hY  Player: murineassociate Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-08-16.13:56:42.ttyrec Time: (1755352602) Sat Aug 16 13:56:42 2025 hbNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. hEVShall I pick character's race, role, gender and alignment for you? [ynaq] %hM jy name: murineassociate  role: Archeologist  race: gnome  gender: male  alignment: neutral Is this ok? [ynq]  murineassociate, neutral male gnomish Archeologist  y + Yes; start game n - No; choose role again q - Quit(end) ;h2 Z;hz --------------|........$...||............|..d...........|@........?..|--------------;hj Murineassociate the Digger St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:12(12) Pw:3(3) AC:9 Xp:1 It is written in the Book of Camaxtli:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Camaxtli seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Camaxtli. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all;h 2: Go bravely with Camaxtli!--More--HhHhHhݩHello murineassociate, welcome to NetHack! You are a neutral male gnomish Archeologist.Murineassociate the Digger St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:12(12) Pw:3(3) AC:9 Xp:1Kha Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [fKhalse] l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent Kh[false] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)h+Ȏh<+Ύh: +Ҏh+掠h@ +鎠h-뎠hV+h6 +hĨ a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [murineassociate] role [Archeologist] race [gnome] gender [male] align [neutral] catname [(nhone)] dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [0=off] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off: h Ndon't highlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)h/+ h+$h0B+WhT+Zh Other settings: a - autopickup exceptions [(0 currently set)] b - menu colors [(5 currently set)] c - message types [(0 currently set)] d - status hilite rules [(0 currently set)](3 of 3)dhٿvMurineassociate the Digger St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:12(12) Pw:3(3) AC:9 Xp:1 Select message history display type:  s - single c - combination f - full r - reversed(end) wh]+[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:0 Dlvl:1 $:0 HP:12(12) Pw:3(3) AC:9 Xp:1/0 T:1--------------|........$...||............|..d...........|@........?..|--------------hK  Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [false]hb [25;44H l - confirm [true] m - dark_room [true] n - eight_bit_tty [true] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [true] v - hilite_pile [true] w - hitpointbar [true] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [true] F - menu_overlay [true] G - null [true] H - perm_invent [false]n ;44H I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [true](1 of 3)h +h#"+h a - showrace [false] b - showscore [true] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [true] g - time [true] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [murineassociate] role [Archeologist] race [gnome] gender [male] align [neutral] catname [(noneh)] dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [combination] v - number_pad [0=off] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (offh"Y: don't highlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)hL ! Other settings: a - autopickup exceptions [(0 currently set)] b - menu colors [(5 currently set)] c - message types [(0 currently set)] d - status hilite rules [(0 currently set)](3 of 3)h&[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:0 Dlvl:1 $:0 HP:12(12) Pw:3(3) AC:9 Xp:1/0 T:1[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:0 Dlvl:1 $:0 HP:12(12) Pw:3(3) AC:9 Xp:1/0 T:1--------------|........$...||............|..d...........PH|@........?..|--------------h g What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ďhDlȏhĬIn what direction? ͏h= Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn)(end) Տh9׏hC Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn)(end) ؏h9܏h% Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [true][܏h&25;44H l - confirm [true] m - dark_room [true] n - eight_bit_tty [true] o - extmenu [true] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [true] v - hilite_pile [true] w - hitpointbar [true] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [true] F - menu_overlay [true] G - null [true] H - perm_invent [false][48;4܏h1&4H I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [true](1 of 3)h  a - showrace [false] b - showscore [true] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [true] g - time [true] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [murineassociate] role [Archeologist] race [gnome] gender [male] align [neutral] catname [(noneh3 )] dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [combination] v - number_pad [0=off] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (offhC Y: don't highlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3) h+ h&! Other settings: a - autopickup exceptions [(0 currently set)] b - menu colors [(5 currently set)] c - message types [(0 currently set)] d - status hilite rules [(0 currently set)](3 of 3) h% [Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:0 Dlvl:1 $:0 HP:12(12) Pw:3(3) AC:9 Xp:1/0 T:1 Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to z h %ap wands)(end) 'hy {+[?1l>-h;bIn what direction? 2h Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn)(end) Jh*9Γh" 0e - a +0 pick-axe (weapon in hand).Γh:# ]a - a +2 bullwhip (alternate weapon; not wielded). T:2ғh =a - a +2 bullwhip (weapon in hand).ғh e - a +0 pick-axe (alternate weapon; not wielded). T:3d..דh.)In what direction? ۓh  Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn)(end) 哠h} 9얠hIn what direction? 햠hk? 0You see no door there.hZ)In what direction? h_p3This doorway has no door.h{)In what direction? hrz 0You see no door there.h)In what direction? h%0You see no door there.h)In what direction? h 0You see no door there.0hY )In what direction? 3hO\ 0You see no door there.5h` )In what direction? 6hű3This doorway has no door.;h )In what direction? =hx3This doorway has no door.h)In what direction? —h 3This doorway has no door.ŗh~1 )In what direction? Ɨha3This doorway has no door.h )In what direction? hr hr  Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn)(end) hg9h  Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn)(end) hCE 9hfIn what direction? hl 3This doorway has no door.h)In what direction? hY0You see no door there.8hD 9hEIn what direction? ;h 0You see no door there.Chem What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) Dh/ lJh In what direction? Lh0You see no door there.ch=3)In what direction? dh0You see no door there.dho)In what direction? ehz0You see no door there.h)In what direction? h-0You see no door there.hG)In what direction? h0You see no door there.hn Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) h}+ Full Current Key Bindings List Directional keys:  7 8 9  \ | /  4- . -6  / | \  1 2 3 Miscellaneous keys:  escape from the current query/action g Prefix: rush until something interesting is seen G Prefix: run until something very interesting is seen 5 Prefix: run until something very interesting is seen F Prefix: force fight even if you don't see a monster - Prefix: force fight even if you don't see a monster m Prefix: move without picking up objects/fighting M Prefix: run without picking up objects/fighting 0 vh#~iew inventory m Prefix: request a menu ^c break out of NetHack (SIGINT) Menu control keys: ^ Go to first page | Go to last page > Go to next page < Go to previous page . Select all items - Unselect all items @ Invert selection , Select items in current page \ Unselect items in current page ~ Invert current page selection : Search and toggle matching items General commands: ^L redraw redraw screen ^P prevmsg view recent game messages ^R redraw redraw screen ^Z suspend suspend the game ! shell do a shell escape # # perform an extended command / whatis show what type of thing a symbol corresponds tohS~ ; glance show what type of thing a map symbol corresponds to ? help give a help message O options show option settings, possibly change them S save save the game and exit V history show long version and game history \ known show what object types have been discovered ` knownclass show discovered types for one class of objects h help give a help message v versionshort show version M-? ? list all extended commands M-q quit exit without saving current game M-v version list compile time options for this version of NetHack Game commands: ^D kick kick something --More--hJ^N annotate name current level ^O overview show a summary of the explored dungeon ^T teleport teleport around the level ^X attributes show your attributes " seeamulet show the amulet currently worn $ seegold count your gold & whatdoes tell what a command does ( seetools show