fC_# Player: naoky Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-08-24.13:49:26.ttyrec Time: (1598276966) Mon Aug 24 13:49:26 2020 fC_(-This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] gC_ gnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer (1 of 7)hC_kP A v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja  G - a Death Eater  H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine  M - a DQ Slime  N - a Dragonmaster  O - a Druid  P - a Drunk  Q - a Dunmer  R - an Electric Mage (2 of 7)jC_ +Choosing Race Pick the race of your Chevalier   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard (1 of 12)wC_  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg  A - bossrusher  B - bover  C - breton  D - burninator  E - carthage  F - celtic  G - centaur  H - cerberus  I - chiquai  J - chiropteran  K - clockwork automaton  L - cockatrice  M - colorator  N - cortex  O - cupid  P - curser  Q - dark seducer  R - deathmold (2 of 12){C_ S - deep elf  T - destabilizer  U - developer  V - devil  W - dinosaur  X - dolgsman  Y - doppelganger  Z - dorian  a - dragon  b - drow  c - dryad  d - dufflepud  e - dunadan  f - duthol  g - dwarf  h - dynamo  i - egymid  j - elemental  k - elf  l - engchip  m - ent  n - erosator  o - etheraloid (3 of 12)}C_;  p - evilvariant  q - expert  r - extravator  s - fairy  t - fawn  u - felid  v - feminizer  w - fenek  x - fiend  y - fixer  z - frendian  A - fro  B - gastly  C - gavil  D - gelatinous cube  E - gerteut  F - giant  G - glorkum  H - gnome  I - goauld  J - golden saint  K - golem  L - green slime (4 of 12)C_f  M - gremlin  N - greuro  O - grid bug  P - grouper  Q - hallucinator  R - haxor  S - HC alien  T - hemi-doppelganger  U - hemophage  V - herald  W - herbalist  X - heretic  Y - hobbit  Z - homicider  a - hound  b - hidden elf  c - human  d - hybridragon  e - hypothermic  f - illithid  g - immunizer  h - imp  i - imperial (5 of 12)C__)+Use hybrid races? [yn] (n) C_jnChoosing Gender Pick the gender of your human Chevalier  m - male f - female * - Random ! - Quit(end) C_5+Choosing Alignment Pick the alignment of your male human Chevalier  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) C_b+C_mĿ$D@++[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC4 Exp1 T1 It is written in the Book of Buddha:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time. _10;22H Your god Buddha seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Basher, have been heralded from birth as the instrument of Buddha. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Buddha!--More--C_(:Ŀ$D@++Salutations naoky, welcome to SlashEMExtended! You are a lawful male human Chevalier.--More--C_] \ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--C_;  Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--*C_' Ŀ[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T1The moon is waxing tonight.4C_" CDo you want to turn on the number pad? [yn] (n) 7C_ҕ InDo you want to turn this annoying message off? [yn] (n) 8C_6_ yIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.--More--:C_;*  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)=C_3[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC4 Exp1 T1Ŀ$D@++C_(;[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T2<@C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T3@C_g You stop. Odahviing is in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T4DC_t @[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T4Odahviing picks up a gold piece {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T5DCC_#3In what direction? [hykulnjb><] EC_ Never mind.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T5HC_H Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)KC_[  a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false] (2 of 7)WC_W+YC_H &[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC4 Exp1 T5Ŀ@D<++aC_FO Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)dC_g a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false] (2 of 7)fC_L] +jC_*-mC_J+nC_0[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC4 Exp1 T5-----------..........||......@D.||.......<.||.........||.........|+.........|---+-------zC_ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7){C_  a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [true]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [false]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false] (2 of 7)C_;"+C_P -C_++C_l&[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC4 Exp1 T5-----------..........||......@D.||.......<.||.........||.........|+.........|---+-------C_4 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)C_v  a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [false]  h - cursesgraphics [true]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [false]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false] (2 of 7)C_> +C_&[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC4 Exp1 T5-----------..........||......@D.||.......<.||.........||.........|+.........|---+-------C_qhcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--C_&[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC4 Exp1 T5-----------..........||......@D.||.......<.||.........||.........|+.........|---+-------C_w  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)C_$  a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [true]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [false]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false] (2 of 7)C_{+C_&[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC4 Exp1 T5-----------..........||......@D.||.......<.||.........||.........|+.........|---+-------C_ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)C_d  a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [false]  h - cursesgraphics [true]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [false]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false] (2 of 7)C_) +C_zu)0[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC4 Exp1 T5(0lqqqqqqqqqk(B(0~~~~~~~~~~x(B(0x~~~~~~(B@D(0~x(B(0x~~~~~~~(B<(0~x(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B+(0~~~~~~~~~x(B(0mqq(B+(0qqqqqqj(BC_ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)C_  a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [false]  h - cursesgraphics [false]  i - DECgraphics [true]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [false]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false] (2 of 7)C_C+C_p 0[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC4 Exp1 T5-----------..........||......@D.||.......<.||.........||.........|+.........|---+-------C_ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)C_9 a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [false]  h - cursesgraphics [true]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [false]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false] (2 of 7)C_  a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - materialglyph [false]  e - memorizationknown [false]  f - statuscolors [true]  g - menucolors [false]  h - menu_on_esc [true]  i - menu_glyphs [false]  j - missing_safety [true]  k - mon_polycontrol [false]  l - moreforced [true]  m - numpadmessage [false]  n - null [true]  o - paranoidquit [true]  p - perm_invent [true]  q - pickup_thrown [true]  r - pickup_cursed [false]  s - pokedex [true]  t - prayconfirm [true]  u - pushweapon [false]  v - quiver_fired [false]  w - qwertz_layout [false] (3 of 7)C_ a - rest_on_space [false]  b - safe_pet [true]  c - showexp [false]  d - showrace [false]  e - showrealtime [false]  f - showscore [false]  g - showsym [true]  h - showdmg [true]  i - showweight [false]  j - showmc [false]  k - showmovement [false]  l - showlongstats [false]  m - showsanity [false]  n - showsymbiotehp [false]  o - silent [true]  p - simpledescs [false]  q - sortpack [true]  r - sound [true]  s - sparkle [true]  t - standout [false]  u - tabcursesconfirm [false]  v - tech_description [true]  w - time [true] (4 of 7)C_"` a - timed_autosave [true]  b - quick_autosave [false]  c - tombstone [true]  d - toptenwin [false]  e - travel [true]  f - use_inverse [false]  g - verbose [true]  h - wallglyph [true]   Compounds (selecting will prompt for new value):  name [naoky]  role [Chevalier]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)] (5 of 7)C_k ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (6 of 7)C_  a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set) (7 of 7)C_  +C_(  -C_U &[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC4 Exp1 T5-----------..........||......@D.||.......<.||.........||.........|+.........|---+-------C_z[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T6D..@C_ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C_m+-----------.........D||.........||.....@.<.||.........||.........|+.........|---+-------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < C_mup ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to somC_o'e SHELL (if allowed) --More--C_Ho^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aC_`oll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--C_" &[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC4 Exp1 T6-----------.........D||.........||.....@.<.||.........||.........|+.........|---+-------C_%  Discoveries   Armor  robe (yellow robe)  Scrolls  scroll of undo genocide (CHUTZPAH)  scroll of healing (THE RESULT IS THE FRUIT)  scroll of mana (GENTLY CARESS YOU TOO)  scroll of phase door (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE  scroll of standard id (NEW VALUE FOR NAME REJECTED)  scroll of cure (HASTUR HASTUR HASTUR)  scroll of heal other (ZROLYNE KUZROH)  * scroll of extra healing (MUD BODY TO SHOCK RESIST)  * scroll of greater mana restoration (BLADE GUARD OR SHOCK FIELD DO SO LITTLE  Spellbooks  spellbook of healing (zone-specific)  Potions  * potion of water (clear)  Tools  leather saddle (saddle)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom) (1 of 2)UC_y * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)WC_&[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC4 Exp1 T6-----------.........D||.........||.....@.<.||.........||.........|+.........|---+-------WC_ 2Specify unknown object by cursor? [ynq] (q) ^C_Iq[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T6aC_Ӛ?Specify unknown object by cursor? [ynq] (q) bC_ SyPlease move the cursor to an unknown object.--More--gC_*i((For instructions type a ?)hC_hhC_hC_զiC_oiC_ kC_A{ Done.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T6nC_^A?Specify unknown object by cursor? [ynq] (q) qC_b/nSpecify what? (type the word) sC_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T6tC_ 2Specify unknown object by cursor? [ynq] (q) vC_SyPlease move the cursor to an unknown object.--More--wC_ ((For instructions type a ?)xC_SxC_N\ yC_zyC_ zC_~IzC_6 C Use [hjkl] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. Type Space or Escape when you're done. --More--C_%~-----------.........D||.........|C_ 3Can't find dungeon feature '/'.C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T6C_~42Specify unknown object by cursor? [ynq] (q) C_cSyPlease move the cursor to an unknown object.--More--C_\F((For instructions type a ?)C_2 C_&C_; C_C_GC_Done.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T6C_q ?Specify unknown object by cursor? [ynq] (q) C_ԖSyPlease move the cursor to an unknown object.--More--C_\((For instructions type a ?)C_ C_ǕC_QC_īC_u C_C_ C_3Can't find dungeon feature '/'.C_C Use [hjkl] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. Type Space or Escape when you're done. --More--C_ -----------.........D||.........|C_nOC_%C_agD a dragon (tame baby shimmering dragon called Odahviing) (base level 4) Accessing Pokedex entry for baby shimmering dragon...   Base statistics of this monster type:  Base level = 4, difficulty = 6, AC = -4, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 4. No resistances. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form.  Attacks:  2d6, bite - ordinary physical  --More--C_----------- .........D| |.........| |.....@.<.| |.........| |.........| +.........|More info? [yn] (n) C_y In the West the dragon was the natural enemy of man. Although preferring to live in bleak and desolate regions, whenever it was seen among men it left in its wake a trail of destruction and disease. Yet any attempt to slay this beast was a perilous undertaking. For the dragon's assailant had to contend not only with clouds of sulphurous fumes pouring from its fire breathing nostrils, but also with the thrashings of its tail, the most deadly part of its serpent-like body. [ Mythical Beasts by Deirdre Headon (The Leprechaun Library) ]  "One whom the dragons will speak with," he said, "that is a dragonlord, or at least that is the center of the matter. It's not a trick of mastering the dragons, as most people think. Dragons have no masters. The question is always the same, with a dragon: will he talk to you or will he eat you? If you can_;16H count upon his doing the former, and not doing the latter, why then you're a dragonlord." [ The Tombs of Atuan, by Ursula K. Le Guin ]--More--C_aU-----------.........D||.........||.....@.<.||.........||.........|+.........|---+-------Pick an object.C_ Done.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T6C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T7.@C_A[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T8.D@.C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T9.D@.C_4I[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T10..D@C_aQ[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T11.@C_Aw[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T12.D@.C_The door resists![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T13.DC_ybThe door resists![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T14D.C_Ɠ[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T15.@C_r[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T16.@D.C_nThe door opens.|[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T16Odahviing drops 1 gold piece.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T17D$C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T18.D.@C_0.@You see here a gold piece {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T19C_:b[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T20.D@$C_ .@You see here a gold piece {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T21.DC_;p[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T22gD.C_vu 1 gold piece.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw 1 22(22)  Pw 21(21)  AC4 Exp1 T22C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T23@.C_>Y  Weapons a - the blessed +0 trident named Belegennon (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of undo genocide {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks g - a blessed finalized spellbook of healing (7:5) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0}(end) $C_-----------..........||.........||.......<.||.........||.........|+..g@.D...|---|------- [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $1 HP 22(22)  Pw 21(21)  AC4 Exp1 T23 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T23%C_T Weapons a - the blessed +0 trident named Belegennon (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of undo genocide {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks g - a blessed finalized spellbook of healing (7:5) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0}(end) 6C_ +-----------..........||.........||.......<.||.........||.........|+..g@.D...|---|------- [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $1 HP 22(22)  Pw 21(21)  AC4 Exp1 T23sprig of wolfsbane - This is a comestible. Color: green. Material: organic. Appearance: (null). It can be eaten.--More--AC_3G If you're having trouble with lycanthropes infecting you, eating this vegetarian piece of food will cure you.--More--IC_*n [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T23LC_N2Specify unknown object by cursor? [ynq] (q) PC_oUyPlease move the cursor to an unknown object.--More--QC_)(For instructions type a ?)QC_o#SC_?pg a gremlin (slowlaine) (base level 0) (male)  Accessing Pokedex entry for slowlaine...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment -9. Slow (9). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable. Follows you to other levels. Is a valid polymorph form.  Attacks:  1d2, claw (punch, hit, etc.) - ordinary physical  --More--_C_F----------- ..........| |.........| |.......<.| |.........| |.........| +..g@.D...|aC_$[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T23bC_ You miss the slowlaine.D.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T23The slowlaine claws you![Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T23[-1 -> 21][Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T24iC_#iC_Q&Critical hit!iC_'You kill the slowlaine![Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T25D..kC_[Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T26D.@.lC_t9[Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T27@.......|mC_[Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T28D.@.nC_The door opens.[Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T29.D-oC_"[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T30#.,@.D#pC_\ You cannot diagonally move out of a door![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T30sC_C[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T31,-@sC_| [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T32@..DtC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T33@.D.tC_[[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T34@.D.tC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T35@.tC_02[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T36@.D.uC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T37.@.DvC_Oa[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T38#,@#D.vC_a[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T39#,@.#.wC_͋ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T40#,@,D#xC_"[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T41#,@,,D.#xC_w"[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T42#,@,,D.#xC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T43#,@,,#yC_/[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T44#,@,,.#yC_u [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T45#,@,,#zC_=[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T46#`@,,#zC_x [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T47#,@,,#zC_~ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T48##@`,#{C_x[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T49,@,}C_?[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T50,`@,~C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T51,@DC_([Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T52@D,C_i[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T53,@D,C_f[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T54,C_ 8[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T55@`,C_^ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T56,@,C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T57C_There is nothing here to pick up.