murrayjame, neutral male human Barbarian ------- |[(.%(| -------------------- |=(((d| |..................+ |(.II.| |..................| ----)-- |................<.. #,@# |..................| ---------- ###,## ------------|------- |........-------------## #,,,# #,##,,# ###|....................|,---|------ #,###,# #,,-.....%..............|,.....`...| #,,,#,# ###,#|.>............{......,|........| ###,#,# #,,,#|....................|,.........| -.-|------ ###,###|....................|#|........| -----........| #,[,# ---------------------- ---------- |............| ###,### |............| #,,,# |............|###,### |.............,,,,# --------------##### Murrayjame the Bandit St15 Dx17 Co14 In4 Wi3 Ch11 BarHumMalNeu Dlvl:6 $58 HP-23(97) Pw30(30) AC-4 Exp8 T2612 Latest messages Idefix picks up a shining spellbook {1}. It hits you! [-12 -> 30] You hear a flinging sound. You are hit by a shotgun shell! [-8 -> 22] You are hit by a shotgun shell! You hear the howling of the CwnAnnwn... [-16 -> 6] Warning: HP low! What do you want to read? [e-glmoqB or ?*] As you read the scroll, it disappears. Your body is transported to another location! Phase door destination: 63,13 Something is written here in the dust. Use "r." to read it. You hear some noises in the distance. (2x) You hear a flinging sound. You are hit by a shotgun shell! You die... Your inventory Amulets X - an uncursed amulet of unchanging {1} Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} w - 23 uncursed +0 elven arrows {12} z - an uncursed -1 heavy machine gun {200} C - a cursed -3 bullet {1} D - 2 cursed -3 bullets (in quiver) {1} T - an uncursed +0 soft girl sneaker {2} Armor c - a blessed +0 ring mail {100} j - an uncursed +0 bronze plate mail (being worn) {200} O - a blessed +0 pair of sweet mocassins (being worn) {1} Comestibles d - 2 uncursed food rations {2} n - a blessed cream pie {1} p - an uncursed tripe ration {1} t - an uncursed sprig of wolfsbane {1} L - 4 cursed carrots {2} M - an uncursed fortune cookie {1} N - a cursed food ration {1} V - 2 uncursed lizard corpses {20} Z - an uncursed hidden lizard corpse {10} Scrolls e - 5 uncursed scrolls of healing {3} f - 4 uncursed scrolls of mana {4} l - a cursed scroll of enthronization {1} o - an uncursed scroll of fountain building {1} q - an uncursed scroll of charging {1} Spellbooks m - a blessed spellbook of fireball (0:3) {1} Potions h - a blessed potion of polymorph {1} u - an uncursed potion of levitation {1} H - a blessed potion of hallucination {1} J - a blessed potion of oil {1} Q - an uncursed potion of full healing {1} R - an uncursed potion of extra healing {1} S - an uncursed potion of ESP {1} W - 2 uncursed potions of acid {2} Rings B - an uncursed mood ring {1} Wands i - an uncursed wand of digging (0:6) {1} k - an uncursed wand of healing (0:2) {1} U - an uncursed wand of full healing (0:0) {1} Tools Y - an uncursed lock pick {1} Gems P - an uncursed +0 worthless piece of orange glass {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 21 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 62% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 30800 Monster spawn increase reached its maximum at turn 44570 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1086400 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: wraith (freq bonus 3) The monster species that spawned more often: undead anachronist (freq bonus 32) The monster species that spawned more often: gravity warp fungus (freq bonus 16) The monster species that spawned more often: copper naga hatchling (freq bonus 10) The monster species that spawned more often: gremffin (freq bonus 9) The monster species that spawned more often: droven turret (freq bonus 10) The monster species that spawned more often: legion devil grunt (freq bonus 5) The monster species that spawned more often: baby psychic dragon (freq bonus 10) The monster species that spawned more often: formless spawn of Tsathoggua (freq bonus 10) The monster species that spawned more often: basilisk (freq bonus 14) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 5) The monster species that spawned more often: creeping diamond gems (freq bonus 12) The monster species that spawned more often: wooden force fungus (freq bonus 5) The monster species that spawned more often: Idiot Brain (freq bonus 8) The monster species that spawned more often: club racquet (freq bonus 8) The monster species that spawned more often: clear mewlip (freq bonus 14) The monster species that spawned more often: wierdo horror (freq bonus 7) The monster species that spawned more often: grim ward turret (freq bonus 6) The monster species that spawned more often: dark mushroom (freq bonus 6) The monster species that spawned more often: tree force patch (freq bonus 4) The monster species that spawned more often: hunger vortex (freq bonus 8) The monster species that never randomly spawned: healing trove The monster species that never randomly spawned: Light One The monster species that never randomly spawned: corpse spitter The monster species