the tools currently in use ) seeweapon show the weapon currently wielded * seeall show all equipment in use + seespells list and reorder known spells , pickup pick up things at the current location . wait rest one move while doing nothing : look look at what is here < up go up a staircase = seerings show the ring(s) currently worn > down go down a staircase @ autopichnKkup toggle the pickup option on/off A takeoffall remove all armor C call call (name) something D droptype drop specific item types E engrave engrave writing on the floor I inventtype inventory specific item types N name name a monster or an object P puton put on an accessory (ring, amulet, etc) Q quiver select ammunition for quiver R remove remove an accessory (ring, amulet, etc) T takeoff take off one piece of armor W wear wear a piece of armor X twoweapon toggle two-weapon combat Z cast zap (cast) a spell [ seearmor show the armor currently worn ^ seetrap show the type of adjacent trap _ travel travel to a specific location on the map a hK apply apply (use) a tool (pick-axe, key, lamp...) c close close a door d drop drop an item e eat eat something f fire fire ammunition from quiver i inventory show your inventory j jump jump to another location k kick kick something l loot loot a box on the floor o open open a door p pay pay your shopping bill q quaff quaff (drink) something r read read a scroll or spellbook s search search for traps and secret doors t throw throw something u untrap untrap something w wield wield (put in use) a weapon x swap swap wielded and secondary weapons z zap zap a wand MhK-2 twoweapon toggle two-weapon combat M-A annotate name current level M-C conduct list voluntary challenges you have maintained M-N name name a monster or an object M-O overview show a summary of the explored dungeon M-R ride mount or dismount a saddled steed --More--h>M-T tip empty a container M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use monster's special ability M-n name name a monster or an object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead away M-u untrap untrap something M-w wipe wipe off your face --More--m?27mњhv[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:0 Dlvl:1 $:0 HP:12(12) Pw:3(3) AC:9 Xp:1/0 T:3--------------|........$...||............|.d............|@........?..|--------------蚠h+In what direction? ꚠh0You see no door there.h=)In what direction? h0You see no door there.h Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [thrue] l - confirm [true] m - dark_room [true] n - eight_bit_tty [true] o - extmenu [true] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [true] v - hilite_pile [true] w - hitpointbar [true] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [true] F - menu_overlay [true] G - null [true] H - perm_invent [false]h! I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [true](1 of 3)h+h a - showrace [false] b - showscore [true] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [true] g - time [true] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [murineassociate] role [Archeologist] race [gnome] gender [male] align [neutral] catname [(nonehf)] dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [combination] v - number_pad [1=on] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off:hX don't highlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)ho ! Other settings: a - autopickup exceptions [(0 currently set)] b - menu colors [(5 currently set)] c - message types [(0 currently set)] d - status hilite rules [(0 currently set)](3 of 3)hg[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:0 Dlvl:1 $:0 HP:12(12) Pw:3(3) AC:9 Xp:1/0 T:3h7+Talk to whom? (in what direction) @he @h [The little dog barks. T:4.dDh )In what direction? Fh Gh+Talk to whom? (in what direction) IhU Ih VCThe little dog barks..dVh >You don't know any spells right now.bhY Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles d - 4 uncursed food rations Tools e - a +0 pick-axe (alternate weapon; not wielded) f - a tinning kit (0:74) h - an empty uncursed sack Gems/Stones g - an uncursed touchstone(end) nh\ th ! T:5whT T:6@<.dxh".d.yh^ T:7@..dyhFy G T:8.dzh` T:9@...dzhA&.d{h Y T:10.@.d|hU T:11d?.|h Y T:12.@.d}h H T:13.d~h` T:14.@d.~h H T:15d.h3a T:16.@..dhu-.dhM4 T:17.@hB pThe little dog picks up a scroll. T:18d..h .@d.The little dog drops a scroll. T:19?dh[ T:20?.dh;I i T:21.@d.hV gThe little dog picks up a scroll. T:22.dh&(@.hV& S:2  $:2$ - 2 gold pieces.@d.h^]mThe little dog drops a scroll. T:23?dh2&.@h3mi - a scroll labeled DUAM XNAHT. T:24@d.h ;There is nothing here to pick up.h  Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [true] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [trhue] l - confirm [true] m - dark_room [true] n - eight_bit_tty [true] o - extmenu [true] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [true] v - hilite_pile [true] w - hitpointbar [true] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [true] F - menu_overlay [true] G - null [true] H - perm_invent [false]hh[48;44H I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [true](1 of 3)h<+h a - showrace [false] b - showscore [true] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [true] g - time [true] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [murineassociate] role [Archeologist] race [gnome] gender [male] align [neutral] catname [(noneh)] dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [combination] v - number_pad [1=on] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off:h<X don't highlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)h| ! Other settings: a - autopickup exceptions [(0 currently set)] b - menu colors [(5 currently set)] c - message types [(0 currently set)] d - status hilite rules [(0 currently set)](3 of 3)h5$[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:2 Dlvl:1 $:2 HP:12(12) Pw:3(3) AC:9 Xp:1/0 T:24h|In what direction? h%Never mind.h Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [true] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [false] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [thgrue] l - confirm [true] m - dark_room [true] n - eight_bit_tty [true] o - extmenu [true] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [true] v - hilite_pile [true] w - hitpointbar [true] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [true] F - menu_overlay [true] G - null [true] H - perm_invent [false]h I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [true](1 of 3)h{ a - showrace [false] b - showscore [true] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [true] g - time [true] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [murineassociate] role [Archeologist] race [gnome] gender [male] align [neutral] catname [(noneh|)] dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [combination] v - number_pad [1=on] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off:h|X don't highlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)hx+hr! Other settings: a - autopickup exceptions [(0 currently set)] b - menu colors [(5 currently set)] c - message types [(0 currently set)] d - status hilite rules [(0 currently set)](3 of 3)hB+hg [Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:2 Dlvl:1 $:2 HP:12(12) Pw:3(3) AC:9 Xp:1/0 T:24Set altkeyhandler to what? ǛhKMissing parameter for 'altkeyhandler:'.--More--ɛh Do what?  a - add new autopickup exception x + exit this menu(end) ΛhS~+What new autopickup exception pattern? ћh Do what?  a - add new autopickup exception x + exit this menu(end) қhȿCۛhG T:25@d..ۛh| E T:26.dܛh< @.@.dݛhaM T:27.dݛh h T:28.@d.ޛhTTK T:29..dޛhD.@d.ߛh" T:30h D.d.@##ᛠh]$ D T:31.d⛠h5. ............................d...........@#.....---㛠hP T:32.........#@#㛠h~  T:33#d@###.....$.....-----䛠h#d@###........--蛠h M T:34##d#@#..|...|..|....雠h'v%#dꛠh T:35##-@-.(.................|---뛠h] d훠h Pick an object.h 0a large boxh$&K( a useful item (pick-axe, key, lamp...) (a large box)hT 5 T:36#h d--.-------+.@.....|...|.|h gYou see here a large box. T:37 dh Q T:38#dhݐm T:39.@(.dhSc 0.dhd>.@h>kYou see here a large box. T:40$dh *In what direction? h6QThere is a large box here. Check it for traps? [ynq] (q) h6h6lYou find no traps on the large box. T:41.dheB *In what direction? hwQThere is a large box here. Check it for traps? [ynq] (q) h hQYou find no traps on the large box..dh*In what direction? h9~QThere is a large box here. Check it for traps? [ynq] (q) h h tYou find no traps on the large box. T:42.dhsEThere is a large box here, loot it? [ynq] (q) h 6Hmmm, it turns out to be locked. h`T(@d. h4# T:43 h/ \ T:44.@d. h.N T:45..d hݏ;.@.d h F T:46.d h1_ T:47.@.d h{N T:48d.h&\ m T:49.@.dh, C T:50.dho.@h7pYou see here 3 gold pieces. T:51d..hI T:52d.hQ S:5  $:5$ - 3 gold pieces. T:53@d.hqk e T:54@d..h=) _ T:55@d..h>gV T:56..dh6 8.@.dhb+h@You find a hidden door. T:57h p T:58.@.d.h9V T:59d..hpX > T:60.dh M T:61.