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T57C_b[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T58,`@DC_cYou displaced Odahviing.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T59D@,C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T60,D@,C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T61,D@,C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T62,D@,C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T63,,@,C_O[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T64,,@,C_u[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T65,,@C_=[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T66,,@C_X [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T67,.@C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T68.@C_f[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T69D.@C_o [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T70.D.@C_C?[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T71.@C_0I[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T72.D.@C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T73.D@.C_:[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T74.D@.C_H [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T75,@.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T76#.,@-D,C_>[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T77##@,D.#There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T77C_j [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T78,D-@#,#C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T79,,,@#,#C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T80,,@#,#C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T81,,@,,,C_U[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T82,,@,,,-.|.|C_X[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T83#,,@,,,C_P-[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T84,#,,@,,,C_] :[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T85,,,@,,,.C_\Y[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T86,,,@#,...---C_ֿY[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T87###|@-...|,|,,C_G|[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T88,,@,,#C_s1[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T89#,,@,,C_M[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T90,,#@D,C_Ԧ[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T91@,,,,C_I"[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T92#@,C_< [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T93@,,C_#[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T94|@D,C_' You displaced Odahviing.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T95D@C_6b[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T96,D@,,,C_9D [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T97,,D@C_#,,@,#..--C_s[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T97You hear some noises.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T98C_4f[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T99,#,,@,#|||C_U [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T100#,,@,#C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T101#,,@,#C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T102,,,@,,C_] ][Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T103|#.,,@,#.|C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T104#(,,@#.C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T105----.(.,|.,,@,|?!(=`.|---C_ >[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T106-,-@||.--C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T107-@.C_ .@You see here an uncursed leather saddle {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T108C_$p - an uncursed leather saddle {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T108C_Á  Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  Potions  d - 2 potions of holy water {0}  Tools  i - a blessed leather saddle {0}  p - an uncursed leather saddle {0} (end) C_r +###########-----------#,`,,,,,,,,..........|###########|.........||.......<.||.........|###|.........|#,,-.........|#,#---|------------#,##,,#-.(.|#,####,#####,#|.@.|#,###,,,,,,,,,,-...|,,,,,,##.####,#|?..|_m,,,,,,-...||!(=||...||.`.||....-----|...|-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $1 HP 22(22)  Pw 21(21)  AC4 Exp1 T108leather saddle - This is a tool. Color: brown. Material: leather. Appearance: saddle. Most tools can be applied for an effect; some are also useful when wielded.--More--C_ Applying this at a tame monster may allow you to ride it. The more tame a monster is, the more likely you are to succeed in saddling it.--More--C_{ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T108C_@.You see here a blessed glass orb {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T109DC_q - a blessed glass orb {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T109C_% Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  Potions  d - 2 potions of holy water {0}  Tools  i - a blessed leather saddle {0}  p - an uncursed leather saddle {0} (1 of 2)C_@; q - a blessed glass orb {0} (2 of 2)C_  +###########-----------#,`,,,,,,,,..........|###########|.........||.......<.||.........|###|.........|#,,-.........|#,#---|------------#,##,,#-.@.|#,####,#####,#|...|#,###,,,,,,,,,,D...|,,,,,,##.####,#|?..|_ m,,,,,,-...||!(=||...||.`.||....-----|...|-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $1 HP 22(22)  Pw 21(21)  AC4 Exp1 T109glass orb - This is a tool. Color: bright cyan. Material: unknown. Appearance: glass orb. Most tools can be applied for an effect; some are also useful when wielded.--More--C_la Unfortunately you don't know more about it. You will gain more information if you identify this item.--More--C_W+ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T109C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T110.@-DC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T111.@C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T112..D@C_UYou displaced Odahviing.@D--More--C_H You see here a blessed scroll labeled CUTME {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T113.DC_r - a blessed scroll labeled CUTME {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T113C_Z@You stop. Odahviing is in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T114!DC_.@You see here a blessed finalized shining potion {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T115C_6n s - a blessed finalized shining potion {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T115C_D  Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  Potions  d - 2 potions of holy water {0}  s - a blessed finalized shining potion {0}  Tools (1 of 2)C_F +###########-----------#,`,,,,,,,,..........|###########|.........||.......<.||.........|###|.........|#,,-.........|#,#---|------------#,##,,#-...|#,####,#####,#|...|#,###,,,,,,,,,,-...|,,,,,,##.####,#|...|,,,,,,_F 'm-...||@(=||...||.D.||....-----|...|-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $1 HP 22(22)  Pw 21(21)  AC4 Exp1 T115spellbook of healing - This is a spellbook. Color: magenta. Material: paper. Appearance: zone-specific. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. --More--C_#Y A basic healing spell that can be used on yourself or on a monster to heal them.--More--C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T115C_:  Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  Potions  d - 2 potions of holy water {0}  s - a blessed finalized shining potion {0}  Tools (1 of 2)C_x +###########-----------#,`,,,,,,,,..........|###########|.........||.......<.||.........|###|.........|#,,-.........|#,#---|------------#,##,,#-...|#,####,#####,#|...|#,###,,,,,,,,,,-...|,,,,,,##.####,#|...|,,_y31m,,,,-...||@(=||...||.D.||....-----|...|-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $1 HP 22(22)  Pw 21(21)  AC4 Exp1 T115shining potion - This is a potion. Color: cyan. Material: glass. Appearance: shining. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee.--More--C_ { Unfortunately you don't know more about it. You will gain more information if you identify this item.--More--C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T115C_g$.@You see here a cursed wooden container {910}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T116D`C_%t - a cursed wooden container {910}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T116C_S  Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  Potions  d - 2 potions of holy water {0}  s - a blessed finalized shining potion {0}  Tools (1 of 2)C_  i - a blessed leather saddle {0}  p - an uncursed leather saddle {0}  q - a blessed glass orb {0}  t - a cursed wooden container {910} (2 of 2)C_`[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $1 HP 22(22)  Pw 21(21)  AC4 Exp1 T116###########-----------#,`,,,,,,,,..........|###########|.........||.......<.||.........|###|.........|#,,-.........|#,#---|------------#,##,,#-...|#,####,#####,#|...|#,###,,,,,,,,,,-...C_x"[30m|,,,,,,##.####,#|...|,,,,,,-...||.@D||...||.`.||....-----|...|-----'C_ Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  Potions  d - 2 potions of holy water {0}  s - a blessed finalized shining potion {0}  Tools (1 of 2)-C_@  i - a blessed leather saddle {0}  p - an uncursed leather saddle {0}  q - a blessed glass orb {0}  t - a cursed wooden container {910} (2 of 2)0C_ +###########-----------#,`,,,,,,,,..........|###########|.........||.......<.||.........|###|.........|#,,-.........|#,#---|------------#,##,,#-...|#,####,#####,#|...|#,###,,,,,,,,,,-...|,,,,,,##.####,#|...|,,0C_,,,,-...||.@D||...||.`.||....-----|...|-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $1 HP 22(22)  Pw 21(21)  AC4 Exp1 T116wooden container - This is a tool. Color: brown. Material: unknown. Appearance: wooden container. Most tools can be applied for an effect; some are also useful when wielded.--More--6C_ Unfortunately you don't know more about it. You will gain more information if you identify this item.--More--7C_x [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T1168C_=@.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T116Odahviing picks up an uncursed ring {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T117D.9C_:[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T118@D.9C_H[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T119,@.9C_ *[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T120,,@-D,.:C_There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T120;C_+e/[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T121#,,@,,.,;C_V [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T122#@,,,,C_|[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T127,@,,>C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T128,@,,>C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T129,D@,#?C_{[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T130-,,D@##@C_8[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T131--@,@C_ \ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T132-,@D,AC_A[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T133@D.BC_ 2Specify unknown object by cursor? [ynq] (q) DC_- UyPlease move the cursor to an unknown object.--More--EC_)(For instructions type a ?)EC_< GC_z. a grue or a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room)--More--TC_5D Pick an object.WC_Done.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T133WC_ C.@You see a message scrawled in blood here.Use "r." to read it. [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T133--More--\C_ Odahviing drops an uncursed ring {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T134D=`C_j>What do you want to read? [ghj-or or ?*.] dC_NYou see a message scrawled in blood here.--More--gC_ You read: "Pearl rings can rust.".[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T134jC_=,@.You see here an uncursed poor ring {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T135lC_* u - an uncursed poor ring {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T135mC_/[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T136D@..mC_ You displaced Odahviing.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T137@.DnC_*There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T137oC_B[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T138@..DoC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T139,,@.#.oC_P [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T140,,@-#pC_#[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T141,,@,#pC_+ ![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T142,,,@,,#pC_e3 R,,,@,,,[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T143Suddenly, a void jumpgate appears.--More--wC_xDo you want to enter the jumpgate and be teleported to a random location on this level? [y/yes/no] C_*yC_VBrrrr... it's deathly cold.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T143@,,,,,,,C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T144.@C_l\  Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  Potions  d - 2 potions of holy water {0}  s - a blessed finalized shining potion {0}  Rings (1 of 2)C_D u - an uncursed poor ring {0}  Tools  i - a blessed leather saddle {0}  p - an uncursed leather saddle {0}  q - a blessed glass orb {0}  t - a cursed wooden container {910} (2 of 2)C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $1 HP 22(22)  Pw 21(21)  AC4 Exp1 T144###########-----------#,`,,,,,,,,..........|###########|.........||.......<.||.........|###|....@....|#,,-.........|#,#---|-------#-----#,##,,##,,-...|#,####,#####,#|...|#,###,,,,,,,,,C_ `,-...|,,,,,,--.--##,#|...|,,,,,,-...|,,,#|...|,####|...|,###|.`.||....,#-----|...|##-----C_T[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T145.@C_z [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T146@.C_D[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T147@.DC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T148@..C_O[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T149,@.C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T150,@-,C_.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T151@,C_S7[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T151 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T152,@,C_#C [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T153,,,@,C_h[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T154,,@,[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T155,,@,,,C_ ?[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T156,,@D,,,C_[[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T157##@D,#,C_There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T157C_x[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T158,,,@D+,,C_"[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T159,,,@###C_bThis door is locked.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T159C_This door is locked.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T159C_This door is locked.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T159C_?This door is locked.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T159C_This door is locked.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T159C_l[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T160,,,@#C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T161D,@,C_f! This door is locked.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T161C_This door is locked.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T161C_jThis door is locked.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T161C_  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C_?+###########-----------#,`,,,,,,,,..........|###########|.........||.......<.||.........|###|.........|#,,-.........|#,#---|-------#-----#,##,,##,,-...|#,####,#####,#|...|##,###,,,,,,,,,,-...C_[[30m|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift numC_!ber (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--C_@>^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aC_R>ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--C_q( [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $1 HP 22(22)  Pw 21(21)  AC4 Exp1 T161###########-----------#,`,,,,,,,,..........|###########|.........||.......<.||.........|###|.........|#,,-.........|#,#---|-------#-----#,##,,##,,-...|#,####,#####,#|...|##,###,,,,,,,,,,-C_( ...|#,,,,,,--.--##,#|...|#D,,,,,-...|,,,#|...|+@,####|...|,###|.`.|####|....,#-----|...|##-----C_ܳ&In what direction? [hykulnjb><] C_H As you kick the door, it crashes open![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T162,.DC_ '[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T163.|,.@,,--C_԰[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T163 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T164.,.@.,-C_d.@.-[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T164The checkal bites you![Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T164[-1 -> 21][Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T165C_@Specify unknown object by cursor? [ynq] (q) C_ UyPlease move the cursor to an unknown object.--More--C_@ )(For instructions type a ?)C_vC_ C_yd a dog or other canine (checkal) (base level 0)  Accessing Pokedex entry for checkal...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 8, magic resistance = 0, alignment 0. Very slow (7). Normal generation, with frequency 10. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Is a valid polymorph form.  Attacks:  1d2, bite - ordinary physical  --More--C_###########----------- #,`,,,,,,,,..........| ###########|.........| |.......<.| |.........| ###|.........| #,,-.........|C_0 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T165C_, You kill the checkal![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T166.DC_k[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T167...@...C_6 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T168......-@---C_} [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T169....@.-.C_ $ +[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T170...@..-.C_Ә[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T171|..@..-C_K[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T172,.,@..#C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T173#.#@..#C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T174#,#@,C_r [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T175#,#@,,C_N[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T175 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T176#,#@,,C_B [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T177,:,@,,C_You caitiff!You hit the sqaaker.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T178C_ @Specify unknown object by cursor? [ynq] (q) C_UyPlease move the cursor to an unknown object.--More--C_F)(For instructions type a ?)C_? C_έu: a lizard (sqaaker) (base level 0)  Accessing Pokedex entry for sqaaker...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Very slow (4). Normal generation, with frequency 3. No resistances. No conveyed resistances. Small, genocidable, amphibious, carnivorous swimmer. Is a valid polymorph form.  Attacks:  1d1, bite - ordinary physical  --More--C_ ###########----------- #,`,,,,,,,,..........| ###########|.........| |.......<.| |.........| ###|.........| #,,-.........|C_O [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T178C_zYou miss the sqaaker.