XC_\ Player: naoky Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-08-24.13:19:20.ttyrec Time: (1598275160) Mon Aug 24 13:19:20 2020 XC_GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. XC_5PRestoring save file...XC_?lXC_tn[Naoky the Fanfic Reader ] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw Dlvl:1 $0 HP 16(16)  Pw 10(10)  AC-6 Exp1 T1 Hal You return to level 1 in The Dungeons of Doom.--More--]C_ƞ+q"@]C_[Naoky the Fanfic Reader ] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw Dlvl:1 $0 HP 16(16)  Pw 10(10)  AC-6 Exp1 T1 Hal Hello naoky, the centaur Goff, welcome back to SlashEMExtended!]C_֟[Naoky the Fanfic Reader ] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw  16(16)  Pw 10(10)  AC-6 Exp1 T1 Hal --More--`C_NMThe moon is waxing tonight.s[cC_%  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) iC_+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is seiC_}t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--C_^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aC_ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--ξC_D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sξC_:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--ϾC_NW wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tϾC_hhat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--оC_ M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-оC_ :w wipe wipe off your face --More--ҾC_ TIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--ԾC_ÿ[Naoky the Fanfic Reader ] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw Dlvl:1 $0 HP 16(16)  Pw 10(10)  AC-6 Exp1 T1 Hal +b[@վC_I6Do you want to turn on the number pad? [yn] (n) پC_`JnDo you want to turn this annoying message off? [yn] (n) ܾC_mH n Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)C_)[Naoky the Fanfic Reader ] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw Dlvl:1 $0 HP 16(16)  Pw 10(10)  AC-6 Exp1 T1 Hal +U"@C_. Armor c - a white coat (being worn) d - a small shield (being worn) e - a leather armor named Langer Briser (being worn)(end) C_ *[Naoky the Fanfic Reader ] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw  16(16)  Pw 10(10)  AC-6 Exp1 T1 Hal @]C_a6Do you want to turn on the number pad? [yn] (n) C_lJnDo you want to turn this annoying message off? [yn] (n) C_Tn Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)C_h4[Naoky the Fanfic Reader ] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw Dlvl:1 $0 HP 16(16)  Pw 10(10)  AC-6 Exp1 T1 Hal +9?@ Armor c - a bronze plate mail (being worn) d - a pair of arcane boots (being worn) e - a chain mail (being worn)(end) C_4&[Naoky the Fanfic Reader ] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw  16(16)  Pw 10(10)  AC-6 Exp1 T1 Hal F) C_ 6Do you want to turn on the number pad? [yn] (n) "C_ JnDo you want to turn this annoying message off? [yn] (n) #C_n Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)*C_[Naoky the Fanfic Reader ] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw Dlvl:1 $0 HP 16(16)  Pw 10(10)  AC-6 Exp1 T1 Hal +'+@+C_ 6Do you want to turn on the number pad? [yn] (n) ,C_n JnDo you want to turn this annoying message off? [yn] (n) -C_n Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)BC_O +CC_f  -DC_AS  +EC_, -RC_% [Naoky the Fanfic Reader ] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw Dlvl:1 $0 HP 16(16)  Pw 10(10)  AC-6 Exp1 T1 Hal +C0@VC_| Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ^C_q \+ Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting --More--aC_jM run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nethack (SIGINT) Command keys: ^d kick something ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells , pick up things at the current location . rest one move while doing nothing --More--bC_ / show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them P put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered --More--iC_:^ show the type of a trap _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters --More--jC_sM-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone M-s sit down M-t perform a technique M-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--kC_ [Naoky the Fanfic Reader ] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw Dlvl:1 $0 HP 16(16)  Pw 10(10)  AC-6 Exp1 T1 Hal +m?@oC_-3[@<oC_ы[Naoky the Fanfic Reader ] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw  16(16)  Pw 10(10)  AC-6 Exp1 T2 Hal The sand fisher bites you!oC_[Naoky the Fanfic Read er] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw  15(16)  Pw 10(10)  AC-6 Exp1 T2 Hal [-1 -> 15][Naoky the Fanfic Read er] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw  15(16)  Pw 10(10)  AC-6 Exp1 T3 Hal E?yC_gDDo you want to turn on the number pad? [yn] (n) {C_yJnDo you want to turn this annoying message off? [yn] (n) |C_n Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)~C_[o[Naoky the Fanfic Read er] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw Dlvl:1 $0 HP 15(16)  Pw 10(10)  AC-6 Exp1 T3 Hal +N/@<C_ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C_+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is seC_}t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--C_vs[Naoky the Fanfic Read er] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw Dlvl:1 $0 HP 15(16)  Pw 10(10)  AC-6 Exp1 T3 Hal +l+@<C__"Unknown command '`'.--More--C_ 'pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) C_( {nTurn the number pad on? [yn] (n) C_J n[Naoky the Fanfic Read er] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw  15(16)  Pw 10(10)  AC-6 Exp1 T3 Hal O?C_  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C_!