@d.hBQH T:62.dhh!G T:86d.>h(G "@.>hG VYou see here a locked large box..d@hYou have a little trouble lifting j - a locked large box.@ Burdened--More--BhSYour movements are slowed slightly because of your load. T:87d.Gh G T:88.dKhT  Coins $ - 5 gold pieces Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles d - 4 uncursed food rations Scrolls i - a scroll labeled DUAM XNAHT Tools e - a +0 pick-axe (alternate weapon; not wielded) f - a tinning kit (0:74) h - an empty uncursed sack j - a locked large box Gems/Stones g - an uncursed touchstone(end) MhNh30What do you want to drop? [$a-j or ?*] NhQNh*You drop a locked large box.Nh/uYour movements are now unencumbered.d.PhO  T:89@.(.........RhW T:90#@..d....................Sh T:91@##d...........ShxX a T:92#@#..Thk(N T:93#d@#Uh@##d@#Whe` T:94@##d#Xh"_ T:95#d###@#Yh T:96...#d@###Zhox-----..[....@#d[hb T:97-----|......|..$......-@-##\h^,You don't have anything to zap.^h,G T:98d_h ||.@..|---.----d#`hr" T:99qha What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) h:0+Objects currently shown near <38,6>:  <38,4> [ a dwarvish mithril-coat  <39,5> $ 3 gold pieces --More--h6H[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:5 Dlvl:1 $:5 HP:12(12) Pw:3(3) AC:9 Xp:1/0 T:99------------------------|............||....[....|............||.....$..|..............#|....@...||<...........|#----.-------------------#####d#################--.-.--+-----+..(........||...........||...........||...........|-------------h4d#h 6@.#hB DYou see here 3 gold pieces. T:100h[ h\ S:8  $:8$ - 3 gold pieces. T:101@d.hQ@R T:102..dhF@.d.hN T:103d.hc V T:104d@..hsd[hH@.h^INYou see here a dwarvish mithril-coat. T:105h\k - a dwarvish mithril-coat.d.@hO Coins $ - 8 gold pieces Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) k - a dwarvish mithril-coat Comestibles d - 4 uncursed food rations Scrolls i - a scroll labeled DUAM XNAHT Tools e - a +0 pick-axe (alternate weapon; not wielded) f - a tinning kit (0:74) h - an empty uncursed sack Gems/Stones g - an uncursed touchstone(end) h>Xh2What do you want to take off? [bc or ?*] h-You are not wearing that.h ?What do you want to take off? [bc or ?*] h$lh>lYou were wearing an uncursed +0 leather jacket. AC:10 Xp:1/0 T:106.dhhF ;What do you want to wear? [bk or ?*] h%fd. T:107You finish your dressing maneuver. AC:4 Xp:1/0 T:107hɳ%.dhH T:108.dh^ 4@.d.h# T:109hx 5@..dhJ T:110.dh c T:111@.d.hkI T:112.dhc T:113@.d..h..dh8< T:114.@hd G T:115d.hSc T:116..@dhzk B T:117d.hE W T:118d.@..horI T:119.dhW0 .@d.œhHg# T:120œh O T:121d..Üh {[ T:122.d.@Üh"_ T:123..d.@ĜhcEE T:124.dĜhTM T:125.d.@ŜhP T:126d..Ŝh _ T:127..d.@ƜhGd.Ɯh~ b T:128d@..ǜhpp T:129.d@#..#ȜhJCF T:130..dȜh T:131........d........@........#ɜhz `.#d@F˜hC # T:132Ҝh|+Talk to whom? (in what direction) Ӝhٿ ӜhVHThe little dog barks.d#Ԝh^ T:133.@##՜hGv T:134.......@d........#........֜hQ+U T:135##dלh................@........You hear some noises.؜h ) T:136ٜhX T:137##dڜh z T:138.#@d ۜh5G T:139d ۜh>j # T:140ܜh # T:141ᜠh40+Talk to whom? (in what direction) ᜠh ᜠhH "The little dog barks.㜠hY T:142%d㜠hy5 '#@#㜠h5 cYou see here a lichen corpse. T:143d#圠h 圠hJnl - a lichen corpse. T:144@#d眠h] T:145##@d#蜠hYb T:146d##@#霠h<5i T:147#d@#꜠h T:148#d@#.......?.-----뜠haY T:149#d--------@.....||....>o.|--h{Z Pick an object.h2floor of a roomh> -goblinhtmIo an orc (goblin) [seen: normal vision, infravision]h%s#d.@o|.-h< T:150#dh۹ c.od.The little dog bites the goblin.h' PThe goblin is killed! T:151%hU .@ Things that are here: a goblin corpse an iron skull cap--More--h s T:152.dh Pick up what?  Armor ('[') a - an iron skull cap Comestibles ('%') b - a goblin corpse(end) hz++h(+m - an iron skull cap.n - a goblin corpse.@h+ StressedYou rebalance your load. Movement is difficult. T:153..d hm =What do you want to throw? [$a or ?*]  h$In what direction?  hn%% hYour movements are now unencumbered.d? h͂RThe little dog eats a goblin corpse. T:154h h֋6 T:155.@hY4$ T:156h .@h I$ T:157hM.@h0 $ T:158hR .@hN1$ T:159h0P.@hث $ T:160hr>..d@h W T:161d?h W T:162.d@.h4$ T:163hg T T:164d?h@. Things that are here: a scroll labeled KIRJE 3 gold pieces--More--hZgR.dh4  Pick up what?  Coins ('$') $ - 3 gold pieces Scrolls ('?') a - a scroll labeled KIRJE(end) h++h  S:11  $:11 HP:12(12) Pw:3(3) AC:4 Xp:1/0 T:164$ - 3 gold pieces.hR qo - a scroll labeled KIRJE. T:165@.d#h 1d.%hַ 7 T:166@.&hBG T:167.d'h+fU T:168@.d.(h/d.)h77 T:169@.+hrL T:170.d/h .You descend the stairs.--More--1h 1-----|.:@||....|...||...||...|--.--[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:61 Dlvl:2 $:11 HP:12(12) Pw:3(3) AC:4 Xp:1/0 T:1701h: 5h\q /You climb up the stairs.--More--7h =------------------------|............||.........#|............||........|#..............#|........|#|<...........|#----.-----#--------------#############################----------.-.--+-----#.......|+..(........||.......|...........||@..d..||...........|--------|...........|-------------[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:61 Dlvl:1 $:11 HP:12(12) Pw:3(3) AC:4 Xp:1/0 T:1707hc?A  T:171d.:hW W T:172d>@. escape from the current query/action g Prefix: rush until something interesting is seen G Prefix: run until something very interesting is seen 5 Prefix: run until something very interesting is seen F Prefix: force fight even if you don't see a monster - Prefix: force fight even if you don't see a monster m Prefix: move without picking up objects/fighting M Prefix: run without picking up objects/fighting 0 vh iew inventory m Prefix: request a menu ^c break out of NetHack (SIGINT) Menu control keys: ^ Go to first page | Go to last page > Go to next page < Go to previous page . Select all items - Unselect all items @ Invert selection , Select items in current page \ Unselect items in current page ~ Invert current page selection : Search and toggle matching items General commands: ^L redraw redraw screen ^P prevmsg view recent game messages ^R redraw redraw screen ^Z suspend suspend the game ! shell do a shell escape # # perform an extended command / whatis show what type of thing a symbol corresponds toh  ; glance show what type of thing a map symbol corresponds to ? help give a help message O options show option settings, possibly change them S save save the game and exit V history show long version and game history \ known show what object types have been discovered ` knownclass show discovered types for one class of objects h help give a help message v versionshort show version M-? ? list all extended commands M-q quit exit without saving current game M-v version list compile time options for this version of NetHack Game commands: ^D kick kick something --More--h ^N annotate name current level ^O overview show a summary of the explored dungeon ^T teleport teleport around the level ^X attributes show your attributes " seeamulet show the amulet currently worn $ seegold count your gold & whatdoes tell what a command does ( seetools show the tools currently in use ) seeweapon show the weapon currently wielded * seeall show all equipment in use + seespells list and reorder known spells , pickup pick up things at the current location . wait rest one move while doing nothing : look look at what is here < up go up a staircase = seerings show the ring(s) currently worn > down go down a staircase @ autopichX kup toggle the pickup option on/off A takeoffall remove all armor C call call (name) something D droptype drop specific item types E engrave engrave writing on the floor I inventtype inventory specific item types N name name a monster or an object P puton put on an accessory (ring, amulet, etc) Q quiver select ammunition for quiver R remove remove an accessory (ring, amulet, etc) T takeoff take off one piece of armor W wear wear a piece of armor X twoweapon toggle two-weapon combat Z cast zap (cast) a spell [ seearmor show the armor currently worn ^ seetrap show the type of adjacent trap _ travel travel to a specific location on the map a hu  apply apply (use) a tool (pick-axe, key, lamp...) c close close a door d drop drop an item e eat eat something f fire fire ammunition from quiver i inventory show your inventory j jump jump to another location k kick kick something l loot loot a box on the floor o open open a door p pay pay your shopping bill q quaff quaff (drink) something r read read a scroll or spellbook s search search for traps and secret doors t throw throw something u untrap untrap something w wield wield (put in use) a weapon x swap swap wielded and secondary weapons z zap zap a wand Mh -2 twoweapon toggle two-weapon combat M-A annotate name current level M-C conduct list voluntary challenges you have maintained M-N name name a monster or an object M-O overview show a summary of the explored dungeon M-R ride mount or dismount a saddled steed --More--hM-T tip empty a container M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use monster's special ability M-n name name a monster or an object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead away M-u untrap untrap something M-w wipe wipe off your face --More--27m hr[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:61 Dlvl:1 $:11 HP:12(12) Pw:3(3) AC:4 Xp:1/0 T:182------------------------|............