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T179C_ You kill the sqaaker![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T180%C_,,#@,, Things that are here: an uncursed sqaaker corpse {10} a blessed scroll of phase door {0}--More--C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T181C_p Pick up what?  Comestibles ('%') a - an uncursed sqaaker corpse {10} Scrolls ('?') b - a blessed scroll of phase door {0}(end) C_{+C_^ +C_ ###########-----------#,`,,,,,,,,..........|###########|.........||.......<.|v - an uncursed sqaaker corpse {10}.--More-- C_Kw - a blessed scroll of phase door {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T181 C_  Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  v - an uncursed sqaaker corpse {10}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  Potions  d - 2 potions of holy water {0} (1 of 2)C_+###########-----------#,`,,,,,,,,..........|###########|.........||.......<.||.........|###|.........|#,,-.........|,,##,#---|-------#-----,@,#,##,,##,,-...|#,##,####,#####,#|...|#,###,###,,,,,,,,,,-.C_..|#,##,,,,,,--.--##,#|...|#,|.......|,,,,,,-...|,,,#|...|#,.........,,####|...|,###|.`.|##----.----###|....,#--------|...|##-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $1 HP [24;1C_r3H22(22)  Pw 21(21)  AC4 Exp1 T181scrolls of phase door - This is a scroll. Color: orange. Material: paper. Appearance: SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--C_EX  Using this scroll will teleport you over a short distance. Of course it doesn't work if you're on a no-teleport level. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work.--More--4C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T1815C_  Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  v - an uncursed sqaaker corpse {10}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  Potions  d - 2 potions of holy water {0} (1 of 2)9C_'+###########-----------#,`,,,,,,,,..........|###########|.........||.......<.||.........|###|.........|#,,-.........|,,##,#---|-------#-----,@,#,##,,##,,-...|#,##,####,#####,#|...|#,###,###,,,,,,,,,,-.9C_'..|#,##,,,,,,--.--##,#|...|#,|.......|,,,,,,-...|,,,#|...|#,.........,,####|...|,###|.`.|##----.----###|....,#--------|...|##-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $1 HP _+(P3H22(22)  Pw 21(21)  AC4 Exp1 T181scrolls of standard id - This is a scroll. Color: green. Material: paper. Appearance: NEW VALUE FOR NAME REJECTED. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--BC_u9 Reading this scroll allows you to identify exactly one item in your main inventory. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work.--More--IC_1 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T181IC_s  Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  v - an uncursed sqaaker corpse {10}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  Potions  d - 2 potions of holy water {0} (1 of 2)NC_l[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $1 HP 22(22)  Pw 21(21)  AC4 Exp1 T181###########-----------#,`,,,,,,,,..........|###########|.........||.......<.||.........|###|.........|#,,-.........|,,##,#---|-------#-----,@,#,##,,##,,-...|#,##,####,#####,#|NC_...|#,###,###,,,,,,,,,,-...|#,##,,,,,,--.--##,#|...|#,|.......|,,,,,,-...|,,,#|...|#,.........,,####|...|,###|.`.|##----.----###|....,#--------|...C_230m|##-----NC_.  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) PC_͈ +###########-----------#,`,,,,,,,,..........|###########|.........||.......<.||.........|###|.........|#,,-.........|,,##,#---|-------#-----,@,#,##,,##,,-...|#,##,####,#####,#|...|C_߈ 1H#,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys aPC_F re swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--WC_0^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aWC_1ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--qC_D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sqC_:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--C_@-W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tC_R-hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More-- C_M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M- C_:w wipe wipe off your face --More-- C_TIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More-- C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $1 HP 22(22)  Pw 21(21)  AC4 Exp1 T181###########-----------#,`,,,,,,,,..........|###########|.........||.......<.||.........|###|.........|#,,-.........|,,##,#---|-------#-----,@,#,##,,##,,-...|#,##,####,#####,#| C_...|#,###,###,,,,,,,,,,-...|#,##,,,,,,--.--##,#|...|#,|.......|,,,,,,-...|,,,#|...|#,.........,,####|...|,###|.`.|##----.----###|....,#--------|...[ C_230m|##----- C_e. Pick an object.C_,C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T181C_˾ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T182,,,@,C_T[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T183,,,,@,C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T184,,@,C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T185,,@,DC_3[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T186,D@.C_) There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T186C_+ +Pick an object.C_4C_r nD a dragon (tame baby shimmering dragon called Odahviing) (base level 4) Accessing Pokedex entry for baby shimmering dragon...   Base statistics of this monster type:  Base level = 4, difficulty = 6, AC = -4, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 4. No resistances. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form.  Attacks:  2d6, bite - ordinary physical  --More--C_###########----------- #,`,,,,,,,,..........| ###########|.........| |.......<.| |.........| ###|.........| #,,-.........|[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T186C_ 2Specify unknown object by cursor? [ynq] (q) C_8t 0nSpecify what? (type the word)  C_l[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T186#C_yuYou see no objects here.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T186%C_mYou stop. Odahviing is in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T187%C_You displaced Odahviing.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T187 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T188,@,D&C_ݔ[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T189,@D,.&C_ƹ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T189 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T190,@D,&C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T190 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T191,,,@,,'C_}[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T191 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T192,,@,,'C_i [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T192 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T193-,#,,@,D#(C_e6[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T193,,,,@,,#(C_You hear some noises.It seems to be moving slower.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T194,C_C [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T194 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T195,,,@##-C_8[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T195 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T196###@(0/(B,,#.C_ You destroy the disintegration trove![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T196 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T197%2C_f #,,@,,#You see here an uncursed disintegration trove corpse {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T197 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T1987C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T198 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T199#,%@,#7C_! [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T199 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T200#,@##7C_There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T2008C_! [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T200 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T201D@,8C_ lYou displaced Odahviing.,@D,--More--;C_ You see here an uncursed disintegration trove corpse {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T201 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T202,=C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T202 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T203,@%,,=C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T203 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T204,,@>C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T204 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T205,,@,>C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T205 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T206,,,@,,,?C_ij[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T206 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T207,,@,,?C_. [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T207 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T208#,#@,,@C_[F[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T208 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T209--|.+..|......,#@,,,,AC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T209 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T210|###|..@----,,,BC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T210 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T211-$.|@,-BC_ K[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T211 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T212-->|.||@-,,CC_x[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T212 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T213@.CC_w[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T213 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T214@.CC_B w[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T214 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T215@.CC_@.You see here a gold piece {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T215 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T216EC_bX 1 gold piece.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw 2 22(22)  Pw 21(21)  AC4 Exp1 T216EC_b[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T216 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T217.@D-FC_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T217 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T218@.D.GC_UmThe door resists![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T218 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T219HC_LThe door opens.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T219 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T220-D.IC_J [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T220#:@.,The newt misses.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T221D.JC_EYou kill the newt![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T221 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T222,D.KC_C[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T222 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T223##@-/#LC_8[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T223 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T224,D.@#,NC_M+`,@,#You see here an uncursed film noir wand {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T224 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T225D-SC_x - an uncursed film noir wand {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T225TC_E Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  v - an uncursed sqaaker corpse {10}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  Potions  d - 2 potions of holy water {0} (1 of 2)UC_9w s - a blessed finalized shining potion {0}  Rings  u - an uncursed poor ring {0}  Wands  x - an uncursed film noir wand {0}  Tools  i - a blessed leather saddle {0}  p - an uncursed leather saddle {0}  q - a blessed glass orb {0}  t - a cursed wooden container {910} (2 of 2)VC_Es [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $2 HP 22(22)  Pw 21(21)  AC4 Exp1 T225-----###########-----------##|..>|#,`,,,,,,,,..........|`#D-...|###########|.........|,@,|...||.......<.|##,|...|##|.........||...-,####|.........|-----,########,,-.........|,VC_is [m,##,,%,,##,#---|-------#-----#,,,,,######,##,,##,,-...|#,#####,####,#####,#|...|#,###,###,,,,,,,,,,-...|#,##,,,,,,--.--##,#|...|#,|.......|,,,,,,-VC_Ht ,...|,,,#|...|#,.........,,####|...|,###|.`.|##----.----###|....,#--------|...|##-----WC_E Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  v - an uncursed sqaaker corpse {10}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  Potions  d - 2 potions of holy water {0} (1 of 2)[C_w s - a blessed finalized shining potion {0}  Rings  u - an uncursed poor ring {0}  Wands  x - an uncursed film noir wand {0}  Tools  i - a blessed leather saddle {0}  p - an uncursed leather saddle {0}  q - a blessed glass orb {0}  t - a cursed wooden container {910} (2 of 2)_C_I +-----###########-----------##|..>|#,`,,,,,,,,..........|`#D-...|###########|.........|,@,|...||.......<.|##,|...|##|.........||...-,####|.........|-----,########,,-.........|,,##,,%,,##,#---|-------#-----#[13;40_C_I H,,,,,######,##,,##,,-...|#,#####,####,#####,#|...|#,###,###,,,,,,,,,,-...|#,##,,,,,,--.--##,#|...|#,|.......|,,,,,,-...|,,,#|...|#,.........,,####[30_C_FK m|...|,###|.`.|##----.----###|....,#--------|...|##-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $2 HP 22(22)  Pw 21(21)  AC4 Exp1 T225film noir wand - This is a wand. Color: transparent. Material: nanomachine. Appearance: film noir. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does.--More--C_. -----###########----------- ##|..>|#,`,,,,,,,,..........|Unfortunately you don't know more about it. You will gain more information if you identify this item.--More--C_S [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T225C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T225 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T226,,#@,,#,C_You try to move the boulder, but in vain.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T226C_xYou try to move the boulder, but in vain.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T226C_, [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T226 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T227,##,@#,,C_f [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T227 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T228,#@,#,C_8 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T228 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T229|###|(.....@|,C_x[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T229 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T230#,@,#,C_#9[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T230 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T231#,@,,#,C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T231 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T232#,@,,#C_;~ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T232 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T233#,@,,#C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T233 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T234#,@,,#C_t [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T234 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T235--.#,@,,.#|C_%[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T235 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T236-.#,@,,.#C_PS [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T236 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T237-+#,@,,.#C_Y[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T237 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T238-.#@,,.#..|C_W[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T238 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T239-$|@,,.|.......-----C_o[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T239 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T240-@.,.|.-C_8 @.You see here a gold piece {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T240 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T241C_z! 1 gold piece.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw 3 22(22)  Pw 21(21)  AC4 Exp1 T241C_*z[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T241 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T242.@C_3Autopickup: ON, for no objects.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T242C_Autopickup: OFF.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T242C_Autopickup: ON, for no objects.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T242C_A }[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T242 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T243@.C_w[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T243 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T244@..C_u# @.You see here an uncursed angry spellbook {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T244 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T245DC_ߴ[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T245 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T246@+D.C_, .@You see here an uncursed angry spellbook {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T246 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T247C_2y - an uncursed angry spellbook {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T247C_G[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T247 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T248.@D.C_@.You see here an uncursed tin opener {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T248 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T249D.C_[ z - an uncursed tin opener {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T249C_Q [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T249 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T250..@DC_߇ Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  v - an uncursed sqaaker corpse {10}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  y - an uncursed angry spellbook {0}  Potions (1 of 2)C_6 d - 2 potions of holy water {0}  s - a blessed finalized shining potion {0}  Rings  u - an uncursed poor ring {0}  Wands  x - an uncursed film noir wand {0}  Tools  i - a blessed leather saddle {0}  p - an uncursed leather saddle {0}  q - a blessed glass orb {0}  t - a cursed wooden container {910}  z - an uncursed tin opener {0} (2 of 2)C_@ +-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||@D...|#########,,`#,-...|###########|.........||......###,,,|...||.......<.||.....|###,|...|#C_@#|.........|-----.-|...-,####|.........|-----,########,,-.........|,,##,,%,,##,#---|-------#-----#,,,,,######,##,,##,,-...|#,#####,####,#####,#|...|#,###,###,,,,,,,,,,C_[1m-...|#,##,,,,,,--.--##,#|...|#,|.......|,,,,,,-...|,,,#|...|#,.........,,####|...|,###|.`.|##----.----###|....,#--------|...|##-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $3 HP 22(22)  Pw 21(21)  ACC_4 Exp1 T250tin opener - This is a tool. Color: cyan. Material: iron. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. --More--C_e A tool that must be wielded in order to work. It allows you to open tins more quickly. Some players use it to kill Vlad but that's not a good idea in Slash'EM Extended.