that never randomly spawned: lamia The monster species that never randomly spawned: healing iron piercer The monster species that never randomly spawned: Deth The monster species that never randomly spawned: giant mummy The monster species that never randomly spawned: spiderman The monster species that never randomly spawned: pond naga The monster species that never randomly spawned: wild dog The monster class that always generated with extra speed: sea monster The monster class that more likely to generate with musable stuff: sea monster The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 5) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 17) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 17) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 1) Next attribute increase check would have come at turn 6998 Strength training was 36 Dexterity training was 18 Wisdom training was 34 Constitution training was 50 You were poison resistant You had 1773 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 90% 83% Techniques known in the end Name Level Status berserk 8X Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Vanquished creatures a firefly 0 killer bees (1 created) a giant ant (3 created) a giant armor beetle a mini chickatrice 4 chicks a turkey chick 5 cockatoo chicks a parrot chick 2 chickens a turkey a small chickatrice (2 created) a large chicken a giant chick 2 cockatoos 0 thick jackals (1 created) 2 coyotes 0 racoons (1 created) 0 little dogs (1 created) a dingo 3 wolves 0 galltrits (1 created) 0 wimps (2 created) 0 dwarves (2 created) a hobbit lord 0 duergar lords (1 created) a brown ooze 0 kobolds (2 created) a large kobold 0 kabuki monos (1 created) a petit mimic 0 mimics (4 created) 0 small mimics (5 created) 0 small flying mimics (1 created) 0 large phasing mimics (1 created) 0 werenymphs (1 created) a naiad 0 iron piercers (1 created) a silky anteater 3 rothes (6 created) a furry rothe (2 created) an osquip 3 sewer rats a bus driver 2 cave spiders a poison millipede a fog cloud 2 dung worms a thrush an airborne parrot a baby domestic dragon 3 lichens 0 spore lichens (1 created) an undefined creature a brown mold a brown growth (2 created) 0 mean growths (1 created) 0 orange stalks (1 created) 0 orange mushrooms (1 created) 0 golden growths (1 created) 0 green spores (1 created) 0 red stalks (4 created) 0 slow fungi (1 created) 0 violet stalks (4 created) 0 bulettes (1 created) 0 mana spores (1 created) 0 black molds (1 created) 0 sub-gnomes (1 created) 0 gnomes (3 created) 0 intermediate gnomes (3 created) 0 gnome lords (2 created) 0 gnome illusionists (1 created) 0 gnome warriors (1 created) 0 mini jabberwocks (1 created) 0 kestrels (1 created) 2 Keystone Kops (3 created) 0 Keystone Warders (1 created) a Keystone Detective 0 Warder Sergeants (1 created) 0 Inspector Lieutenants (1 created) a Policeman Lieutenant 0 gnome mummies (2 created) 0 human mummies (1 created) 2 ogres 0 undead ego snakes (1 created) 0 red snakes (1 created) 0 the ghostses (1 created) a kobold zombie (2 created) 0 gnome zombies (1 created) 2 dwarf zombies (3 created) a zombie a dark female android 0 plastic golems (1 created) 0 biker gang members (1 created) a redguard a dark lancer a little boy an estrella girl 0 pencil elves (1 created) 0 shopkeepers (12 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 twens (2 created) 0 demitwens (1 created) a rhaumbusun 3 lizards a hidden lizard a shrieker mushroom patch 0 spotted mushroom patches (1 created) 0 bad eggs (1 created) 0 piles of copper coins (1 created) 0 piles of silver coins (1 created) a floor grue a small turret 0 food troves (1 created) a scroll trove 0 poison troves (1 created) 83 creatures vanquished. 191 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 14 times You eaten food with animal by-products 7 times You eaten meat 7 times You have communicated with the gods 3 times You prayed to the gods 1 time You hit with a wielded weapon 116 times You killed 59 monsters You read items or engraved 22 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (134 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye murrayjame the Barbarian... You died in The Dungeons of Doom on dungeon level 6 with 7214 points, and 0 pieces of gold, after 2612 moves. Killer: a shotgun shell You were level 8 with a maximum of 97 hit points when you died. You reached the 12th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 10 11810 Wolfechu-Con-Nul-Mal-Neu died in The Dungeons of Doom on level 18 [max 37]. Killed by a metallic yellow centipede. - [12] 11 10696 Makir-Ord-Esp-Mal-Law died in The Dungeons of Doom on level 4 [max 7]. Killed by Ms. Vanzac, the shopkeeper, while fainted from lack of food. - [68] *12 7214 murrayjame-Bar-Hum-Mal-Neu died in The Dungeons of Doom on level 6 [max 7]. Killed by a shotgun shell. - [97] 13 6752 Lorskel-Tha-Ung-Mal-Cha died in The Gnomish Mines on level 5. Killed by self-genocide. 64 [64] 14 6568 Makir-Ord-Ang-Mal-Law died in The Dungeons of Doom on level 5. Killed by petrification. 28 [72]