||.........#|............||........|#..............#|........|#|<...........|#----.-----#--------------#############################----------.-.--+-----#.......|+..(........||...d...|...........||>.@...||...........|--------|...........|-------------h"/You are not standing on an altar.h1  The Dungeons of Doom: levels 1 to 2  Level 1: <- You are here.  Level 2:--More--hx0hl g What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) Uh mZhg What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) h0 +(For instructions type a '?')h4 4tame little dogh =What do you want to call the little dog? hUh rhQah1 nhih;C uhmh%h{$ T:183h:R T:184.d@hP T:185d..h,^ T:186.d.@hM ).dhyN T:187.d.@h_ E T:188d..hF] T:189..d@#.hKf..d@#.#hf T:190...........#....@##hc T:191.d#@#hՒ T:192#d@##:hDr T:193#d@:.h +Talk to whom? (in what direction) h̻)Uranium yips.hThe newt bites![Murineassociate the Digger  ]  HP:11Uranium bites the newt.The newt is killed! T:194#dh #hru [Murineassociate the Digger ]  HP:12 T:195#@#d....----h\&.dh  T:196#---------@.d.....||.....|-----¡h1Y.dšh ? T:197d.ɡhzPick an object.ɡh9tame little dog called Uraniumʡh+floor of a roomʡh*~ .a statue of a foxˡhWd a dog or other canine or a boulder or statue (a statue of a fox)ӡhx).dԡh X T:198..@-֡h6Q  T:199..d֡hz Z  T:200d.@..סhM#dd١hW  T:201d..@١h* .ddڡhD^"d@ڡh^GYou swap places with Uranium. T:202ܡhqN T:203.d.ݡh Z  T:204dd.ޡh6"@.ޡhxYou see here a statue of a fox. T:205..dߡhx l T:206.dd.@ࡠhs I  T:207d..ᡠh%Z  T:208.d.@ᡠh @  T:209.d⡠h@iL  T:210d..@⡠hƔ @  T:211.d㡠hRO  T:212.d.@㡠h H  T:213d.䡠h[[  T:214..d.@䡠h H  T:215d.塠h];[  T:216..d@.桠hoL T:217.d.桠h Y T:218d@..硠hJ T:219.d硠hy 6d@..衠h$ T:220衠h $.d顠hI T:221@d.顠hę? T:222.dꡠh` T:223@..dꡠhVP T:224d..론h+ @.론h] UYou see here a statue of a fox..d졠h+@p - a statue of a fox.@졠h]} StressedYou rebalance your load. Movement is difficult. T:225hLCWhat do you want to drop? [$a-ik-mop or ?*] hf1You drop a statue of a fox.hfYour movements are now unencumbered. T:226d..h)d.hB  T:227#@d....d.h" T:228#@...d.......hSE#@#dd..h? M T:229#@#hRz T:230##@#d.h---|.|..#@##.h< y T:231#@#d#hAp ] T:232#@##hk T:233#@#dhuy T:234#@d##h*Si T:235#@#dhR f-.@#d#hrm T:236---.....-@-#h7&L T:237d#h8---------.........+@...........|.-------------d#h4s# T:238h8h T:239@.#dh-d#hf`5 T:240.@h K T:241d#h@.@d.hH T:242d.h 1..@dh # T:243hN V T:244..@dhĪ".dh}U T:245d@.h\E T:246.d hpjY T:247.@d. h;A T:248.d hcU\ T:249.d@. h $.d hś5 T:250.@ h G T:251d.. h07..@d h8" K T:252d. hJ T:253..d@ h# d.hd5 T:254.@hJ < T:255..dhS T:256..@dh$? T:257.dh3.@d.hA T:258d.hll In what direction? h, heYou find no traps on the door. T:259.dh?G)In what direction? h  hhSThe door opens.d-.h N T:260.@##h‚ q T:261.d-@.h^ T:262.............d#.............@#hcH^ T:263.#@#h|p T:264#d#@#h T#d#@##hIY T:265###@#h  T:266#@#-........-----h}#-------@..F..|....|...|- hns T:267-#@|....-"hq [ T:268-@|-#h0$ T:269$h V T:270.@.F%hx $ T:271'h́ Pick an object.(hg)lichen)hIUnknown direction: 's' (use '4', '2', '8', '6' or '.')..h0F a fungus or mold (lichen)2hOThe lichen touches you! T:2724h8d@.5h N T:273#d.@7hK T:274d..@7h E T:275-.d8hr V.@Uranium misses the lichen. T:276:hzcUranium bites the lichen.The lichen is killed!.;h T T:277.d.@ T:279.@Ph\o).dPh.~> T:280.@QhJ=G T:281.dRh7d.@.Rh $ T:282ShxW T:283.d@.Sh E T:284d..Th_ G T:285.@dTh}(d.UhX W T:286.d@.Vhw/.dVh' U T:287@.d.VhH T:288d..WhI 1d.Xha T:289d.@.Xh5 V T:290..dYhXH@.d.YhR L T:291.dZhB@.d.ZhV  T:292@-d.....[hp T:293@#.....d......[h g@#........\h 5 T:294#@]hj> T:295@#]hR ? T:296@#^h=@#d^h v T:297.@#d#_h{.............@.............#d#_hu7 i T:298@#.d#ah+ ^ T:299@-d#bhC T:300-dchGJC T:301.#@dh> T:302ddh)B T:303d#fhB T:304d#fh!C 'd-hh>In what direction? hh hhSYThe door resists! T:305.dih)In what direction? ih ih+]The door resists! T:306.d.jh)In what direction? jh jh&EThe door closes.d.+khBL [ T:307.d@.mh_B T:308d.mh"E T:309.@dnhI*d.nhV T:310.@.dohB T:311d.oh<1@.d.phC@# T:312ph9 D T:313@d..qh> T:314d.qhS T:315d@..qhF T:316.d.rh[ +rh XYou find a hidden door. T:317.dthtJA T:318d.uhJU T:319d.@.uh %d.whM_ In what direction? wh, wh>- iYou find no traps on the door. T:320.dxhn)In what direction? xh xh MYou find no traps on the door.d.yh)In what direction? yh{TYou find no traps on the door. T:321yhG )In what direction? yh> MThe door resists!.d|h)In what direction? }hR }h\The door resists! T:322d.~hp)In what direction? ~hn ~h'iYou find no traps on the door. T:323.d~h- )In what direction? ~hm ~hOThe door opens.d.|h  T:324..........d......@h81What do you want to wield? [- ae or ?*] hNever mind.hDZI T:325..dhB T:326d.hB T:327.dhz# \#You find a hidden passage.d.h  T:328.........d..|@h&I T:329.dh%1d|hFo T:330..........@#hEaP T:331..dhs  T:332..d.......@.......|h1CIn what direction? hL  h ?The door resists!.dhc )In what direction? h h FThe door closes. T:333+h%] T:334.d@..h¨Z T:335d.@..hk8.d@.h] T:336.@.dhԓV T:337@.d.h T:338..........d...........@h g T:339......@hzk T:340..d@h{ T:342####d@h!y..#d@.hZ T:343#d@h(y #@h`y H#d#@hy  T:344#d#@..hP  T:345#d#@........h 9.@....h UYou see here a statue of a fox.#dhl@p - a statue of a fox.@hm StressedYou rebalance your load. Movement is difficult. T:347#dh M T:348.@dhkV [ T:349@...dh)a T:350@.d..h$ y T:352@...d...h1 T:353@#.............h@q T:354@#....h7 T:356@#htpW T:357@d#h T:359...........@....d#h{t] T:361.@#.#hm R T:362d#@h Z T:363d.@.hL T:365.@d.h]W Coins $ - 11 gold pieces Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket c - an uncursed +0 fedora (being worn) k - a +0 dwarvish mithril-coat (being worn) m - an iron skull cap Comestibles d - 4 uncursed food rations l - a lichen corpse Scrolls i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools e - a +0 pick-axe (alternate weapon; not wielded) f - a tinning kit (0:74) h - an empty uncursed sack Gems/Stones g - an uncursed touchstone Boulders/Statues p - a statue of a fox(end) h----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###--.------........|........|--------- [Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:61 Dlvl:1 $:11 HP:12(12) Pw:3(3) AC:4 Xp:1/0 T:365 Stressedh 5What do you want to drop? [$a-ik-mop or ?*] hY hZ )You drop a statue of a fox.hZ Your movements are now unencumbered. T:366d.h L T:367.dhG a T:368d.@d.huA.d@.Ȣh# B T:369@.ɢh.I@d..ʢhk) T:370@..........עh@ T:371d٢hI  Coins $ - 11 gold pieces Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket c - an uncursed +0 fedora (being worn) k - a +0 dwarvish mithril-coat (being worn) m - an iron skull cap Comestibles d - 4 uncursed food rations l - a lichen corpse Scrolls i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools e - a +0 pick-axe (alternate weapon; not wielded) f - a tinning kit (0:74) h - an empty uncursed sack Gems/Stones g - an uncursed touchstone(end) ݢhJ@ b----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###--.------........|........|--------- [Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:61 Dlvl:1 $:11 HP:12(12) Pw:3(3) AC:4 Xp:1/0 T:371ޢh\ 1e - a +0 pick-axe (weapon in hand).ޢh a - a +2 bullwhip (alternate weapon; not wielded). T:372ddࢠhA⢠h  Coins $ - 11 gold pieces Weapons a - a +2 bullwhip (alternate weapon; not wielded) Armor b - an uncursed +0 leather jacket c - an uncursed +0 fedora (being worn) k - a +0 dwarvish mithril-coat (being worn) m - an iron skull cap Comestibles d - 4 uncursed food rations l - a lichen corpse Scrolls i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools e - a +0 pick-axe (weapon in hand) f - a tinning kit (0:74) h - an empty uncursed sack Gems/Stones g - an uncursed touchstone(end) 梠h{+b----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###--.------........|........|--------- [Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:61 Dlvl:1 $:11 HP:12(12) Pw:3(3) AC:4 Xp:1/0 T:372ꢠh  Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) h+----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###Menu control keys: Selection: On page Full menu  Select all , .  Deselect all \ -  Invert all ~ @  Text match : Search and toggle matching entries Navigation:  Go to > Next page  < Previous page  ^ First pageh  | Last page  SPACE Next page, if any, otherwise RETURN  RETURN/ENTER Finish menu with any selection(s) made  ESCAPE Cancel menu without selecting anything --More--hp[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:61 Dlvl:1 $:11 HP:12(12) Pw:3(3) AC:4 Xp:1/0 T:372----------------|..............+#------------------------|..............|#|............||.........#-.-----+--------#|............||........|####..............#|........|###|<...........|#----.