--More--C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T250C_ Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  v - an uncursed sqaaker corpse {10}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  y - an uncursed angry spellbook {0}  Potions (1 of 2)C_-_ d - 2 potions of holy water {0}  s - a blessed finalized shining potion {0}  Rings  u - an uncursed poor ring {0}  Wands  x - an uncursed film noir wand {0}  Tools  i - a blessed leather saddle {0}  p - an uncursed leather saddle {0}  q - a blessed glass orb {0}  t - a cursed wooden container {910}  z - an uncursed tin opener {0} (2 of 2)C_ܚ +-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||@D...|#########,,`#,-...|###########|.........||......###,,,|...||.......<.||.....|###,|...|##|......C_% ...|-----.-|...-,####|.........|-----,########,,-.........|,,##,,%,,##,#---|-------#-----#,,,,,######,##,,##,,-...|#,#####,####,#####,#|...|#,###,###,,,,,,,,,,-..C_ .|#,##,,,,,,--.--##,#|...|#,|.......|,,,,,,-...|,,,#|...|#,.........,,####|...|,###|.`.|##----.----###|....,#--------|...|##-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $3 HP 22(22)  Pw 21(21)  AC4 Exp1 T250film C_V noir wand - This is a wand. Color: transparent. Material: nanomachine. Appearance: film noir. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does.--More--C_ z------- |.....|###########-----###########----------- |......,,,,,,,,,,####|..>|#,`,,,,,,,,..........|Unfortunately you don't know more about it. You will gain more information if you identify this item.--More--C_s [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T250C_xI Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  v - an uncursed sqaaker corpse {10}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  y - an uncursed angry spellbook {0}  Potions (1 of 2)C_t< +-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||@D...|#########,,`#,-...|###########|.........||......###,,,|...||.......<.||.....|###,|...|##|.........|--C_<---.-|...-,####|.........|-----,########,,-.........|,,##,,%,,##,#---|-------#-----#,,,,,######,##,,##,,-...|#,#####,####,#####,#|...|#,###,###,,,,,,,,,,-...|#_Bm,##,,,,,,--.--##,#|...|#,|.......|,,,,,,-...|,,,#|...|#,.........,,####|...|,###|.`.|##----.----###|....,#--------|...|##-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $3 HP 22(22)  Pw 21(21)  AC4 Exp1 T250angry spellbook - This is a spellbook. Color: rC_Bed. Material: paper. Appearance: angry. Spell level: 0. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell.--More--C_Ʋ Unfortunately you don't know more about it. You will gain more information if you identify this item.--More--C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T250C_; Choose which spell to cast   Name Level Category Fail Memory a - healing 1 + healing 0% 98%(end) C_e<###########-----###########-----------,,,,,,,,,,####|..>|#,`,,,,,,,,..........|[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T250wC_?K t[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T250 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T251.@xC_k [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T251 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T252.D.@xC_s[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T252 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T253.D.@yC_6[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T253 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T254.D.@yC_i[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T254 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T255.@,,zC_<_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T255 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T256.D.@##{C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T256 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T257.D,@,#{C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T257.,,@#r,The toxrat bites you![Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T257[-1 -> 21][Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T258{C_ You kill the toxrat![Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T258 [Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T259$~C_,,@##,You see here a gold piece {0}.[Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T259 [Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T260C_SC1 gold piece.[Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw 4 21(22)  Pw 21(21)  AC4 Exp1 T260C_[Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T260 [Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T261D#,@##C_, [Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T261 [Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T262,D@#,#C_oa[Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T262 [Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T263,,,@#,#C_ [Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T263 [Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T264,,@#,#C_7[Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T264 [Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T265,,@#,#C_ [Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T265 [Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T266,,@#,#C_[Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T266 [Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T267,,@#,r.--C_W [Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T267-----...:|,......|,........|@@........|###--------The toxrat misses.[Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T268C_ You just miss the toxrat.[Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T268f@--More--C_{Your small shield deflects the toxrat's attack.[Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T269C_IYou kill the toxrat![Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T269 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T270Df..C_X +Pick an object.C_ C_[ qf a cat or other feline (backbringer) (base level 0)  Accessing Pokedex entry for backbringer...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 8, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Is a valid polymorph form.  Attacks:  1d1, bite - ordinary physical  --More--C_o ------- |.....|###########-----###########----------- |......,,,,,,,,,,####|..>|#,`,,,,,,,,..........| |.....|#########,,`#,-...|###########|.........| |......,####,,,|...||.......<.| |.....|,####,_4o Om|...|##|.........| -----.-,##|...-,####|.........| #,,#-----,########,,-.........|[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T270C_, You hit the backbringer.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T270--More--C_{Your small shield blocks the backbringer's attack.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T271C_You kill the backbringer![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T271 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T272,DC_F7You displaced Odahviing.-----...........|.D@-There is a doorway here.--More--C_XYou see here an uncursed toxrat corpse {20}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T272 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T273@D,C_. (--|.|.|,@,%[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T273The squint-eyed rogue misses.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  22(22)  Pw 21(21)  AC4 Exp1 T274C_.You hit the squint-eyed rogue.[Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T274[-1 -> 21][Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T275C_L+Pick an object.C_C_V@ a human or elf (squint-eyed rogue) (base level 0) (male)  Accessing Pokedex entry for squint-eyed rogue...   Base statistics of this monster type:  Base level = 0, difficulty = 2, AC = 7, magic resistance = 0, alignment -8. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Angband. Is a valid polymorph form.  Attacks:  1d6, uses weapon - steals item  --More--C_------- |.....|###########-----###########----------- |......,,,,,,,,,,####|..>|#,`,,,,,,,,..........| |.....|#########,,`#,-...|###########|.........| |......,####,,,|...||.......<.| |.....|,####,C_'|...|##|.........| -----.-,##|...-,####|.........| #,,#-----,########,,-.........| ##,#,,##,,%,,##,#---|-------#-----[Naoky the Bashe r] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  21(22)  Pw 21(21)  AC4 Exp1 T275C_BYou kill the squint-eyed rogue!%C_)[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T275Welcome to experience level 2.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T276C_@.You see here an uncursed squint-eyed rogue corpse {1450}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T277C_5[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T278@%C_  Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  v - an uncursed sqaaker corpse {10}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  y - an uncursed angry spellbook {0}  Potions (1 of 2)C_z d - 2 potions of holy water {0}  s - a blessed finalized shining potion {0}  Rings  u - an uncursed poor ring {0}  Wands  x - an uncursed film noir wand {0}  Tools  i - a blessed leather saddle {0}  p - an uncursed leather saddle {0}  q - a blessed glass orb {0}  t - a cursed wooden container {910}  z - an uncursed tin opener {0} (2 of 2)C_W[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $4 HP 36(36)  Pw 35(35)  AC4 Exp2 T278-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|...||.......C_\W<.||.....|,####,|...|##|.........|-----.-,##|...-,####|.........|#,,#-----,########,,-.........|##,#,,##,,%,,##,#---|-------#-----#,-------#,,,,,######,##,,##,,-..C_ba[36m.|#,|.....-----#,#####,####,#####,#|...|#,|..@.....:|#,###,###,,,,,,,,,,-...|#,|.%.......|#,##,,,,,,--.--##,#|...|#,|.........|#,|.......|,,,,,,-...|,,,#|...|#,C_a.[m%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----C_0C.@You see here an uncursed squint-eyed rogue corpse {1450}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T278 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T279C_pBzYou have much trouble lifting an uncursed squint-eyed rogue corpse {1450}. Continue? [ynq] (q) C_DZn[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T279C_s[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T280@%C_U[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T281@..DC_Z There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T281C_B[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T281 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T282.@:.D%C_Y[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T283.@C_H.@D.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T283Odahviing eats an uncursed squint-eyed rogue corpse {1450}.--More--C_Your small shield blocks the newt's attack.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T284C_iYou kill the newt![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T284 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T285?C_!.@You see here an uncursed scroll of phase door {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T286C_? l - an uncursed scroll of phase door {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T286C_F[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T287.@C_) v[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T287 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T288.@C_0[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T289.@C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T290@.C_[ o[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T290 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T291@.C_K[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T292@.C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T293@.C_ ,,@.There is a doorway here.You see here an uncursed toxrat corpse {20}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T293 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T294.DC_}-[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T295@%C_There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T295C_x [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T296,@.,C_?[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T296 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T297,@,,C_4M[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T298,@,,[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T299,@,,C_Z [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T299 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T300,@,,C_e[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T301,,@,,[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T302,@,,C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T302 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T303,@,,C_AThere is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T303C_j[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T304,@,,,C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T305@,,C_aEr[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T305 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T306@,C_g [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T307.,@,C_There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T307C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T308.@,,C_|[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T308 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T309.@##C_ There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T309C_a[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T310,@,#C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T311#@,,#C_- There is a tree in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T311C_ You attack thin air.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T311 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T312C_You attack thin air.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T313C_pThere is a tree in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T313C_You attack thin air.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T314C_W [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T314 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T315,@,C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T316@,,C_There is a tree in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T316 C_dQ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T317,@, C_! [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T317 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T318@,, C_o[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T319@.,, C_Ń[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T320@. C_o w[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T320 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T321@. C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T322.@D C_There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T322 C_kThere is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T322C_([Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T323@.C_m[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T323 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T324@..DC_T[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T325.@,D.C_c[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T326.@,D.C_k [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T326 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T327,@,.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T328,,@,C_2[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T329D,,@,C_@9[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T329 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T330.,,@,C_n[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T331,,@,C_+What do you want to eat? [efv or ?*] C_H Never mind.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T331C_  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C_J +##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|...||.......<.|###,|...|##|.........||...-,####|.........|-----,########,,-.........|,,##,,C_K [30m%,,##,#---|-------#-----#,,,,,######,##,,##,,-...|----#,#####,####,#####,#|...|...|#,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into somethiC_cK ng b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one oC_kK f several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--C_^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aC_ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--)C_D5 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $4 HP 36(36)  Pw 35(35)  AC4 Exp2 T331-------|.....|###########-----###########-----------|......,,,,,@,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|...||.......<)C_~5 .||.....|,####,|...|##|.........|-----.-,##|...-,####|.........|#,,,#,,#-----,########,,-.........|######,#,,##,,%,,##,#---|-------#-----#,-------#,,,,,######,##,,##,,)C_#: -...|#,|.....-----#,#####,####,#####,#|...|#,|.........|#,###,###,,,,,,,,,,-...|#,|.........|#,##,,,,,,--.--##,#|...|#,|.........|#,|.......|,,,,,,-...|,,,#|...|#,%)C_=: .........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----+C_ŃYou are naoky, a lawful male human Chevalier. HP: 36 (max 36) Pw 35 (max 35) AC 4 Current status effects: .--More--1C_uw  Base Attributes  Starting name : naoky  race : human  role : Chevalier  gender : male  alignment : lawful   Current race : human  role : Chevalier  gender : male  alignment : lawful   Deities Chaotic : Allah  Neutral : Jahwe  Lawful : Buddha (s,c)(end) >C_----###########-----------..>|#,`,,,,,,,,..........|...|###########|.........|...||.......<.|...|##|.........|...-,####|.........|----,########,,-.........|,,##,,%,,##,#---|-------#-----,,,,,######,#[>C_C#,,##,,-...|#,#####,####,#####,#|...|#,###,###,,,,,,,,,,-...|#,##,,,,,,--.--##,#|...|#,|.......|,,,,,,-...|,,,#|...|#,.........,,####|...|>C_ ,###|.`.|##----.----###|....,#--------|...|##----- [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T331?C_EB[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T332,,@,?C_S [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T332 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T333,,@,@C_There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T333@C_: There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T333AC_K[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T334,,@,,AC_~[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T335,,@,AC_ There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T335BC_?There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T335BC_There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T335BC_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T335 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T336,,@,BC_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T337,,,@,CC_˺[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T338,,,@,,DC_.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T338 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T339,,,@#,DC_5 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T340,,,@#,DC_3 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T341,,@#,,EC_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T341 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T342,,@,#FC_&[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T343,@,#FC_J0[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T344,,,@#,#FC_X4There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T344FC_hD There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T344GC_u [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T345,,@,,HC_o:[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T346,,,@,#HC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T347,,,@,#HC_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T348,,@##IC_aThere is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T348IC_There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T348JC_D[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T349,@,JC_C[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T350,,@,,JC_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T351D@,,JC_* (You displaced Odahviing.