+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is seC_!}t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--C_^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aC_ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--C_D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sC_:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--C_W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tC_.hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--C_ M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-C_ :w wipe wipe off your face --More--C_6 TIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--C_.{[Naoky the Fanfic Read er] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw Dlvl:1 $0 HP 15(16)  Pw 10(10)  AC-6 Exp1 T3 Hal +/@<C_; Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ƿC_ n+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) οC_ f Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ϿC_Y# C[Naoky the Fanfic Read er] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw  15(16)  Pw 10(10)  AC-6 Exp1 T3 Hal F[ѿC_ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ҿC_+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ԿC_$ +Really quit? WARNING: this will erase your game permanently! [yes/no]? ׿C_Ʌ yؿC_'KesٿC_[Naoky the Fanfic Read  15(16)  Pw 10(10)  AC-6 Exp1 T3 HalٿC_+7?@<[Naoky the Fanfic Read er] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw Dlvl:1 $0 HP 15(16)  Pw 10(10)  AC-6 Exp1 T3 Hal Do you want your possessions identified? DYWYPI? [ynq] (n) C_Ln Amulets  l - a chipped amulet (being worn)  Weapons  a - a pistol (weapon in hand)  b - 100 bullets (in quiver)  Armor  c - a pair of hippie heels named Agannazar's Altruistic Assassin (being worn)  d - a victorian underwear (being worn)  e - a black dragon scale mail (being worn)  Scrolls  m - 5 scrolls labeled GEEEEE  n - 4 scrolls labeled SPEE WORK WHEN TOUCH  o - 3 scrolls labeled AQUE BRAGH  p - 2 scrolls labeled THATITWOULDBE ARYTOS PERI TO SOMATI  q - a scroll labeled TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID  r - a scroll labeled KIROUS ELINTARVIKKEIT PALKKI SAATANA  Potions  f - 2 venomous potions  g - a venomous potion  h - 4 blood-red potions  i - a diluted blood-red potion  j - 4 blood-red potions  k - a blood-red potion (end) C_V +h?@<[Naoky the Fanfic Read er] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw Dlvl:1 $0 HP 15(16)  Pw 10(10)  AC-6 Exp1 T3 Hal Do you want to see your attributes? [ynq] (n) C_( nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: fire resistance. You could not have the double effect of this property: jumping. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 4. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 6. Tool identification only worked 5 times out of 9. Monsters only dropped their equipment with 98% chance. Scroll drop chance was reduced to 84%. Wand drop chance was reduced to 76%. Amulet drop chance was reduced to 53%. Potion drop chance was reduced to 88%. Weapon drop chance was reduced to 83%. Tool drop chance was reduced to 91%. Food drop chance was reduced tC_( Lo 91%. Shop item generation was reduced to 87%. --More--C_; The following skill could not be trained at all: occult spells. The following skill was trained at one fifth the usual rate: memorization. The following skill became untrainable if you tried to train it too early: unicorn horn (turn 108). The following skill became untrainable after a while: body armor (turn 32561). The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 44162). The following skill became harder to train at higher skill levels: occult spells. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 15370. Monster spawn increase had reached its maximum at turn 124578. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 923824. The monster class that cannot be genocided was lich. The monster class that was spawned more often: xorn (frC_; eq bonus 6). The monster species that was spawned more often: siege door (freq bonus 18). The monster species that was spawned more often: very old deep dragon (freq bonus 8). The monster species that was spawned more often: sprint scrapper (freq bonus 54). The monster species that was spawned more often: crackling blob (freq bonus --More--C_}14). The monster species that was spawned more often: normal hobbit (freq bonus 18). The monster species that was spawned more often: breeze colony (freq bonus 18). The monster species that was spawned more often: jailor gamma (freq bonus 9). The monster species that was spawned more often: devoted terrier (freq bonus 16). The monster species that was spawned more often: accursed draconian (freq bonus 96). The monster species that was spawned more often: unattractive whore (freq bonus 16). The monster species that was spawned more often: xelnaga (freq bonus 16). The monster species that was spawned more often: protractor dowelled (freq bonus 14). The monster species that was spawned more often: lethe fungus (freq bonus 32). The monster species that was spawned more often: Don Finwe (freq bonus 22). The monster species that was spawned more often: greyfish (freq bonus 18). The monster species that C_was spawned more often: debugging dissatisfying (freq bonus 14). The monster species that was spawned more often: walking cadaver (freq bonus 18). The monster species that was spawned more often: corona lichen (freq bonus 18). The monster species that was spawned more often: scrapotrice (freq bonus 32). The monster species that was spawned