-----#####--------------#######--------########-......|##############|......|####@-hq-------##|......|--.-.--+-----#.......|#--------+..(........||..d....###|...........||>..d..|##|...........|--------#####|...........|#---.-------------------#.........||........|----------hr Coins $ - 11 gold pieces Weapons a - a +2 bullwhip (alternate weapon; not wielded) Armor b - an uncursed +0 leather jacket c - an uncursed +0 fedora (being worn) k - a +0 dwarvish mithril-coat (being worn) m - an iron skull cap Comestibles d - 4 uncursed food rations l - a lichen corpse Scrolls i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools e - a +0 pick-axe (weapon in hand) f - a tinning kit (0:74) h - an empty uncursed sack Gems/Stones g - an uncursed touchstone(end) h1* b----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###--.------........|........|--------- [Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:61 Dlvl:1 $:11 HP:12(12) Pw:3(3) AC:4 Xp:1/0 T:372h Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) hK+----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------### Full Current Key Bindings List Directional keys:  7 8 9  \ | /  4- . -6  / | \  1 2 3 Miscellaneous keys:  escape from the current query/action g Prefix: rush until something interesting is seen G Prefix: run untilhbL something very interesting is seen 5 Prefix: run until something very interesting is seen F Prefix: force fight even if you don't see a monster - Prefix: force fight even if you don't see a monster m Prefix: move without picking up objects/fighting M Prefix: run without picking up objects/fighting 0 view inventory m Prefix: request a menu ^c break out of NetHack (SIGINT) Menu control keys: ^ Go to first page | Go to last page > Go to next page < Go to previous page . Select all items - Unselect all items @ Invert selection , Select items in current page \ Unselect items in current page ~ Invert current page selection : Search and toggle matching items GhLeneral commands: ^L redraw redraw screen ^P prevmsg view recent game messages ^R redraw redraw screen ^Z suspend suspend the game ! shell do a shell escape # # perform an extended command / whatis show what type of thing a symbol corresponds to ; glance show what type of thing a map symbol corresponds to ? help give a help message O options show option settings, possibly change them S save save the game and exit V history show long version and game history \ known show what object types have been discovered ` knownclass show discovered types for one class of objects h help give a help message v versionshort show version M-? ? lhL!ist all extended commands M-q quit exit without saving current game M-v version list compile time options for this version of NetHack Game commands: ^D kick kick something --More--he ^N annotate name current level ^O overview show a summary of the explored dungeon ^T teleport teleport around the level ^X attributes show your attributes " seeamulet show the amulet currently worn $ seegold count your gold & whatdoes tell what a command does ( seetools show the tools currently in use ) seeweapon show the weapon currently wielded * seeall show all equipment in use + seespells list and reorder known spells , pickup pick up things at the current location . wait rest one move while doing nothing : look look at what is here < up go up a staircase = seerings show the ring(s) currently worn > down go down a staircase @ autopich kup toggle the pickup option on/off A takeoffall remove all armor C call call (name) something D droptype drop specific item types E engrave engrave writing on the floor I inventtype inventory specific item types N name name a monster or an object P puton put on an accessory (ring, amulet, etc) Q quiver select ammunition for quiver R remove remove an accessory (ring, amulet, etc) T takeoff take off one piece of armor W wear wear a piece of armor X twoweapon toggle two-weapon combat Z cast zap (cast) a spell [ seearmor show the armor currently worn ^ seetrap show the type of adjacent trap _ travel travel to a specific location on the map a hǥ  apply apply (use) a tool (pick-axe, key, lamp...) c close close a door d drop drop an item e eat eat something f fire fire ammunition from quiver i inventory show your inventory j jump jump to another location k kick kick something l loot loot a box on the floor o open open a door p pay pay your shopping bill q quaff quaff (drink) something r read read a scroll or spellbook s search search for traps and secret doors t throw throw something u untrap untrap something w wield wield (put in use) a weapon x swap swap wielded and secondary weapons z zap zap a wand Mh -2 twoweapon toggle two-weapon combat M-A annotate name current level M-C conduct list voluntary challenges you have maintained M-N name name a monster or an object M-O overview show a summary of the explored dungeon M-R ride mount or dismount a saddled steed --More--hM-T tip empty a container M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use monster's special ability M-n name name a monster or an object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead away M-u untrap untrap something M-w wipe wipe off your face --More--[h27m2h[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:61 Dlvl:1 $:11 HP:12(12) Pw:3(3) AC:4 Xp:1/0 T:372----------------|..............+#------------------------|..............|#|............||.........#-.-----+--------#|............||........|####..............#|........|###|<...........|#----.-----#####--------------#######--------########-......|##############|......|####@-2h-------##|......|--.-.--+-----#.......|#--------+..(........||..d....###|...........||>..d..|##|...........|--------#####|...........|#---.-------------------#.........||........|----------3h 5What do you want to adjust? [a-ik-mo or ?*] 6h4  Weapons (')') a - a +2 bullwhip (alternate weapon; not wielded) Armor ('[') b - an uncursed +0 leather jacket c - an uncursed +0 fedora (being worn) k - a +0 dwarvish mithril-coat (being worn) m - an iron skull cap Comestibles ('%') d - 4 uncursed food rations l - a lichen corpse Scrolls ('?') i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools ('(') e - a +0 pick-axe (weapon in hand) f - a tinning kit (0:74) h - an empty uncursed sack Gems/Stones ('*') g - an uncursed touchstone(end) ;ho +----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###--.------........|........|---------Adjust letter to what [hjnp-zA-Z] (? see used letters)? ;hg 9Moving: s - an empty uncursed sack.=hJ EWhat do you want to adjust? [a-gik-mos or ?*] ?hP  Weapons (')') a - a +2 bullwhip (alternate weapon; not wielded) Armor ('[') b - an uncursed +0 leather jacket c - an uncursed +0 fedora (being worn) k - a +0 dwarvish mithril-coat (being worn) m - an iron skull cap Comestibles ('%') d - 4 uncursed food rations l - a lichen corpse Scrolls ('?') i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools ('(') e - a +0 pick-axe (weapon in hand) f - a tinning kit (0:74) s - an empty uncursed sack Gems/Stones ('*') g - an uncursed touchstone(end) Fhd +----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###--.------........|........|---------Adjust letter to what [ehjnp-rt-zA-Z] (? see used letters)? Gh}LAMoving: x - a +0 pick-axe (weapon in hand).KhZHWhat do you want to adjust? [a-dfgik-mosx or ?*] Mh_H Weapons (')') a - a +2 bullwhip (alternate weapon; not wielded) Armor ('[') b - an uncursed +0 leather jacket c - an uncursed +0 fedora (being worn) k - a +0 dwarvish mithril-coat (being worn) m - an iron skull cap Comestibles ('%') d - 4 uncursed food rations l - a lichen corpse Scrolls ('?') i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools ('(') f - a tinning kit (0:74) s - an empty uncursed sack x - a +0 pick-axe (weapon in hand) Gems/Stones ('*') g - an uncursed touchstone(end) Xh----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###--.------........|........|---------What do you want to adjust? [a-dfgik-mosx or ?*] Yhj,!Never mind.[h5What do you want to wear? [*] [h:4You are already wearing a hat._h.!@What do you want to take off? [ck or ?*] ahfahyYou were wearing an uncursed +0 fedora. T:373.dbhg <What do you want to wear? [cm or ?*] eh  AC:1dd T:374You finish your dressing maneuver.fh  Coins $ - 11 gold pieces Weapons a - a +2 bullwhip (alternate weapon; not wielded) Armor b - an uncursed +0 leather jacket c - an uncursed +0 fedora k - a +0 dwarvish mithril-coat (being worn) m - a +2 iron skull cap (being worn) Comestibles d - 4 uncursed food rations l - a lichen corpse Scrolls i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools f - a tinning kit (0:74) s - an empty uncursed sack x - a +0 pick-axe (weapon in hand) Gems/Stones g - an uncursed touchstone(end) hhK b----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###--.------........|........