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T352,@,,[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T353,@,,,KC_R[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T354,,@,,KC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T355,@,,LC_3You cannot diagonally move through a door![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T355LC_There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T355MC_(You cannot diagonally move through a door![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T355OC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T356@,,OC_ع[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T357,@,OC_ You cannot diagonally move out of a door![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T357PC_yYou cannot diagonally move out of a door![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T357PC_py[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T358,-@,PC_V [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T359.@QC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T360.@QC_W[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T361.@QC_(There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T361RC_=[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T362-D.@RC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T363.@RC_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T364.D.@,,[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T365.D-@SC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T365 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T366.,@,,SC_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T367,,@,,%TC_M[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T368,,@,TC_F[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T368 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T369,#@,#VC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T370,,@VC_&7,,,@,You see here an uncursed disintegration trove corpse {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T371ZC_@ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T371 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T372,,@%,[C_4 "[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T373,,@D,,]C_k[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T374,@,,,,,^C_8,[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T374 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T375@,,,^C_ k[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T376@,_C_I[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T377@-,,_C_ x[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T377 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T378@._C_ $ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T379@.`C_L[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T380@.`C_u|[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T380 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T381@.cC_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T382cC_L8[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T383dC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T384dC_l [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T385>@eC_j[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T386@.eC_B [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T387.@eC_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T388.@fC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T389.@gC_Y[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T390@.gC_Ӵ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T391hC_x[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T392DhC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T393D-hC_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T393Odahviing drops an uncursed disintegration trove corpse {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T394D%iC_T[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T395@.iC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T396@.D.iC_9 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T397@.D.jC_J[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T398.@.DkC_(----------------|.......?......||....$..@[......---------------[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:2 $4 HP 36(36)  Pw 35(35)  AC4 Exp2 T398 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T399mC_} <@mC_ You see here a cursed greased shiny shield {20}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T399 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T400sC_ A - a cursed greased shiny shield {20}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T400tC_  Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  A - a cursed greased shiny shield {20}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  v - an uncursed sqaaker corpse {10}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 4 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  y - an uncursed angry spellbook {0} C_/ H(1 of 2)zC_s +----------------|.......?......||....$..<@......---------------[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:2 $4 HP 36(36)  Pw 35(35)  AC4 Exp2 T400shiny shield - This is a piece of armor. Color: yellow. Material: iron. Appearance: shiny shield. Slot: shield. It can be worn for protection (armor class, magic cancellation etc.).--More--C_[ ----------------Unfortunately you don't know more about it. You will gain more information if you identify this item.--More--C_+ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T400C_ Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  A - a cursed greased shiny shield {20}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  v - an uncursed sqaaker corpse {10}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 4 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  y - an uncursed angry spellbook {0} _ C(1 of 2)C_P +----------------|.......?......||....$..<@......---------------[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:2 $4 HP 36(36)  Pw 35(35)  AC4 Exp2 T400small shield - This is a piece of armor. Color: brown. Material: wooden. Appearance: (null). Slot: shield. It can be worn for protection (armor class, magic cancellation etc.).--More--C_/ ----------------A wooden shield that offers a little protection.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T400C_ Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  A - a cursed greased shiny shield {20}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  v - an uncursed sqaaker corpse {10}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 4 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  y - an uncursed angry spellbook {0} _H(1 of 2)C_V +----------------|.......?......||....$..<@......---------------[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:2 $4 HP 36(36)  Pw 35(35)  AC4 Exp2 T400robe - This is a piece of armor. Color: yellow. Material: leather. Appearance: yellow robe. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.).--More--C_> ----------------Robes can be worn instead of armor. This is mainly useful for monks and jedi who are penalized for wearing 'real' armor.--More--C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T400C_r s[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T400 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T401@.C_8[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T401 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T402@<.C_.@You see here an uncursed scroll labeled UNPLAYABLE BINDER ROLE {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T402 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T403C_(v B - an uncursed scroll labeled UNPLAYABLE BINDER ROLE {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T403C_: z[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T403 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T404.@C_n[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T404 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T405@.C_!@.You see here a gold piece {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T405 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T406C_g1 gold piece.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw 5 36(36)  Pw 35(35)  AC4 Exp2 T406C__ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T406 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T407.@#,#C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T407 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T408.@,,,C_t[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T408 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T409@,,,,C_> [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T409 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T410@.,C_"m[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T410 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T411.@C_M.m[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T411 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T412.@C_r[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T412 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T413.@C_t -------|.....|###########-----###########-----------|......,,,,,,,,,,####|..@|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|...||.......<.||.....|,####,|D..|##_)u 32m|.........|-----.-,###,|..%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,,%,,######,##,,##,,-.._ 6m.|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|,,,,,,-...|,,,#|...|#_# 37m,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T413C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T414C_Y[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T415>@.DC_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T416.@D.C_W Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C_+##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|..@||.......<.|###,|...|##|.........|#,|D.%-,####|.........|#,-----,########,,-.........|_;31H#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commands: _S2;1H \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. _`H Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--C_^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aC_ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--C_zdD Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sC_d:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--C_MW wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tC_Mhat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--C_<M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-C_T:w wipe wipe off your face --More--'C_{: TIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--1C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T416-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|..@||.......1C_( <.||.....|,####,|...|##|.........|-----.-,###,|D.%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####_ m,,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|......1C_ .|,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----3C_Y Unknown command '^_'.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T4165C_>  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) 7C_cK +##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|..@||.......<.|###,|...|##|.........|#,|D.%-,####|.........|#,-----,########,,-......7C_K ...|#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commands: 7C_ M  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  7C_)M  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--8C_d ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off a8C_ ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--9C_uD Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or s9C_u:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--:C_W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards t:C_hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--GC_gM-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-GC_{:w wipe wipe off your face --More--HC_sTIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--HC_\[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T416-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|..@||.......<HC_\.||.....|,####,|...|##|.........|-----.-,###,|D.%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,###HC_C`#,,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|C_V`0m.......|,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----JC_5 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) JC_ +##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|..@||.......<.|###,|...|##|.........|#,|D.%-,####|.........|#,-----,########,,-.........JC_ [m|#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commands: C_W 2;1H \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. C_e H Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--KC_ ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aKC_2 ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--PC_*?[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T416-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|..@||PC_V?.......<.||.....|,####,|...|##|.........|-----.-,###,|D.%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,PC_F####,,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,C_FFm|.......|,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----QC_A# QC_Y?RC_'  Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  * annotate - name current level.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mode).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spell.  * chat - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * dRC_V ip - dip an object into something.  discoveries - show what object types have been discovered. --More--C_O down - go down a staircase.  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your inventory.  inventoryall - inventory specific item types.  * invoke - invoke an object's powers.  * jump - jump to a location.  kick - kick something.  look - look at an object.  * loot - loot a box on the floor.  * mark - mark item so pets don't drC_nop it.  * monster - use a monster's special ability.  name - name an item or type of object.  * offer - offer a sacrifice to the gods.  open - open a door. --More--C_ * overview - show an overview of the dungeon.  pay - pay your shopping bill.  pickup - pick up things at the current location.  * pray - pray to the gods for help.  previous - toggle through previously displayed game messages.  puton - put on an accessory (ring amulet, etc).  quaff - quaff (drink) something.  * quit - exit without saving current game.  quiver - select ammunition for quiver.  read - read a scroll or spellbook.  redraw - redraw screen.  remove - remove an accessory (ring, amulet, etc).  removeimarkers - remove all "I"s, remembered, unseen creatures from the level.  * ride - ride (or stop riding) a monster.  * rub - rub a lamp or a stone.  save - save the game.  search - search for traps anC_Md secret doors.  seeall - show all equipment in use (generally, ),[,=,",( commands.  seeamulet - show the amulet currently worn.  seearmor - show the armor currently worn.  seegold - count your gold.  seerings - show the ring(s) currently worn.  seespells - list known spells. --More--C_  seetools - show the tools currently in use.  seetrap - show the type of a trap.  seeweapon - show the weapon currently wielded.  setoptions - show option settings, possibly change them.  * sit - sit down.  * spelldelete - delete lowest spell in the list (must be forgotten).  swap - swap wielded and secondary weapons.  takeoff - take off one piece of armor.  takeoffall - remove all armor.  * technique - perform a technique.  teleport - teleport around level.  throw - throw something.  travel - Travel to a specific location.  * turn - turn undead.  * twoweapon - toggle two-weapon combat.  * untrap - untrap something.  up - go up a staircase.  vanquished - list vanquished monsters.  version - sC_how version.  * versionext - list compile time options for this version of Slash'EM.  wait - rest one move while doing nothing.  wear - wear a piece of armor.  whatdoes - tell what a command does. --More--C_Lb whatis - show what type of thing a symbol corresponds to.  wield - wield (put in use) a weapon.  * wipe - wipe off your face.  * youpoly - polymorph at will.  zap - zap a wand.  Commands marked with a * will be autocompleted.--More--C_q-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|..@||.......<.||.....|,####,|...|##|C_Eq.........|-----.-,###,|D.%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,,%,,######,##,,##,,-..._2ym|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|,,,,,,-...|,,,#|...|#,C_[y[m%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T416# C_bv tC_ KechniqueC_XchniquehniqueC_* Choose a technique  Name Level Status a - turn undead 2 Prepared b - blessing 2 Prepared c - healing hands 2 Prepared d - spirituality check 2 Prepared e - appraisal 2 Prepared f - panic digging 2 Prepared g - phase door 2 Prepared h - invoke deity 2 Prepared(end) C_%---###########-----------.>|#,`,,,,,,,,..........|..|###########|.........|.@||.......<.|..|##|.........|.%-,####|.........|---,########,,-.........|#,,,##,,%,,##,#---|-------#-----##,,%,,#####C_%5#,##,,##,,-...|[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T416C_2C Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C_y+##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|..@||.......<.|###,|...|##|.........|#,|D.%-,####|.........|#,-----,########,,-.........|C_y#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commands:  \|/C_{z \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  C_z Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--C_G ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aC_2G ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--C_Ʋ D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sC_۲ :pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--C_' [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T416-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|..@||.......C_T [35m<.||.....|,####,|...|##|.........|-----.-,###,|D.%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,[C_ @m,%,,######[C_ 36m,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|,,,,,,-C_ ...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----C_PPYou are not using any tools.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T416C_ Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12}(end) C_/###-----###########-----------[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T416C_ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C_m+##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|..@||.......<.|###,|...|##|.........|#,|D.%-,####|.........|#,-----,########,,-.........