murrayjame, neutral male bat Barbarian ----------- - |........<# . #|..-----$#. #,...| ,,,|.. #,,,# #,#,#### ##,,,,,,# #,@h###,# #,-----,# #,....|,# ##|...|,# |...|,# |...|,# |....,# |...|# ----- Murrayjame the Plunderer St12 Dx7 Co20 In4 Wi4 Ch6 BarBatMalNeu Dlvl:2 $49 HP-1(28) Pw6(6) AC7 Exp1 T756 Latest messages As you read the scroll, it disappears. Your body is transported to another location! Phase door destination: 14,16 You hear crashing rock. What do you want to read? [f-hjop or ?*] Never mind. What do you want to drink? [nqru or ?*] Never mind. What do you want to read? [f-hjop or ?*] As you read the scroll, it disappears. You feel healthier! There's some graffiti on the ground here. Use "r." to read it. You just miss the dwarf. The dwarf swings his dwarvish mattock. The dwarf hits you! [-2 -> 17] The dwarf swings his dwarvish mattock. The dwarf hits you! You die... Your inventory Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - a blessed +0 short sword (alternate weapon; not wielded) {12} e - an uncursed +0 boomerang (in quiver) {1} t - 18 cursed +0 silver arrows {9} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls f - 4 uncursed scrolls of healing {2} g - 4 uncursed scrolls of mana {4} h - 2 uncursed scrolls of phase door {1} j - an uncursed scroll of cure {1} o - an uncursed scroll of enchant armor {1} Potions n - an uncursed potion of healing {1} q - an uncursed potion of gain ability {1} r - an uncursed potion of fire {1} u - an uncursed potion of monster detection {1} Rings p - an uncursed ring of sustain ability (on right hand) {1} Wands s - an uncursed wand of venom scattering named venom when engraved (0:4) {1} Boulders/Statues l - an uncursed statue of a visor sewer rat {30} The statue of a visor sewer rat is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 17 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 93% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 93% Concealing monsters were spawned underneath items 31% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Monster spawn increase started at turn 15799 Monster spawn increase reached its maximum at turn 35719 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2377240 The monster class that cannot be genocided was troll The monster class that was spawned more often: gremlin (freq bonus 8) The monster species that spawned more often: Yasaman's leather boot (freq bonus 18) The monster species that spawned more often: swamp ghost (freq bonus 10) The monster species that spawned more often: T-hawk (freq bonus 18) The monster species that spawned more often: Sabine's zipper boot (freq bonus 10) The monster species that spawned more often: malfunctioning babelfish (freq bonus 9) The monster species that spawned more often: Anne's sneaker (freq bonus 20) The monster species that spawned more often: multi-hued patch (freq bonus 26) The monster species that spawned more often: dangerous granny (freq bonus 11) The monster species that spawned more often: mana force patch (freq bonus 90) The monster species that spawned more often: Baenni (freq bonus 18) The monster species that spawned more often: phase cat (freq bonus 10) The monster species that spawned more often: flying guy (freq bonus 17) The monster species that spawned more often: bronze beetle (freq bonus 12) The monster species that spawned more often: water moccasin (freq bonus 20) The monster species that spawned more often: educator (freq bonus 18) The monster species that spawned more often: fire cattle (freq bonus 9) The monster species that spawned more often: vicar (freq bonus 10) The monster species that spawned more often: earth spirit (freq bonus 10) The monster species that spawned more often: hungry dead potato (freq bonus 20) The monster species that spawned more often: hidden engulfitrice (freq bonus 9) The monster species that never randomly spawned: steam-powered shotgun sentry The monster species that never randomly spawned: copper snake The monster species that never randomly spawned: gun turret The monster species that never randomly spawned: wood wife The monster species that never randomly spawned: eating gargoyle The monster species that never randomly spawned: Mister PHP Book The monster species that never randomly spawned: upper spirit The monster species that never randomly spawned: legion devil soldier The monster species that never randomly spawned: lurking raven The monster species that never randomly spawned: unicorn skeleton The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 80) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 2) Next attribute increase check would have come at turn 2705 Strength training was 3 Dexterity training was -2 Wisdom training was 10 Constitution training was 6 You were poison resistant You were level-drain resistant You were resistant to fear You had 723 points of nutrition remaining You could fly You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) weapon practice 1 R LIMIT(0) draw blood 1 R LIMIT(0) Vanquished creatures a fox 0 little dogs (1 created) 0 evasive jermlaines (1 created) 0 dwarves (1 created) 0 pleasures (3 created) 0 elois (1 created) 2 little wild pigs 2 sewer rats 0 visor sewer rats (1 created) 0 spore lichens (1 created) 0 green warp patches (1 created) a kobold zombie 0 vicars (1 created) 0 item masters (5 created) a twen (2 created) 0 piles of copper coins (1 created) 0 floor grues (1 created) 7 creatures vanquished. 26 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (23 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye murrayjame the Barbarian... You died in The Dungeons of Doom on dungeon level 2 with 129 points, and 49 pieces of gold, after 756 moves. Killer: dwarf You were level 1 with a maximum of 28 hit points when you died. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 29 172 Elronnd-Off-Mum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [49] 30 164 Makir-War-Tro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a giant brown toad. - [34] *31 129 murrayjame-Bar-Bat-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a dwarf. - [28] 32 115 BSOD2-Elp-Coc-Mal-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [20] 33 109 Elronnd-Arc-Tro-Fem-Law died in The Dungeons of Doom on level 3. Killed by a glass bolt. - [16]