more often: blizzard lizard (freq bonus --More--C_y20). The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2). The monster trait that was more common: monsters that want quest artifacts (freq bonus 2). The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2). The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2). The monster trait that was more common: monsters that walk through walls (freq bonus 1). The monster trait that was more common: monsters that make loud noise (freq bonus 4). The monster species that was never randomly spawned: giant mummy. The monster species that was never randomly spawned: mars-resound. The monster species that was never randomly spawned: predator hellcat. The monster species that was never randomly spawned: friction fungus. The monster species that was never randomly spawned: totalisC_^m clotured metacarpal scirocco. The monster species that was never randomly spawned: info boy. The monster species that was never randomly spawned: tschang sephirah. The monster species that was never randomly spawned: onix. The monster species that was never randomly spawned: termilevitator. --More--C_ The monster species that was never randomly spawned: ice regent. The RNG hath decreed that this item was never generated: detect water (generous). The RNG hath decreed that this item was never generated: preaching (actionistic). The RNG hath decreed that this item was never generated: raygun ((null)). The RNG hath decreed that this item was never generated: green lightsaber (lightsaber). The RNG hath decreed that this item was never generated: blue spell stone (gray). The RNG hath decreed that this item was never generated: feminism (PINK IS A MANLY COLOR). The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed). The RNG hath decreed that this item was never generated: implant of pumping (shaven). The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak). The RNG hath decreed that this item was never generated: magic C_ device stone (gray). The RNG hath decreed that this item was generated more often: wind bow ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: elven mace --More--C_O. ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 32). The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 7). The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 46). The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 15). The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 30). The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 14). The RNG hath decreed that this item was generated more ofteC_j. 6n: antilevel stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 8). The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 7). --More--C_jgThe RNG hath decreed that this item was generated more often: heavy brick ball ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 7). The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 4). The RNG hath decreed that this item was generated more often: heavy copper ball ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 10). The RNG hath decreed that this item was generated more often: pole lantern ((null), freq bonus 6). The RNG hath decreed that this item was always generated cursed: negative dragon scale shield (negative dragonhide shield). The RNG hath decreed that this item was always generated cursed: switcheroo (amaziC_gFng). The RNG hath decreed that this item was always generated cursed: trap disarming (elysium). The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus). The RNG hath decreed that this item was always generated cursed: nano axe --More--C_\((null)). The RNG hath decreed that this item was always generated cursed: darkness club ((null)). The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm). The RNG hath decreed that this item was always generated cursed: loricated cloak ((null)). The RNG hath decreed that this item was always generated cursed: curse items (fake). The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)). The RNG hath decreed that this trap was always invisible: satan trap. The RNG hath decreed that this trap was generated more often: display trap (freq bonus 3). Trap randomization happened for 1 in 925 traps. Traps were spawned invisible 1 times in 72. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 787. Strength training was 0. Dexterity training was 0. Wisdom traiC__ning was 1. Constitution training was 0. Your sanity was 0. --More--C_Gg You were disintegration-resistant. You were level-drain resistant. You were hallucinating (20). You had not decided on your sexuality yet. You were aware of the presence of covetous monsters. You had infravision. You had 1498 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (283). You survived. --More--C_+ĿU?@<[Naoky the Fanfic Read er] St11 Dx17 Co14 In4 Wi10 Ch9 GofCenFemLaw Dlvl:1 $0 HP 15(16)  Pw 10(10)  AC-6 Exp1 T3 Hal Do you want to see your discoveries? [ynq] (n) C_rn Discoveries  Armor hippie heels (red overknees)(end) C_Do you want an account of creatures vanquished? [ynq] (n) C_Z n Vanquished creatures:  0 training kobolds (1 created) 0 clubbelgoblins (1 created) 0 visor sewer rats (1 created) 0 grain vortices (1 created) 0 New Kops (1 created) 0 mininagas (1 created) 0 ninja girls (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--C_Do you want to see your conduct? [ynq] (n) C_7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--C_Goodbye naoky the Goff... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. You were level 1 with a maximum of 16 hit points when you quit.--More-- C_