|C_#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commands:  \|/ \|/ C_.yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--C_^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aC_ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--C_s D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sC_s :pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--#C_W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards t#C_hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--*C_1[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T416-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|..@||[37*C_Om.......<.||.....|,####,|...|##|.........|-----.-,###,|D.%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,[33*C_[m####,,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|[1*C_pm.......|,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----*C_.K a - the blessed +0 trident named Belegennon (weapon in hand) {10}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T416/C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T416 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T417@.D.0C_ a - the blessed +0 trident named Belegennon (weapon in hand) {10}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T4171C_ DWhat do you want to use or apply? [ipqtxz or ?*]  30][Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418EC_6 a - the blessed +0 trident named Belegennon (weapon in hand) {10}.[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418HC_ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) IC_ ---..|..|<.|..|..|[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418KC_! Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12}(end) MC_͞/###-----###########-----------[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418MC_( Unknown command ']'.[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418OC_g  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) PC_i+##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|.@.||.......<.|###,|.D.|##|.........|#,|..%-,####|.........|#,-----,########,,-C_7m.........|#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commandsPC_:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. C_ 15;1H Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--RC_o ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aRC_ ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--RC_D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sRC_:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--SC_ W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tSC_ hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--XC_[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 31(36)  Pw 35(35)  AC4 Exp2 T418-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|.@.||...XC_....<.||.....|,####,|.D.|##|.........|-----.-,###,|..%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,XC_####,,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,C_m|.......|,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----YC_i Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  A - a cursed greased shiny shield {20}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  v - an uncursed sqaaker corpse {10}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 4 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  B - an uncursed scroll labeled UNPLAYABLE BINDER ROLE {0}  Spellbooks  g - a blessed finalized spellbook of healing YC_(7:5) {0} (1 of 2)\C_[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 31(36)  Pw 35(35)  AC4 Exp2 T418-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|.@.||[37\C_m.......<.||.....|,####,|.D.|##|.........|-----.-,###,|..%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------\C_#,####,,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|[\C_33m#,|.......|,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----]C_.a - the blessed +0 trident named Belegennon (weapon in hand) {10}.[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418^C_ CWhat do you want to use or apply? [iptxz or ?*] cC_Never mind.[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418kC_U  Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  A - a cursed greased shiny shield {20}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  v - an uncursed sqaaker corpse {10}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 4 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  B - an uncursed scroll labeled UNPLAYABLE BINDER ROLE {0}  Spellbooks  g - a blessed finalized spellbook of hekC_r %aling (7:5) {0} (1 of 2)pC_I [Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 31(36)  Pw 35(35)  AC4 Exp2 T418-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|.@.||.......<.C_ 2m||.....|,####,|.D.|##|.........|-----.-,###,|..%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####C_ m,,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|......pC_ .|,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----qC_  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) uC_Q##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|.@.||.......<.|###,|.D.|##|.........|#,|..%-,####|.........|#,-----,########,,-C_Q7m.........|#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|[Naoky thuC_Re Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418uC_  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) wC_U+##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|.@.||.......<.|###,|.D.|##|.........|#,|..%-,####|.........|#,-----,########,,-..wC_r.......|#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commands: wC_ \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  wC_ Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--xC_^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off axC_ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--xC_r D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sxC_ :pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--yC_:W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tyC_Zhat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--C_g`[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 31(36)  Pw 35(35)  AC4 Exp2 T418-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|.@.||.......C_`[35m<.||.....|,####,|.D.|##|.........|-----.-,###,|..%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,_d3m,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|_dm,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----C_? Weapons a - the blessed +0 trident named Belegennon (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12}(end) C_ -------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........|[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418C_` What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Comestibles ('%') d - Scrolls ('?') e - Spellbooks ('+') f - Potions ('!') g - Rings ('=') h - Wands ('/') i - Tools ('(')(end) C_[####-----###########-----------,,,####|..>|#,`,,,,,,,,..........|##,,`#,-...|###########|.........|###,,,|.@.||.......<.|###,|.D.|##|.........|#,|..%-,####|.........|#,-----,########C_,,-.........|#,,,#,,,##,,%,,##,#---|-------#-------#,####,,%,,######,##,,##,,-...|[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418C_rY` What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Comestibles ('%') d - Scrolls ('?') e - Spellbooks ('+') f - Potions ('!') g - Rings ('=') h - Wands ('/') i - Tools ('(')(end) C_+####-----###########-----------,,,####|..>|#,`,,,,,,,,..........|##,,`#,-...|###########|.........|###,,,|.@.||.......<.|###,|.D.|##|.........|#,|..%-,####|.........|#,-----,#_֖33m#######,,-.........|#,,,#,,,##,,%,,##,#---|-------#-------#,####,,%,,######,##,,##,,-...| Weapons (')') a - the blessed +0 trident named Belegennon (weapon in hand) {10}(end) C_(-------[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418C_?h Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  A - a cursed greased shiny shield {20}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  v - an uncursed sqaaker corpse {10}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 4 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  B - an uncursed scroll labeled UNPLAYABLE BINDER ROLE {0}  Spellbooks  g - a blessed finalized spellbook of healing C_Rh(7:5) {0} (1 of 2)C_ +-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|.@.||.......<.||.....|,####,|.D.|##_ m|.........|-----.-,###,|..%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,,%,,######,##,,##,,-...|_ m#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|,,,,,,-...|,,,#|...|#,%_ 37m.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 31(36)  Pw 35(35)  AC4 Exp2 T418trident named Belegennon - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--C_ | The trident does sucky damage but has bonuses versus eels.--More--C_!BhThis is not a real artifact, and therefore it doesn't actually do anything special.--More--C_s [Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418C_` What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Comestibles ('%') d - Scrolls ('?') e - Spellbooks ('+') f - Potions ('!') g - Rings ('=') h - Wands ('/') i - Tools ('(')(end) C_N+####-----###########-----------,,,####|..>|#,`,,,,,,,,..........|##,,`#,-...|###########|.........|###,,,|.@.||.......<.|###,|.D.|##|.........|#,|..%-,####|.........|#,-----,##C_c######,,-.........|#,,,#,,,##,,%,,##,#---|-------#-------#,####,,%,,######,##,,##,,-...| Weapons (')') a - the blessed +0 trident named Belegennon (weapon in hand) {10}(end) C_I-------[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418C_.` What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Comestibles ('%') d - Scrolls ('?') e - Spellbooks ('+') f - Potions ('!') g - Rings ('=') h - Wands ('/') i - Tools ('(')(end) C_[z+####-----###########-----------,,,####|..>|#,`,,,,,,,,..........|##,,`#,-...|###########|.........|###,,,|.@.||.......<.|###,|.D.|##|.........|#,|..%-,####|.........|#,-----,######C_sz ##,,-.........|#,,,#,,,##,,%,,##,#---|-------#-------#,####,,%,,######,##,,##,,-...| Armor ('[') b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} A - a cursed greased shiny shield {20}(end) C_9 ###-----###########-----------,,####|..>|#,`,,,,,,,,..........|[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418C_I` What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Comestibles ('%') d - Scrolls ('?') e - Spellbooks ('+') f - Potions ('!') g - Rings ('=') h - Wands ('/') i - Tools ('(')(end) C_$+####-----###########-----------,,,####|..>|#,`,,,,,,,,..........|##,,`#,-...|###########|.........|###,,,|.@.||.......<.|###,|.D.|##|.........|#,|..%-,####|.........|#,-----,#####C_$###,,-.........|#,,,#,,,##,,%,,##,#---|-------#-------#,####,,%,,######,##,,##,,-...| Tools ('(') i - a blessed leather saddle {0} p - an uncursed leather saddle {0} t - a cursed wooden container {910} z - an uncursed tin opener {0}(end) C_w###########-----------#,`,,,,,,,,..........|###########|.........|[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418C_ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C_+##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|.@.||.......<.|###,|.D.|##|.........|#,|..%-,####|.........|#,-----,########,,-_m.........|#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commandsC_:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. _15;1H Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--C_ ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aC_ ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--C_3D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sC_4:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--C_UA W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tC_eA hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--C_Ҷ[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 31(36)  Pw 35(35)  AC4 Exp2 T418-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|.@.||.......C_[1m<.||.....|,####,|.D.|##|.........|-----.-,###,|..%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#C_{,####,,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,_m|.......|,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----C_e  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C_>+##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|.@.||.......<.|###,|.D.|##|.........|#,|..%-,####|.........|#,-----,########,,-_\m.........|#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commC_ands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commandsC_.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--C_m^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aC_6mll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--C_D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sC_:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--C_8W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tC_Phat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--C_[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 31(36)  Pw 35(35)  AC4 Exp2 T418-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|.@.||.......C_<.||.....|,####,|.D.|##|.........|-----.-,###,|..%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,_q3m,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|_m,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----C_ # C_ '?C_ Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  * annotate - name current level.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mode).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spell.  * chat - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * dC_<ip - dip an object into something.  discoveries - show what object types have been discovered. --More--C_ down - go down a staircase.  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your inventory.  inventoryall - inventory specific item types.  * invoke - invoke an object's powers.  * jump - jump to a location.  kick - kick something.  look - look at an object.  * loot - loot a box on the floor.  * mark - mark item so pets don't drC_ŵop it.  * monster - use a monster's special ability.  name - name an item or type of object.  * offer - offer a sacrifice to the gods.  open - open a door. --More--C_t-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|.@.||.......<.||.....|,####,|.D.C_|##|.........|-----.-,###,|..%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,,%,,######,##,,##,,-C_[m...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|,,,,,,-...|,,,#|...|[18C_;22H#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----[Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 31(36)  Pw 35(35)  AC4 Exp2 T418# C_ # C_lg  C_Yg C_>^l C_f an C_,ce C_2)Pick an object. C_ C_E C_ | a wall or an open door or a grave or a wooden table or a rude straw mattress or a pentagram inscribed on the floor or an ornately carved bed (wall) --More--C_[ [Naoky the Bas her] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  31(36)  Pw 35(35)  AC4 Exp2 T418C_\ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T419@..DC_* [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T419 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T420.@D.C_ # C_?C_  Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  * annotate - name current level.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mode).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spell.  * chat - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * dC_ ip - dip an object into something.  discoveries - show what object types have been discovered. --More--C_X down - go down a staircase.  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your inventory.  inventoryall - inventory specific item types.  * invoke - invoke an object's powers.  * jump - jump to a location.  kick - kick something.  look - look at an object.  * loot - loot a box on the floor.  * mark - mark item so pets don't drC_ Yop it.  * monster - use a monster's special ability.  name - name an item or type of object.  * offer - offer a sacrifice to the gods.  open - open a door. --More--8C_+J  * overview - show an overview of the dungeon.  pay - pay your shopping bill.  pickup - pick up things at the current location.  * pray - pray to the gods for help.  previous - toggle through previously displayed game messages.  puton - put on an accessory (ring amulet, etc).  quaff - quaff (drink) something.  * quit - exit without saving current game.  quiver - select ammunition for quiver.  read - read a scroll or spellbook.  redraw - redraw screen.  remove - remove an accessory (ring, amulet, etc).  removeimarkers - remove all "I"s, remembered, unseen creatures from the level.  * ride - ride (or stop riding) a monster.  * rub - rub a lamp or a stone.  save - save the game.  search - search for traps an8C_EJ d secret doors.  seeall - show all equipment in use (generally, ),[,=,",( commands.  seeamulet - show the amulet currently worn.  seearmor - show the armor currently worn.  seegold - count your gold.  seerings - show the ring(s) currently worn.  seespells - list known spells. --More--|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|.@D||.......<.||.....|,####,|...|##|.........C_z The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here--More--BC_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T420DC_U# DC_ ?EC_e# Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  * annotate - name current level.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mode).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spell.  * chat - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * dEC_#ip - dip an object into something.  discoveries - show what object types have been discovered. --More--EC_  down - go down a staircase.  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your inventory.  inventoryall - inventory specific item types.  * invoke - invoke an object's powers.  * jump - jump to a location.  kick - kick something.  look - look at an object.  * loot - loot a box on the floor.  * mark - mark item so pets don't drEC_ϴ op it.  * monster - use a monster's special ability.  name - name an item or type of object.  * offer - offer a sacrifice to the gods.  open - open a door. --More--GC_  * overview - show an overview of the dungeon.  pay - pay your shopping bill.  pickup - pick up things at the current location.  * pray - pray to the gods for help.  previous - toggle through previously displayed game messages.  puton - put on an accessory (ring amulet, etc).  quaff - quaff (drink) something.  * quit - exit without saving current game.  quiver - select ammunition for quiver.  read - read a scroll or spellbook.  redraw - redraw screen.  remove - remove an accessory (ring, amulet, etc).  removeimarkers - remove all "I"s, remembered, unseen creatures from the level.  * ride - ride (or stop riding) a monster.  * rub - rub a lamp or a stone.  save - save the game.  search - search for traps anGC_ d secret doors.  seeall - show all equipment in use (generally, ),[,=,",( commands.  seeamulet - show the amulet currently worn.  seearmor - show the armor currently worn.  seegold - count your gold.  seerings - show the ring(s) currently worn.  seespells - list known spells. --More--aC_-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|.@D||.......<.||.....|,####,|...aC_[34m|##|.........|-----.-,###,|..%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,,%,,######,##,,##,,-aC_Զ[m...