|--------- [Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:61 Dlvl:1 $:11 HP:12(12) Pw:3(3) AC:1 Xp:1/0 T:374sh$'9What do you want to use or apply? [afgsx or ?*] thth8In what direction do you want to dig? [47961>] vhvhDdYou start digging. T:375.dvhQYou hit the rock with all your might. T:376dd T:377d. T:378d.. T:379#d T:380d.vh##dYou succeed in cutting away some rock. T:381d.xhA T:382@d#.......yh 9What do you want to use or apply? [afgsx or ?*] zh@In what direction do you want to dig? [47821>] zhzhDaYou start digging. T:383d#zhJYYou hit the rock with all your might. T:384#d T:385d# T:386##d T:387d#zhzd##You succeed in cutting away some rock. T:388#d{hWF T:389@d#|hG 9What do you want to use or apply? [afgsx or ?*] ~h{ BIn what direction do you want to dig? [4789321>] ~h ~h RYou start digging. T:390d~h6 nYou hit the rock with all your might. T:391#d~h  T:392## T:393d T:394d##You succeed in cutting away some rock.#hdZ= T:395@#h1u T:396...@#dhWC..@#hW[You hear some noises in the distance. T:397#h?a - a +2 bullwhip (weapon in hand).h^`x - a +0 pick-axe (alternate weapon; not wielded). T:398hR T:399..#@hV...#@h͗ 6 T:400#@h7d#@hYs T:401#@.......hA T:402@#.......h+Talk to whom? (in what direction) hh6Uranium is eating noisily.h3Y T:403[@#h[ T:404[#@dh: (d#h> $ T:405h=8[dh @# Things that are here: an iron skull cap a crude dagger--More--h----------------|..............+# T:406d#h  Pick up what?  Weapons (')') a - a crude dagger Armor ('[') b - an iron skull cap(end) hg++h' ----------------|..............+#|..............|#-.-----+--------######q - a crude dagger.h' ur - an iron skull cap. T:407@#dhI@What do you want to take off? [km or ?*] hn #d# T:408You finish taking off your helm. AC:4hA=What do you want to wear? [cmr or ?*] hd# T:409You finish your dressing maneuver. AC:3h#@What do you want to take off? [kr or ?*] h~#d T:410You finish taking off your helm. AC:4h=What do you want to wear? [cmr or ?*] hԺ#d T:411You finish your dressing maneuver. AC:1hv h T:412#@#dh(d#h(N s T:413#@.......hI T:414#d@.........ģh^ T:415#.d@ģh E =..d@ƣhB  Drop what type of items?  A - Auto-select every item  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Tools ('(') h - Gems/Stones ('*')  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) ǣh* +ȣh.----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------### What would you like to drop?  Coins ('$') $ - 11 gold pieces Weapons (')') a - a +2 bullwhip (weapon in hand) q - a crude dagger Armor ('[') b - an uncursed +0 leather jacket c - an uncursed +0 fedora k - a +0 dwarvish mithril-coat (being worn) m - a +2 iron skull cap (being worn)ȣh r - a +0 iron skull cap Comestibles ('%') d - 4 uncursed food rations l - a lichen corpse Scrolls ('?') i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools ('(') f - a tinning kit (0:74) s - an empty uncursed sack x - a +0 pick-axe (alternate weapon; not wielded) Gems/Stones ('*') g - an uncursed touchstone(end) Σh+ΣhQ+ߣhf ----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###--.------........|........|---------[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:61 Dlvl:1 $:11 HP:12(12) Pw:3(3) AC:1 Xp:1/0 T:415You drop an uncursed +0 fedora.You drop a +0 iron skull cap.--Morߣh e--ᣠh1#gThe iron skull cap hits another object and falls down the stairs.--More--⣠hzFrom the impact, the other object falls. T:416d.䣠h#;There is a staircase down here.棠h6Kd.@>棠hD [ T:417@..d磠hc}@.d..........磠h  T:418@#d.......裠hI T:419@#.飠hȳL T:420@#d飠hZ...@#d#飠h_ T:421..@#꣠hwj T:422.@#d##꣠hU T:423@#d#룠hU U T:424@#d#ht? T:425d#h@d#hQ$ T:426h L T:427@#dhK T:428dd#hI+Talk to whom? (in what direction) h|+The fox growls.hXThe fox misses! T:429d#h =You stop. Uranium is in the way!h The fox bites![Murineassociate the Digger  ]  HP:11#dh The fox bites![Murineassociate the Digger ]  HP:9(12) Pw:3(3) AC:1 Xp:1/0 T:429  T:430hN T:431#d@dh"d@h\You swap places with Uranium.dd#You hear some noises. T:432hBdd#@#h.7 T:433@#h+ T:434#h[Murineassociate the Digger ]  HP:10(12) Pw:3(3) AC:1 Xp:1/0 T:435d#h3m T:436d@##..hu 3d##dhOg  T:437###@...........hH d##@.....................Uranium eats a fox corpse. T:438 h T:439@..........o......... h < T:440o.h T:441@#............h$ T:442h) Coins $ - 11 gold pieces Weapons a - a +2 bullwhip (weapon in hand) q - a crude dagger Armor b - an uncursed +0 leather jacket k - a +0 dwarvish mithril-coat (being worn) m - a +2 iron skull cap (being worn) Comestibles d - 4 uncursed food rations l - a lichen corpse Scrolls i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools f - a tinning kit (0:74) s - an empty uncursed sack x - a +0 pick-axe (alternate weapon; not wielded) Gems/Stones g - an uncursed touchstone(end) hub----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###--.------........|........|--------- [Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:61 Dlvl:1 $:11 HP:10(12) Pw:3(3) AC:1 Xp:1/0 T:442h  T:443##@...................hi I T:444#dhU T:445d#.h'*F T:446#dh(d#h +Talk to whom? (in what direction) h h YUranium yips. T:447#dhaO T:448#dhF#@##.............You hear some noises. T:449hI [Murineassociate the Digger  ]  HP:11 T:450#@od.(...........h~ 2o#Uranium bites the goblin.h~ The goblin is killed!d.Uranium eats a goblin corpse. T:451"h8 * T:452"hj T:453@#............$hTB##[@#%hqW T:454@d#'h^%u T:455#@............(h߷+Talk to whom? (in what direction) )h{t6Uranium is eating noisily.)h* T:456+h$ T:457.h T:458#[d@.............../h#d#0hQ$ T:4590hf U T:460d[1h@.................1hyYou see here an iron skull cap. T:461##d2h ct - an iron skull cap.d@.4h'  T:462#@................5h> T:463#d@................7hIn what direction? 7hrT7hTdYou find no traps on the door. T:464d9h4*In what direction? 9h UThe door resists!d.:h*In what direction? :h :h& ~You find no traps on the door.[Murineassociate the Digger ]  HP:12 T:465;hZ*In what direction? ;h0W;h}WGThe door resists!#dh}}[ T:467@..>h ~@-..d.......@h+%In what direction? @hg IThe door resists! T:468Ah@#...........d........................Bh In what direction? Bh The door closes. T:469+..............Dh]L T:470#@#Eh|; T:471#@#GhG; T:472#@#Gh^7; T:473#@#Hhk#@#Ihp@; T:474#@#Ih#@#Jh| H T:475#@##Khb5###@#LhfB T:476##@MhAr7 T:477@#Nh$ T:478Oh L T:479#@#PhF T:480#@#QhlH T:481#@##Rh|B T:482##@Sh!9: T:483#@#Th}#@#Uh: T:484#@#Vh'^? T:485+@#Wh7 In what direction? Wh WhGYou find no traps on the door. T:486Xh{3 )In what direction? XhU XhsU GYou find no traps on the door. T:487Yh/T )In what direction? Yhw Yh hThe door opens.||..|.$.- ----[hy T:488---|..|......|@#-[ht# T:489\hs ^ T:490--.|.|@-]h# T:491^hӾ'.@.^hDYou see here 7 gold pieces. T:492_hJ _hU S:68  $:18$ - 7 gold pieces.@`hd) T:493ahP6 T:494@.bh ? T:495@.ch# T:496ch @.dh# T:497dh| @.eh*# T:498eh) @.fhS# T:499gh.@gh# T:500hh5 T:501.@hh # T:502ihc} < T:503.@jhm# T:504kh~wH T:505.#@#lh...## ...@ ....mh T:506@##......nhbV: T:507#@#oh? T:508#@rsh#Pick an object.th$sewer ratuhNr a rodent (sewer rat) [seen: normal vision, infravision]xhAF T:509@r#zhM T:510@r#r|h&~ T:511r##@......}hb ...# ...r ..@.~h!0< T:512.@h 0#.@h ] T:513...@h0  T:514........-@h In what direction? hM h NJThe door closes......+hX; T:515#@h0 #@h 5 T:516#@h>{.@##h! 6 T:517#@h tY T:518#@dhJ T:519##@h_ > T:520#@h $ T:521hM$ T:522h$ T:523hQ@ T:524dhH /d#hnQ$ T:525hD T:526#dh/ Coins $ - 18 gold pieces Weapons a - a +2 bullwhip (weapon in hand) q - a crude dagger Armor b - an uncursed +0 leather jacket k - a +0 dwarvish mithril-coat (being worn) m - a +2 iron skull cap (being worn) t - an iron skull cap Comestibles d - 4 uncursed food rations l - a lichen corpse Scrolls i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools f - a tinning kit (0:74) s - an empty uncursed sack x - a +0 pick-axe (alternate weapon; not wielded) Gems/Stones g - an uncursed touchstone(end) hp----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###--.------........|........|--------- [Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:68 Dlvl:1 $:18 HP:12(12) Pw:3(3) AC:1 Xp:1/0 T:526h c ` T:527#d@#h [ T:528@d##h V T:529#@##dh #@d#hՐ+Talk to whom? (in what direction) hRhRRUranium yips. T:530#dhR:#@#dhX8P T:531#@#dh2 D T:532#@d#h?2What do you want to take off? [km or ?*] h< Armor ('[') k - a +0 dwarvish mithril-coat (being worn) m - a +2 iron skull cap (being worn)(end) h+----------------|..............+#|..............|##d T:533You finish taking off your helm. AC:4h<What do you want to wear? [mt or ?*] h d# T:534You finish your dressing maneuver. AC:3h% @What do you want to take off? [kt or ?*] h<A#dd#h=e T:535You finish taking off your helm. AC:4h <What do you want to wear? [mt or ?*] h AC:1#dd# T:536You finish your dressing maneuver.hZE T:537d#h+Talk to whom? (in what direction) hKhRUranium yips. T:538#dhV T:539#@#dhMJ; T:540#@#hN T:541#@d#h/##d@hCD T:542#dh>j E T:543@###h T:544@d##.........h T:545@###d................hg T:546@##..........h i........@#dh(  T:547............................