq bonus 6) The monster species that spawned more often: high mold (freq bonus 6) The monster species that spawned more often: bouncer rubber (freq bonus 9) The monster species that spawned more often: yeoman (freq bonus 6) The monster species that spawned more often: blink warp patch (freq bonus 6) The monster species that spawned more often: gnarled fly (freq bonus 10) The monster species that spawned more often: geyser lich (freq bonus 24) The monster species that spawned more often: noxious fungus (freq bonus 14) The monster species that spawned more often: Femen warlord (freq bonus 12) The monster species that spawned more often: amorphous force fungus (freq bonus 10) The monster species that spawned more often: rhyperior (freq bonus 18) The monster species that spawned more often: camo rubber (freq bonus 8) The monster species that spawned more often: surikus sephirah (freq bonus 16) The monster species that spawned more often: metallic green centipede (freq bonus 20) The monster species that spawned more often: elder air elemental (freq bonus 11) The monster species that never randomly spawned: shitzvah sephirah The monster species that never randomly spawned: stalking ogre The monster species that never randomly spawned: damned pirate The monster species that never randomly spawned: porter magenta lichen The monster species that never randomly spawned: scorpion The monster species that never randomly spawned: eldritch spore The monster species that never randomly spawned: kobold warlord The monster species that never randomly spawned: disenchanter warp patch The monster species that never randomly spawned: dim spore The monster species that never randomly spawned: super trapdoor spider The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 23) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 3) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 32) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 46) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 7) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 58) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 12) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 2) Next attribute increase check would have come at turn 630 Strength training was 1 Dexterity training was 0 Wisdom training was 2 Constitution training was 5 You were stunned (0) You were prevented from having cold resistance (0) You were prevented from having numbopathy (0) You had 1391 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Yoroshiku You could not have safely prayed (64) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) poke ball 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (ITS TOO HEAVY FOR YOUR) scroll of mana (ELF IS FESTIVE FOR SPECIAL DAY) scroll of phase door (SUN FALL FROM SKY) scroll of standard id (FNORD) scroll of cure (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 wild rabbits (1 created) an annoying idiot 0 sexy women (1 created) 0 newts (1 created) 0 twens (1 created) 0 fire troves (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Grand Master] (max Grand Master) (25000 of 43200) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) petkeeping [Grand Master] (max Grand Master) (25000 of 43200) martial arts [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) dart [Expert] (max Expert) (5400 of 12800) Spellcasting Skills healing spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) Goodbye nicholas the YSexymate... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 108 moves. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 304 1 FIQ-Wil-Vam-Mal-Neu escaped the dungeon [max level 1]. 11 [11] 305 1 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] * 0 nicholas-Sex-Tum-Mal-Law quit in The Dungeons of Doom on level 1. 14 [14]