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|,,,,,,-...|,,,#|...|C_;22H#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T420# cC_`HrcC_T idededC_FedC_W3In what direction? [hykulnjb><] eC_0 Odahviing is not saddled.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T420sC_Y0# sC_ ?tC_N Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  * annotate - name current level.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mode).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spell.  * chat - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * dtC_eip - dip an object into something.  discoveries - show what object types have been discovered. --More--tC_ down - go down a staircase.  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your inventory.  inventoryall - inventory specific item types.  * invoke - invoke an object's powers.  * jump - jump to a location.  kick - kick something.  look - look at an object.  * loot - loot a box on the floor.  * mark - mark item so pets don't drtC_op it.  * monster - use a monster's special ability.  name - name an item or type of object.  * offer - offer a sacrifice to the gods.  open - open a door. --More--uC_| * overview - show an overview of the dungeon.  pay - pay your shopping bill.  pickup - pick up things at the current location.  * pray - pray to the gods for help.  previous - toggle through previously displayed game messages.  puton - put on an accessory (ring amulet, etc).  quaff - quaff (drink) something.  * quit - exit without saving current game.  quiver - select ammunition for quiver.  read - read a scroll or spellbook.  redraw - redraw screen.  remove - remove an accessory (ring, amulet, etc).  removeimarkers - remove all "I"s, remembered, unseen creatures from the level.  * ride - ride (or stop riding) a monster.  * rub - rub a lamp or a stone.  save - save the game.  search - search for traps anuC_d secret doors.  seeall - show all equipment in use (generally, ),[,=,",( commands.  seeamulet - show the amulet currently worn.  seearmor - show the armor currently worn.  seegold - count your gold.  seerings - show the ring(s) currently worn.  seespells - list known spells. --More--C_' seetools - show the tools currently in use.  seetrap - show the type of a trap.  seeweapon - show the weapon currently wielded.  setoptions - show option settings, possibly change them.  * sit - sit down.  * spelldelete - delete lowest spell in the list (must be forgotten).  swap - swap wielded and secondary weapons.  takeoff - take off one piece of armor.  takeoffall - remove all armor.  * technique - perform a technique.  teleport - teleport around level.  throw - throw something.  travel - Travel to a specific location.  * turn - turn undead.  * twoweapon - toggle two-weapon combat.  * untrap - untrap something.  up - go up a staircase.  vanquished - list vanquished monsters.  version - sC_'how version.  * versionext - list compile time options for this version of Slash'EM.  wait - rest one move while doing nothing.  wear - wear a piece of armor.  whatdoes - tell what a command does. --More--C_ob whatis - show what type of thing a symbol corresponds to.  wield - wield (put in use) a weapon.  * wipe - wipe off your face.  * youpoly - polymorph at will.  zap - zap a wand.  Commands marked with a * will be autocompleted.--More--C_ -------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|.@D||.......<.||.....|,####,|...|##C_ [m|.........|-----.-,###,|..%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,,%,,######,##,,##,,-..._j m|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|,,,,,,-...|,,,#|...|#,_y 33m%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T420# C_(#C_# C_?C_ Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  * annotate - name current level.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mode).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spell.  * chat - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * dC_ip - dip an object into something.  discoveries - show what object types have been discovered. --More--C_4r  down - go down a staircase.  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your inventory.  inventoryall - inventory specific item types.  * invoke - invoke an object's powers.  * jump - jump to a location.  kick - kick something.  look - look at an object.  * loot - loot a box on the floor.  * mark - mark item so pets don't drC_Mr op it.  * monster - use a monster's special ability.  name - name an item or type of object.  * offer - offer a sacrifice to the gods.  open - open a door. --More--C_ -------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|.@D||.......<.||.....|,####,|...|_ m##|.........|-----.-,###,|..%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,,%,,######,##,,##,,-...|_ 14;22H#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|,,,,,,-...|,,,#|...|#,%C_ .........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T420# C_^w ?C_ C_| [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T420C_j Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C_+##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|.@D||.......<.|###,|...|##|.........|#,|..%-,####|.........|#,-----,########,,-........._32m|#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commands: _2;1H \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. _H Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--C_I ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aC_I ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--C_'D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sC_':pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T420-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|.@D||....C_^...<.||.....|,####,|...|##|.........|-----.-,###,|..%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,_3m,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|_ƍm,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----C_u[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T421D..@C_ y[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T422@.You displaced Odahviing.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T422 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T423D@.C_There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T423C_J[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T424.D@C_ There is a wall in the way![Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T424C_q1[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T425@.C_dt[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T425 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T426.@C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T427.D.@C_i[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T428.@D.C_k Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C_$+##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|...||.......<.|###,|@D.|##|.........|#,|..%-,####|.........|#,-----,########,,-.........C_$[m|#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commands: C_K% \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  C_V% Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--C_^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aC_ ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--C_jSD Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sC_~S:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--C_6[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T428-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|...||.......C_7<.||.....|,####,|@D.|##|.........|-----.-,###,|..%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,###C_9#,,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|_90m.......|,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----C_# C_, 3C__kC_" C_/ 3: unknown extended command.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T428C_# C_P3C_( kC_  C_3: unknown extended command.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T428C_\j  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C_I +##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|...||.......<.|###,|@D.|##|.........|#,|..%-,####|.........|#,-----,########,,-......C_I ...|#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commands: _6J 2;1H \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. _DJ H Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--C_. ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aC_#. ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--C_ D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sC_ :pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--C_-[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T428-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|...||.......<C_-.||.....|,####,|@D.|##|.........|-----.-,###,|..%-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####C_/,,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|..C_/.....|,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----C_v# C_B kC_{  C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T428 C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T428 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T429..@DJC_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T430@..Odahviing picks up an uncursed disintegration trove corpse {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T431 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T431 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T432@..D.LC_}.@D.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T433Your sqaaker corpse rots away.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T433MC_f[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T434.@NC_  Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  A - a cursed greased shiny shield {20}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 4 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  B - an uncursed scroll labeled UNPLAYABLE BINDER ROLE {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  y - an uncursed angry spelNC_8 lbook {0} (1 of 2)PC_| Potions  d - 2 potions of holy water {0}  s - a blessed finalized shining potion {0}  Rings  u - an uncursed poor ring {0}  Wands  x - an uncursed film noir wand {0}  Tools  i - a blessed leather saddle {0}  p - an uncursed leather saddle {0}  t - a cursed wooden container {910}  z - an uncursed tin opener {0} (2 of 2)XC_ +-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|...||.......<.||.....|,####,|D@.XC_$ [m|##|.........|-----.-,###,|...-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,,%,,######,##,,##,,-C_ m...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|,,,,,,-...|,,,#|...|C_ 22H#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T434leather saddle - This is a tool. Color: brown. Material: leather. Appearance: saddle. Most tools can be applied for an effect; some are also useful when wielded.--More--ZC_ Applying this at a tame monster may allow you to ride it. The more tame a monster is, the more likely you are to succeed in saddling it.--More--\C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T434^C_  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) _C_k+##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|...||.......<.|###,|D@.|##|.........|#,|...-,####|.........|#,-----,########,,-.........|_C_[33m#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commands:  \|/ \|/ _C_# yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control_C_. may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--`C_>]^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off a`C_U]ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--cC_pD Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or scC_:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--qC_%W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tqC_&hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T434-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|...||.......<._82m||.....|,####,|D@.|##|.........|-----.-,###,|...-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,,C_[m%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|_7m,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----C_Ì Weapons a - the blessed +0 trident named Belegennon (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12}(end) C_b-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........|[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T434C_  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C_ +##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|...||.......<.|###,|D@.|##|.........|#,|...-,####|.........|#,-----,########,,-.........|_ ;31H#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commands:  \|/ \|/ C_4 yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--C_^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aC_ ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--C_OD Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sC_d:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--C_h' W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tC_' hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T434-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|...||.......<.|C_[m|.....|,####,|D@.|##|.........|-----.-,###,|...-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,_ 3m,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|_ m,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----C_/a - the blessed +0 trident named Belegennon (weapon in hand) {10}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T434C_  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) C_. ---..|..|<.|..|..|[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T434C_You are not using any tools.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T434C_ You are not wearing an amulet.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T434C_,  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C_d7 +##-----###########-----------,####|..>|#,`,,,,,,,,..........|,,`#,-...|###########|.........|##,,,|...||.......<.|###,|D@.|##|.........|#,|...-,####|.........|#,-----,########,,-.........|_}7 ;31H#,,,#,,,##,,%,,##,#---|-------#-----#,####,,%,,######,##,,##,,-...|----,###,#####,####,#####,#|...|...|,##,###,###,,,,,,,,,,-...|y k u 7 8 9 Move commands:  \|/ \|/ C_7 yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--C_$}^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aC_;}ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--C_ D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sC_ :pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--C_G W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tC_Y hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--C_( [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T434-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|...||.......<._<) m||.....|,####,|D@.|##|.........|-----.-,###,|...-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,,%C_ , ,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|,_, 1m,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----C_ Currently known spells   Name Level Category Fail Memory a - healing 1 + healing 0% 96% ? - Describe a spell instead(end) C__###########-----###########-----------,,,,,,,,,,####|..>|#,`,,,,,,,,..........|#########,,`#,-...|###########|.........|[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T434C_1You are not wearing any rings.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T434C_x Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  A - a cursed greased shiny shield {20}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 4 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  B - an uncursed scroll labeled UNPLAYABLE BINDER ROLE {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  y - an uncursed angrC_x%y spellbook {0} (1 of 2)C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T434-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|...||.......C_<.||.....|,####,|D@.|##|.........|-----.-,###,|...-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,_rm,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......C_|,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----C_Y  Weapons  a - the blessed +0 trident named Belegennon (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  A - a cursed greased shiny shield {20}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 4 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  B - an uncursed scroll labeled UNPLAYABLE BINDER ROLE {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  y - an uncursed angry spelC_|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|...||.......C_X1<.||.....|,####,|D@.|##|.........|-----.-,###,|...-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####_3m,,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|......C_3.|,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----C_-What do you want to wield? [- a or ?*] C_Pa - the blessed +0 trident named Belegennon (weapon in hand) {10}.--More--C_U:What do you want to wield? [- a or ?*] C_C*You are empty handed.--More--C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T434-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|...||.......C_% <.||.....|,####,|D@.|##|.........|-----.-,###,|...-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,_ m####,,%,,######,##,,##,,-...|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|_ m.......|,,,,,,-...|,,,#|...|#,%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----C_>You are not using any tools.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T434C_  Weapons  a - the blessed +0 trident named Belegennon {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  A - a cursed greased shiny shield {20}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 4 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll labeled CUTME {0}  w - a blessed scroll of phase door {0}  B - an uncursed scroll labeled UNPLAYABLE BINDER ROLE {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  y - an uncursed angry spellbook {0} C_1 [24;1H(1 of 2)C_ Potions  d - 2 potions of holy water {0}  s - a blessed finalized shining potion {0}  Rings  u - an uncursed poor ring {0}  Wands  x - an uncursed film noir wand {0}  Tools  i - a blessed leather saddle {0}  p - an uncursed leather saddle {0}  t - a cursed wooden container {910}  z - an uncursed tin opener {0} (2 of 2)C_r?+-------|.....|###########-----###########-----------|......,,,,,,,,,,####|..>|#,`,,,,,,,,..........||.....|#########,,`#,-...|###########|.........||......,####,,,|...||.......<.||.....|,####,|D@.|C_?##|.........|-----.-,###,|...-,####|.........|#,,,#,,##,-----,########,,-.........|######,##,,,#,,,##,,%,,##,#---|-------#-----#,-------#,####,,%,,######,##,,##,,-...C_A|#,|.....-----,###,#####,####,#####,#|...|#,|.........|,##,###,###,,,,,,,,,,-...|#,|.........|###,##,,,,,,--.--##,#|...|#,|.........|#,|.......|,,,,,,-...|,,,#|...|#,[C_Am%.........|#,.........,,####|...|,###|.`.|##-----------##----.----###|....,#--------|...|##-----[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:1 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T434leather saddle - This is a tool. Color: brown. Material: leather. Appearance: saddle. Most tools can be applied for an effect; some are also useful when wielded.