@...........##....hN < T:548.@h # T:549h@.hN # T:550hQ T:551d@.h1E T:552.dh&S T:553@.d.h= > T:554.dh D T:555@d..hD T:556.dhh@d.ha$> T:557.dh S T:558@.d.hp?P T:559..dhq Gd@..h># T:560h \ T:561d.@.h-.dh 6 T:562@.hZM T:563.d.h 4@.d.¤h# T:564¤h; 4@.d.ähB T:565d.äh M#@d#<.ĤhC T:566.............................@...........#Ťh6|........##r@ƤhH k T:567........@##Ǥh T:568.................@d...........#<...........Ȥh P T:569d.@ɤhA4<@You hear some noises.ʤh) T:570ˤh܍B T:571.d̤hj-#d<ͤhɌ B T:572d.Τhf 3 T:573rϤhi . T:574#Фh- B T:575d.Ѥh X T:576#d@.ҤhS d.Ӥh 6 T:577@.Ԥh  T:578.................#d...........@...........#դhd B T:579d.֤h.................#@...........d...........פh=C T:580.#@ڤhzDd<@..@ڤh|~ T:581  T:588r<........d.@ܤhmV T:589.r.dݤh\Rrd@<..ޤhM T:590.............................d...........@....ߤh{# T:591.........#@ߤh0  T:592#d@..........ठh T:593#d@.........ठh*  T:594#d@............ᤠhi T:595###@................ᤠh!o.d@................ᤠhqYou see here a locked large box. T:596..d㤠hAj - a locked large box.@㤠h StressedYou rebalance your load. Movement is difficult. T:598d..褠hǩX T:599.d@餠hX T:601d.@.餠h{ 8 T:602...@ꤠhNmJ T:603d.@뤠hIn what direction? 줠h*줠h}You find no traps on the door. T:605..d줠hc*In what direction? hF^h^You find no traps on the door. T:607...d.he *In what direction? hV 0This door is locked.鸞h` m T:608@.d.hr Y T:609@d..h= T:611@..d..........h  T:612@d......................h  T:613@#d............hz T:615d#@...h.N T:617#d#@h K T:618##d@hV T:620##d@h{J T:622#d@hT U T:623.d#@hnd T:625..#d#@h  T:627...d###@hV T:629##d@hJ T:631#d@h T:632##d@.......h  T:633#d@.........hgZ T:634#d@h^ T:636..d@hڑb T:637..d.@hR S Coins $ - 18 gold pieces Weapons a - a +2 bullwhip (weapon in hand) q - a crude dagger Armor b - an uncursed +0 leather jacket k - a +0 dwarvish mithril-coat (being worn) m - a +2 iron skull cap (being worn) t - a +0 iron skull cap Comestibles d - 4 uncursed food rations l - a lichen corpse Scrolls i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools f - a tinning kit (0:74) j - a locked large box s - an empty uncursed sack x - a +0 pick-axe (alternate weapon; not wielded) Gems/Stones g - an uncursed touchstone(end) h----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###--.------........|........|--------- [Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:68 Dlvl:1 $:18 HP:12(12) Pw:3(3) AC:1 Xp:1/0 T:637 StressedhS":What do you want to drop? [$abdfgi-moqstx or ?*] h2You drop a locked large box.h]Your movements are now unencumbered. T:638d.h# J T:639d.h k T:640d..@( hp_ T:641.d@.hR .You descend the stairs.--More--hgG-----|.:@||..d.|...||...||...|--.--[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:68 Dlvl:2 $:18 HP:12(12) Pw:3(3) AC:1 Xp:1/0 T:641h There is a staircase up here.  Things that are here: a +0 iron skull cap an uncursed +0 fedora--More--hE-----|.:@||..d.Uranium bites the newt.The newt is killed!.h!8Talk to whom? (in what direction) hQCUranium yips. T:642h`L T:643d.hd  Pick up what?  Armor ('[') a - a +0 iron skull cap b - an uncursed +0 fedora(end) hXh ++hd -----|.d@||....|...|You have a little trouble lifting r - a +0 iron skull cap.--More--h You have a little trouble lifting c - an uncursed +0 fedora.@ Burdened--More-- h Your movements are slowed slightly because of your load. T:645...d.#h1> #hB /You climb up the stairs.--More--%h----------------|..............+#------------------------|..............|#|............||.........#-.-----+--------#|............||........|#####..............#|........|### -----#|<...........|#----.-----##### |...|######--------------#######-------- |...|#########-......| |....##################|......| |...|####################--------%h?H[13;57H##|......| |...+########--.-.--+-----#.......|#-------- -----###+...........||.......###|...........||@.(d..|##|...........|--------#####|...........|#---.-------------------#.........||........|----------[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:68 Dlvl:1 $:18 HP:12(12) Pw:3(3) AC:1 Xp:1/0 T:645 Burdened%h!  T:646'ht>@(hk:y Coins $ - 18 gold pieces Weapons a - a +2 bullwhip (weapon in hand) q - a crude dagger Armor b - an uncursed +0 leather jacket c - an uncursed +0 fedora k - a +0 dwarvish mithril-coat (being worn) m - a +2 iron skull cap (being worn) r - a +0 iron skull cap t - a +0 iron skull cap Comestibles d - 4 uncursed food rations l - a lichen corpse Scrolls i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools f - a tinning kit (0:74) s - an empty uncursed sack x - a +0 pick-axe (alternate weapon; not wielded) Gems/Stones g - an uncursed touchstone(end) +h----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###--.------........|........|--------- [Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:68 Dlvl:1 $:18 HP:12(12) Pw:3(3) AC:1 Xp:1/0 T:646 Burdened,h Drop what type of items?  A - Auto-select every item  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Tools ('(') h - Gems/Stones ('*')  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) -h"+-hR----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------### What would you like to drop?  Coins ('$') $ - 18 gold pieces Weapons (')') a - a +2 bullwhip (weapon in hand) q - a crude dagger Armor ('[') b - an uncursed +0 leather jacket c - an uncursed +0 fedora k - a +0 dwarvish mithril-coat (being worn) m - a +2 iron skull cap (being worn)-h+ r - a +0 iron skull cap t - a +0 iron skull cap Comestibles ('%') d - 4 uncursed food rations l - a lichen corpse Scrolls ('?') i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools ('(') f - a tinning kit (0:74) s - an empty uncursed sack x - a +0 pick-axe (alternate weapon; not wielded) Gems/Stones ('*') g - an uncursed touchstone(end) 1h:0+1h+4h}O+8hS +AhI* ----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###--.------........|........|---------[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:68 Dlvl:1 $:18 HP:12(12) Pw:3(3) AC:1 Xp:1/0 T:646 BurdenedYou drop an uncursed +0 leather jacket.You drop an uncursed +0 fedoAh* &ra.--More--Chc#ZYou drop a +0 iron skull cap.You drop a +0 iron skull cap.Ch#kYour movements are now unencumbered. T:647Eh Coins $ - 18 gold pieces Weapons a - a +2 bullwhip (weapon in hand) q - a crude dagger Armor k - a +0 dwarvish mithril-coat (being worn) m - a +2 iron skull cap (being worn) Comestibles d - 4 uncursed food rations l - a lichen corpse Scrolls i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools f - a tinning kit (0:74) s - an empty uncursed sack x - a +0 pick-axe (alternate weapon; not wielded) Gems/Stones g - an uncursed touchstone(end) Gh^----------------|..............+#|..............|#-.-----+--------############--------##-......|#|......|##|......|#--------###--.------........|........|--------- [Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:68 Dlvl:1 $:18 HP:12(12) Pw:3(3) AC:1 Xp:1/0 T:647IhkG T:648@[Lh B.You descend the stairs.--More--PhP;-----|..@||....|..d||...||...|--.--[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:68 Dlvl:2 $:18 HP:12(12) Pw:3(3) AC:1 Xp:1/0 T:648Ph/M  T:649..dQh+9 What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[') d - Tools ('(')  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) ThDn-----|..@||....|...||..d||...|--.--Vh:What do you want to adjust? [adfgik-moqsx or ?*] Xh**Xh*Never mind.\h Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ^hh'H-----|..@||....|...||..d||...|--.--`hg What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) fh4 -----|..@||....|...||..d||...|--.--kh/You climb up the stairs.--More--lh----------------|..............+#------------------------|..............|#|............||.........#-.-----+--------#|............||........|#####..............#|........|### -----#|<...........|#----.-----##### |...|######--------------#######-------- |...|#########-......| |....##################|......| |...|####################--------lhO[13;57H##|......| |...+########--.-.--+-----#.......|#-------- -----###+...........||.......###|...........||@[(d..|##|...........|--------#####|...........|#---.-------------------#.........||........|----------[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:68 Dlvl:1 $:18 HP:12(12) Pw:3(3) AC:1 Xp:1/0 T:649lh+!  T:650qhUg What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) }h҉+----------------|..............+#|..............|#-.-----+--------############--------What do you want to call this dungeon level? h4 bh ohxh h.You descend the stairs.--More--h?;-----|..@||....|...||..d||...|--.--[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:68 Dlvl:2 $:18 HP:12(12) Pw:3(3) AC:1 Xp:1/0 T:650h0d.h@I T:651d.hq&Q<.d@#.h  T:652.@#.-@.....h2 ..d#@#.#.h2} T:653.....d#[[[|.@#@[[[)[|[[[|hY |#d[#@#.[|h v T:654...d#@#.hD 9What do you want to use or apply? [afgsx or ?*] h Your sack is empty. Do what with it?  : - Look inside the sack i - put something in r - put in, then take out s - stash one item into the sack  q + do nothing(end) hm+-----|..<|||....d#@[[[[||...|###-.[[[)[||...|[[[[||...||--.-- Put in what type of objects?  A - Auto-select every item  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Tools ('(') h - Gems/Stones ('*')  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) h+h-----|..<|||....d#@[[[[||...|###-.[[[)[||...|[[[[||...||--.-- Put in what?  Coins ('$') $ - 18 gold pieces Weapons (')') a - a +2 bullwhip (weapon in hand) q - a crude dagger Armor ('[') k - a +0 dwarvish mithril-coat (being worn) m - a +2 iron skull cap (being worn) Comestibles ('%') d - 4 uncursed food rations l - a lichen corpse Scrolls (hh'?') i - a scroll labeled DUAM XNAHT o - a scroll labeled KIRJE Tools ('(') f - a tinning kit (0:74) s - an empty uncursed sack x - a +0 pick-axe (alternate weapon; not wielded) Gems/Stones ('*') g - an uncursed touchstone(end) ¥hb# +ȥh +˥h2++եhi -----|..<|||....d#@[[[[||...|###-.[[[)[||...|[[[[||...||--.-- [Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:68 Dlvl:2 $:18 HP:12(12) Pw:3(3) AC:1 Xp:1/0 T:654եh  S:50  $:0 HP:12(12) Pw:3(3) AC:1 Xp:1/0 T:654You put 18 gold pieces into the sack. S:68 You put 4 uncursed food rations into the sack.--More--ץhd.You put a scroll labeled DUAM XNAHT into the sack.You put a scroll labeled KIRJE into the sack.--More--٥h!b Take out what type of objects?  A - Auto-select every item  a - All types b - Coins ('$') c - Comestibles ('%') d - Scrolls ('?')  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) ۥhɂ+ܥh7-----|..<|||....d#@[[[[||...|###-.[[[)[||...|[[[[||...||--.-- Take out what?  Coins ('$') $ - 18 gold pieces Comestibles ('%') a - 4 uncursed food rations Scrolls ('?') b - a scroll labeled DUAM XNAHT c - a scroll labeled KIRJE(end) ݥhS%-----|..<|||....d#@[[[[||...|###-.[[[)[||...|[[[[||...||--.-- T:655d#hq; T:656#dhkv T:657...##d@.h T:658----[[[.[d#@[)[[----hd"---.[[.|.#@|@.[[---"Hello, murineassociate! Welcome to Akhalataki's used armor dealership!"--More--h "Will you please leave your pick-axe outside?" T:659##d@.hEFWhat do you want to use or apply? [afgsx or ?*] hio ` Do what with your sack?  : - Look inside the sack o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the sack  q + do nothing(end) h,+------------|..<|.[[[[[||....###|.[[[[[||...|##d@@[[[)[||...||.[[[[[||...|.[[)[[|--.--------- Put in what type of objects?  A - Auto-select every item  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Tools ('(') f - Gems/Stones ('*')  U - Items known to be Uncursed X - Items of unknown Bless/Curse status[14;5h7H(end)  hb+ h------------|..<|.[[[[[||....###|.[[[[[||...|##d@@[[[)[||...||.[[[[[||...|.[[)[[|--.--------- Put in what?  Weapons (')') a - a +2 bullwhip (weapon in hand) q - a crude dagger Armor ('[') k - a +0 dwarvish mithril-coat (being worn) m - a +2 iron skull cap (being worn) Comestibles ('%') l - a lichen corpse Tools h ('(') f - a tinning kit (0:74) s - an uncursed sack containing 4 items x - a +0 pick-axe (alternate weapon; not wielded) Gems/Stones ('*') g - an uncursed touchstone(end)  h+h------------|..<|.[[[[[||....###|.[[[[[||...|##d@@[[[)[||...||.[[[[[||...|.[[)[[|--.---------h7gYou put a +0 pick-axe into the sack. T:660@.hE-|@[#d@|-hkU T:661-d@h mh, YYou find a giant mimic..@dh(@.hdYou see here a studded leather armor (for sale, 20 zorkmids). T:662@.[d,h?y ,hyUranium picks up a pair of snow boots. T:663[@[d.0h -@[0h You see here a piece of cloth (for sale, 67 zorkmids). T:664d[.3h 3hUranium drops a pair of snow boots. T:665[md.9h+'$[@9h'You see here a pair of walking shoes (for sale, 11 zorkmids). T:666d);h S T:667d[?h[@?hvhYou see here a splint mail (for sale, 107 zorkmids).[dAhM T:668d[Fh[@Fh<You see here 11 arrows (for sale, 33 zorkmids).FhUranium picks up a pair of snow boots. T:669@.md[Mh 9[dMh Uranium drops a pair of snow boots. T:670[dPh8)@ Things that are here: a pair of snow boots (for sale, 89 zorkmids) a leather armor (for sale, 7 zorkmids)--More--Tht P-------------ThZu uUranium picks up a pair of hiking boots. T:671d.Uh Pick up what?  Armor ('[') a - a pair of snow boots (for sale, 89 zorkmids) b - a leather armor (for sale, 7 zorkmids)(end) Wh{ +Yh,-------------|..<||.[[[[[||....###|.@[[[[||...|###-.[m[)[|"For you, honored sir; only 89 zorkmids for this pair of snow boots."--More--[h0ou - a pair of snow boots (unpaid, 89 zorkmids).d@[bhm+[@bhcYou see here a pair of snow boots (for sale, 67 zorkmids). T:672eh:What do you want to wear? [u or ?*] phj[d@[)mph6Uranium drops a pair of hiking boots. AC:0 T:673[dph)dThe giant mimic hits![Murineassociate the Digger ]  HP:0(12) Pw:3(3) AC:0 Xp:1/0 T:673--More--uhYou die...uh[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:68 Dlvl:2 $:0 HP:0(12) Pw:3(3) AC:0 Xp:1/0 T:673uh֘KAkhalataki comes and takes all your possessions.--More--wh:ODo you want to see what you had when you died? [ynq] (n) zhޜv Weapons (')') a - a +2 bullwhip (weapon in hand) q - a +0 orcish dagger Armor ('[') k - an uncursed +0 dwarvish mithril-coat (being worn) m - an uncursed +2 orcish helm (being worn) u - an uncursed +0 pair of speed boots (being donned) Comestibles ('%') l - an uncursed lichen corpse Tools ('(') f - a tinning kit (0:74) s - an uncursed sack containing 5 items Gems/Stones ('*') g - an uncursed touchstone(end) hg-------------|..<||.[[[[[||....###|.[[[[[||...|###-@[[[)d||...||.[[m[[||...||...)@.|--.---------- Contents of the sack:  18 gold pieces 4 uncursed food rations an uncursed scroll of identify an uncursed scroll of enchant armor a +0 pick-axe--More--h !-------------|..<||.[[[[[||....###|.[[[[[||...|###-@[[[)d||...||.[[m[[|Do you want to see your attributes? [ynq] (n) h Murineassociate the Archeologist's attributes:  Background: You were a Digger, a level 1 male gnomish Archeologist. You were neutral, on a mission for Camaxtli who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 2. You entered the dungeon 673 turns ago. You had 0 experience points, 20 were needed to attain level 2. Your score was 68 before end-of-game adjustments.  Basics: You had 0 out of 12 hit points. You had all 3 energy points (spell power). Your armor class was 0. Your wallet was empty. Autopickup was off.  Final Characteristics: Your strength was 12 (limit:18/50). Your dexterity was 11 (limit:18). Your constitution was 11 (limit:18). Your intelligence was 14 (limit:19). Youhr wisdom was 18 (limit:18). Your charisma was 9 (limit:18).  Final Status: You were unencumbered. You were wielding a whip. You had basic skill with whip.  Final Attributes: You were fervently aligned. You had infravision. You were stealthy. You were guarded. You were very fast. You are dead.--More--h -------------|..<||.[[[[[||....###|.[[[[[||...|###-@[[[)d||...||.[[m[[||...||...)@.|--.----------[Murineassociate the Digger ] St:12 Dx:11 Co:11 In:14 Wi:18 Ch:9 Neutral S:68 h; xDlvl:2 $:0 HP:0(12) Pw:3(3) AC:0 Xp:1/0 T:673Do you want an account of creatures vanquished? [ynaq] (n) hE  Vanquished creatures:  a fox 3 goblins a sewer rat 2 lichens 3 newts  10 creatures vanquished.--More--h:<-------------|..<||.[[[[[||....###|.[[[[[||...|###-@[[[)d||...||.[[m[[||...||...)@.|--.----------Do you want to see your conduct? [ynq] (n) h~  Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--Ʀhq-------------|..<||.[[[[[||....###|.[[[[[||...|###-@[[[)d||...||.[[m[[||...||...)@.|--.----------Do you want to see the dungeon overview? [ynq] (n) ͦh ! The Dungeons of Doom: levels 1 to 2 Level 1: "box" Level 2: <- You were here. An armor shop. Final resting place for you, killed by a giant mimic, while dressing up.--More--֦hN -------------|..<||.[[[[[||....###|.[[[[[||...|###-@[[[)d|֦h  ----------  / \  / REST \  / IN \  / PEACE \  / \  | murineassociate |  | 18 Au |  | killed by a |  | giant mimic |  | |  | |  | 2025 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye murineassociate the Archeologist... You died in The Dungeons of Doom on dungeon level 2 with 67 points, and 18 pieces of gold, after 673 moves. You were level 1 with a maximum of 12 hit poin֦h Ats when you died. --More--㦠h2  㦠hk  㦠huzYou reached the 1094th place on the top 2000 list. No Points Name Hp [max] 1 4307912 joan-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 392 [392] 2 3993130 Rourke-Wiz-Hum-Fem-Neu ascended to demigoddess-hood. 367 [367] 3 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] 㦠hN 1092 68 miller-Pri-Elf-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a sewer rat. - [13] 1093 67 seahorse17-Wiz-Hum-Mal-Neu quit in The Dungeons of Doom on level 2. 12 [12] 1094 67 murineasso-Arc-Gno-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a giant mimic, while dressing up. - [12] 1095 64 seahorse17-Rog-Hum-Mal-Cha quit in The Dungeons of Doom on level 2. 12 [12] 1096 63 laorj-Mon-Hum-Mal-Law quit in The Dungeons of Doom on level 2. 14 [14]