--More--C_ Applying this at a tame monster may allow you to ride it. The more tame a monster is, the more likely you are to succeed in saddling it.--More--C_. [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T434C_# C_"& aC_ppC_lC_@yC_dCWhat do you want to use or apply? [iptxz or ?*] C_J# Wands x - an uncursed film noir wand {0} Tools i - a blessed leather saddle {0} p - an uncursed leather saddle {0} t - a cursed wooden container {910} z - an uncursed tin opener {0}(end) C_2+###########-----------#,`,,,,,,,,..........|###########|.........||.......<.|#|.........|In what direction? [hykulnjb><] C_t You put the saddle on Odahviing.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T434 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T435D.C_u# C_u rC_8idedeC_Ae C_3In what direction? [hykulnjb><]  C_5 You mount Odahviing.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T436D."C_s y[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T437 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T438D.#C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T439D.$C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T440.D$C_S ,You fly down along the stairs.--More--'C_ ----------------|..............||.......D.......-----.----------#,#,,,[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:2 $5 HP 36(36)  Pw 35(35)  AC4 Exp2 T440[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T440Odahviing drops an uncursed disintegration trove corpse {0}.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T441*C_m [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T441 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T442 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T443D<+C_[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T443D.[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T444You hear the chime of a cash register.1C_p[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T444 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T445D.1C_@-[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T445 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T446 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T447.D,2C_S[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T447 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T448.D,,,2C_ [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T448 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T449,D#,,3C_h U[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T449 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T450 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T451#,,D,,4C_/[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T451 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T452,#,,D#,,.....---5C_J[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T452 [Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T453,D,,#6C_}[Naoky the Basher ] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  36(36)  Pw 35(35)  AC4 Exp2 T453,#,,D),#You are hit by a noob pollax.[Naoky the Ba sher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  27(36)  Pw 35(35)  AC4 Exp2 T453[-9 -> 27][Naoky the Ba sher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  27(36)  Pw 35(35)  AC4 Exp2 T454--More--;C_You are almost hit by a noob pollax.[Naoky the Ba sher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  27(36)  Pw 35(35)  AC4 Exp2 T455a@C_$5[Naoky the Ba sher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  27(36)  Pw 35(35)  AC4 Exp2 T455,D,,,sYou are hit by a noob pollax.[Naoky the  Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  23(36)  Pw 35(35)  AC4 Exp2 T455[-4 -> 23][Naoky the  Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  23(36)  Pw 35(35)  AC4 Exp2 T456as.EC_)Pick an object.EC_FC_E a an ant or other insect (memant) (base level 0)  Accessing Pokedex entry for memant...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Fast (15). Normal generation, with frequency 1. No resistances. No conveyed resistances. Small, genocidable, carnivorous. Is a valid polymorph form.  Attacks:  1d3, bite - reduce spell memory  --More--HC_---------------- |..............| |.......<....... -----.---------- #,### ,,,D## #,,a,) ,,##[Naoky the  Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  23(36)  Pw 35(35)  AC4 Exp2 T456IC_There is a wall in the way![Naoky the  Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  23(36)  Pw 35(35)  AC4 Exp2 T456IC_6There is a wall in the way![Naoky the  Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  23(36)  Pw 35(35)  AC4 Exp2 T456JC_f F[Naoky the  Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  23(36)  Pw 35(35)  AC4 Exp2 T456,,D,,,.The memant bites you!Your knowledge of the healing spell is reduced![Naoky th e Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  20(36)  Pw 35(35)  AC4 Exp2 T456--More--QC_}[-3 -> 20][Naoky th e Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  20(36)  Pw 35(35)  AC4 Exp2 T457SC_@\YYou begin bashing monsters with your bare hands.--More--WC_KYou just miss the memant.[Naoky th e Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  20(36)  Pw 35(35)  AC4 Exp2 T457You are hit by a noob pollax.[Naok y the Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  9(36)  Pw 35(35)  AC4 Exp2 T457[-11 -> 9]--More--ZC_IYour small shield blocks the memant's attack.--More--\C_Your small shield blocks the memant's attack.[Naok y the Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  9(36)  Pw 35(35)  AC4 Exp2 T458]C_$[Naok y the Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  9(36)  Pw 35(35)  AC4 Exp2 T458D,,,,,,You are hit by a noob pollax.[Naoky the Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  1(36)  Pw 35(35)  AC4 Exp2 T458You hear the wailing of the Banshee...--More--eC_2[-8 -> 1]Warning: HP low![Naoky the Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  1(36)  Pw 35(35)  AC4 Exp2 T459@aThe memant bites you!--More--gC_Your knowledge of the healing spell is reduced![Naoky the Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw  0(36)  Pw 35(35)  AC4 Exp2 T459--More--iC_iYou die...[ 0(36)  Pw 35(35)--More--jC_k----------------|..............||.......<.......-----.----------#D@##,,a,###,,,,),,##.....---[Naoky the Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:2 $5 HP 0(36)  Pw 35(35)  AC4 Exp2 T459Do you want your possessions identified? DYWYPI? [ynq] (n) mC_@y Weapons  a - the blessed +0 trident named Belegennon {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  A - a cursed greased -1 shield of light {20}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  Scrolls  h - a blessed scroll of undo genocide {0}  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 4 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0}  o - an uncursed scroll of heal other {0}  r - a blessed scroll of superior material {0}  w - a blessed scroll of phase door {0}  B - an uncursed scroll of gold detection {0}  Spellbooks  g - a blessed finalized spellbook of healing (7:5) {0}  y - an uncursed spellbook of sleep (0:3mC_A) {0} (1 of 2)oC_ϗ Potions  d - 2 potions of holy water {0}  s - a blessed finalized potion of booze {0}  Rings  u - an uncursed ring of free action {0}  Wands  x - an uncursed wand of slow monster (2:1) {0}  Tools  p - an uncursed leather saddle {0}  t - a cursed chest {910}  z - an uncursed tin opener {0} (2 of 2)qC_ Contents of the chest:  an uncursed +0 metal lamellar armor {160} 3 uncursed melons {0}--More--}C_a----------------|..............||.......<.......----------------|..............||.......<.......-----.----------#D@##,,a,###,,,,),,##.....---[Naoky the Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:2 $5 HP 0(36)  Pw 35(35)  AC4 Exp2 T459Do you want to see your attributes? [ynq] (n) C_yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 11. You carried 0 sins. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 8. Implant identification only worked 1 times out of 79. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 6. Monsters only dropped their musable items with 70% chance. Book drop chance was reduced to 92%. Scroll drop chance was reduced to 35%. Wand drop chance was reduced to 93%. Potion drop chance was reduced to 92%. Armor drop chance was reduced to 76%. Shop item generation was reduced to 53%. Musable item generation frequency had a negative bias of 36%. Concealing monsters were spawned underneath items 84% of the time only. Monster death drops spawned with only 72% chance. The following skillC_ was trained at one fifth the usual rate: body armor. The following skill was limited to basic proficiency: missile weapons. --More--C_DThe following skill was limited to expert proficiency: sexy flats. The following skill became untrainable if you tried to train it too early: missile weapons (turn 3). The following skill became untrainable after a while: morning star (turn 49501). The following skill couldn't be trained before a certain turn number is reached: riding (turn 56466). Number of artifacts generated was 0. Number of fake artifacts generated was 4. Monster spawn increase would have started at turn 30346. Monster spawn increase had reached its maximum at turn 182878. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 913065. The monster class that cannot be genocided was mimic. The monster species that was spawned more often: white spore (freq bonus 12). The monster species that was spawned more often: postpartum cabling gerrymander (freq bonus 8). The monster species that was spawnC_DTed more often: very black hound (freq bonus 27). The monster species that was spawned more often: stone bug (freq bonus 3). The monster species that was spawned more often: mockingly cowing (freq bonus 6).The monster species that was spawned more often: bourgeois brigade (freq bonus --More--C_‚ 18). The monster species that was spawned more often: modulative incoming (freq bonus 30). The monster species that was spawned more often: differently robbed (freq bonus 2).The monster species that was spawned more often: adventurer colony (freq bonus 12). The monster species that was spawned more often: grafting assailed (freq bonus 2).The monster species that was spawned more often: fellatee whiny (freq bonus 4). The monster species that was spawned more often: dominion (freq bonus 16). The monster species that was spawned more often: tracer (freq bonus 9). The monster species that was spawned more often: bollard stillborn (freq bonus 12). The monster species that was spawned more often: confabulated mercurially (freq bonus 4). The monster species that was spawned more often: satanic groggier (freq bonus 3).The monster species that was spawned more often: weoweo bulb (freq bonus 1C_ *6). The monster species that was spawned more often: techno ray (freq bonus 24). The monster species that was spawned more often: tuwen master of the pyramid (freq bonus 4). The monster species that was spawned more often: ambushed overconservative --More--C_ (freq bonus 6). The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1). The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4). The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 9). The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2). The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 8). The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1). The monster trait that was more common: monsters with acid resistance (freq bonus 6). The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1). The monster trait that was more common: monsters with poison resistance (freq bonus 1). TC_ 9he monster species that was never randomly spawned: platina bell. The monster species that was never randomly spawned: lacunar maggie amongst. The monster species that was never randomly spawned: dried corpse. The monster species that was never randomly spawned: neevil. --More--C_%The monster species that was never randomly spawned: fools garden. The monster species that was never randomly spawned: stone colony. The monster species that was never randomly spawned: plasbat. The monster species that was never randomly spawned: silent watcher. The monster species that was never randomly spawned: mummified android. The monster species that was never randomly spawned: Alphanumerogorgon. The monster class that was always generated with extra speed: vampire. The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak). The RNG hath decreed that this item was never generated: failure stone (gray). The RNG hath decreed that this item was never generated: hide ((null)). The RNG hath decreed that this item was never generated: bossfight stone (gray). The RNG hath decreed that this item was never generated: amulet of techout (taut). The RNG hath decreed that tC_;his item was never generated: pick-axe ((null)). The RNG hath decreed that this item was never generated: highscore stone (gray). The RNG hath decreed that this item was never generated: helm of hunger (winged helmet). The RNG hath decreed that this item was never generated: soft girl sneaker ((null)). The RNG hath decreed that this item was never generated: leather jacket --More--C_O((null)). The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 13). The RNG hath decreed that this item was generated more often: jade (green, freq bonus 17). The RNG hath decreed that this item was generated more often: cancel dragon scales ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 35). The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 25). The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 14). The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 15). The RNG hath decreed that this item was generated more often: longing sC_(Otone (gray, freq bonus 34). The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 9). --More--C_~P The RNG hath decreed that this item was generated more often: heavy wood ball ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 11). The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 4). The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: telephone ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 8). The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 6). The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: code editing _P ]1H(sourcecode, freq bonus 10). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 31). The RNG hath decreed that this item was always generated cursed: fast metabolism (drained). The RNG hath decreed that this item was always generated cursed: instant --More--C_6amnesia (HAKUNA MATATA). The RNG hath decreed that this item was always generated cursed: disconnect stone (gray). The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)). The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves). The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous). The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm). The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear). The RNG hath decreed that this item was always generated cursed: white sweets ((null)). The RNG hath decreed that this item was always generated cursed: ether bolt ((null)). The RNG hath decreed that this trap was always invisible: trap of no return. The RNG hath decreed C_Sthat this trap was generated more often: evil patch trap (freq bonus 12). The spell school whose books are more common was elemental spells (freq bonus 9).Trap randomization happened for 1 in 380 traps. --More--C_5 Traps were spawned invisible 1 times in 35. Traps were extra hard to find 31% of the time. Next attribute increase check would have come at turn 1131. Strength training was 14. Dexterity training was 6. Wisdom training was 0. Constitution training was 21. Your sanity was 0. You had not decided on your sexuality yet. Your chance to block was 21%. You had 1013 points of nutrition remaining. You could fly. You were riding Odahviing. Your luck was zero. You had spell retention for remembering 70 spells. You could have safely prayed (0). You are dead. --More--C_ ----------------|..............||.......<.......-----.----------#D@##,,a,###,,,,),,##.....---[Naoky the Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:2 $5 HP 0(36)  Pw 35(35)  AC4 Exp2 T459Do you want to see your discoveries? [ynq] (n) C_TX y Discoveries   Armor  robe (yellow robe)  shield of light (shiny shield)  Scrolls  scroll of undo genocide (CHUTZPAH)  scroll of healing (THE RESULT IS THE FRUIT)  scroll of mana (GENTLY CARESS YOU TOO)  scroll of phase door (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE  scroll of standard id (NEW VALUE FOR NAME REJECTED)  scroll of cure (HASTUR HASTUR HASTUR)  scroll of heal other (ZROLYNE KUZROH)  * scroll of extra healing (MUD BODY TO SHOCK RESIST)  * scroll of greater mana restoration (BLADE GUARD OR SHOCK FIELD DO SO LITTLE  scroll of superior material (CUTME)  scroll of gold detection (UNPLAYABLE BINDER ROLE)  Spellbooks  spellbook of healing (zone-specific)  spellbook of sleep (angry)  Potions  * potion of water (clear)  potion of booze (shining) (1 C_hX of 2)C_  Rings  ring of free action (poor)  Wands  wand of slow monster (film noir)  Tools  leather saddle (saddle)  chest (wooden container)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)C_ ----------------|..............||.......<.......-----.----------#D@##,,a,###,,,,),,##.....---[Naoky the Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:2 $5 HP 0(36)  Pw 35(35)  AC4 Exp2 T459Do you want an account of creatures vanquished? [ynq] (n) C_yVanquished creatures: 0 memants (1 created) a checkal 0 gas spores (1 created) a backbringer a slowlaine 0 sewer rats (2 created) 2 toxrats 0 millipedes (1 created) 0 spideroids (1 created) 0 crawl dragoms (1 created) 0 baby shimmering dragons (1 created) a hahaha spore 0 warings (1 created) 0 clolls (1 created) a grid xorn a squint-eyed rogue 0 beginner mercs (1 created) 0 humans (1 created) 0 shopkeepers (1 created) 0 minighosts (1 created) 2 newts (3 created) --More--C_ a sqaaker 0 coins from the trash (1 created) 0 poison turrets (1 created) a disintegration trove 29 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--C_ ----------------|..............||.......<.......-----.----------#D@##,,a,###,,,,),,##.....---[Naoky the Basher] St6 Dx10 Co11 In9 Wi15 Ch9 CheHumMalLaw Dlvl:2 $5 HP 0(36)  Pw 35(35)  AC4 Exp2 T459Do you want to see your conduct? [ynq] (n) C_!y Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 13 times. You killed 10 monsters. You read items or engraved 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You applied items 2 times. You had a minimum alignment of 0. You had a maximum alignment of 10. You kicked doors or locked containers 1 time. You landed 1 critical hit.--More--C_L----------------|..............||.......<.......-----.----------#D@##,,a,###,,,,),,##..... ----------  / \  / REST \  / IN \  / PEACE \  / \  | naoky C_e|  | 5 Au |  | killed by a |  | monster (memant) |  | |  | |  | |  | |  | 2020 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well naoky the Chevalier... You died in The Dungeons of Doom on dungeon level 2 with 143 points, and 5 pieces of gold, after 459 moves. --More--C_%[You were level 2 with a maximum of 36 hit points when you died.--More--C_[