Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2025-09-23 10:47:00, ended 2025-09-24 18:41:32. murineassociate, lawful female human Monk -------- .^.....| |.^....| +......| --|----- # # ### # # #####`# -.-.-- .....| ....| q.| f@+ ..| Murineasso the Novice St:18/02 Dx:12 Co:18 In:14 Wi:18 Ch:9 Lawful S:1615 Dlvl:17 $:0 HP:0(37) Pw:10(19) AC:4 Xp:3/41 T:24641 Burdened Latest messages: You hear water falling on coins. In what direction? 1 You find no traps on the door. In what direction? 1 You find no traps on the door. In what direction? 1 You find no traps on the door. In what direction? 1 You find no traps on the door. In what direction? 1 You find no traps on the door. In what direction? 1 You find no traps on the door. In what direction? 1 The door opens. Pick an object. M a mummy (giant mummy) The giant mummy hits! The giant mummy hits! The giant mummy hits! The giant mummy hits! The giant mummy misses! The giant mummy hits! You swap places with your large cat. The giant mummy hits! The giant mummy misses! What do you want to write with? [- ad-fjotuzDFI-NPRSY or ?*] - You write in the dust with your fingertip. What do you want to write in the dust here? Elbereth The giant mummy turns to flee. You were wearing an uncursed -2 pair of gauntlets of power. You were wearing an uncursed +1 dwarvish iron helm. You were wearing a blessed +1 pair of iron shoes. You finish disrobing. The mumak turns to flee. In what direction? . You feel better. The giant mummy turns to flee. Your knowledge of this spell is growing faint. You fail to cast the spell correctly. Your knowledge of this spell is growing faint. You fail to cast the spell correctly. The mumak butts! The mumak bites! You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) y Do you want an account of creatures vanquished? [ynaq] (n) y Do you want to see your conduct? [ynq] (n) y Do you want to see the dungeon overview? [ynq] (n) y Inventory: Weapons N - 3 +0 orcish daggers Armor i - an uncursed +0 dwarvish cloak (being worn) A - an uncursed +2 pair of leather gloves Q - an uncursed +1 dwarvish iron helm V - an uncursed -2 pair of gauntlets of power W - a blessed +1 pair of iron shoes Comestibles q - 4 uncursed cream pies v - an uncursed lizard corpse C - 8 uncursed tripe rations G - an uncursed melon U - 2 uncursed fortune cookies Scrolls T - an uncursed scroll of teleportation named 50 X - a blessed scroll of teleportation Spellbooks O - an uncursed spellbook of polymorph named 225 Potions g - a cursed potion of gain energy named 56 r - a cursed potion of object detection named 56 E - an uncursed potion of gain energy named 75 U Z - 4 uncursed potions of water named 38 Rings u - a cursed ring of teleport control named 113 D - an uncursed ring of cold resistance named D2 U 56 (on left hand) J - a cursed ring of teleportation named D9 75 L - a cursed -1 ring of increase damage named S6 56 M - an uncursed ring of stealth (on right hand) P - an uncursed +1 ring of increase accuracy named D9 R - an uncursed ring of conflict named D9 150 Y - an uncursed ring of shock resistance Wands d - a wand of light (0:15) e - a wand of striking named 75 (0:5) f - a wand of slow monster named S6 56 (0:0) j - a wand of cold named D1 U 66 (0:3) o - a wand of slow monster named D4 (0:5) z - a wand of sleep named S5 88 (0:5) F - a wand of magic missile named 75 (0:0) I - a wand of striking named 75 (0:4) K - a wand of magic missile named 75 (0:5) Tools b - an uncursed leash c - an uncursed stethoscope h - a +0 unicorn horn k - an uncursed skeleton key l - an uncursed oil lamp m - an uncursed mirror p - an uncursed leash s - an uncursed sack containing 23 items t - an uncursed towel w - an uncursed magic whistle x - a +1 pick-axe (weapon in hand) y - an uncursed wooden harp B - an uncursed credit card H - a fire horn (0:3) Gems/Stones a - an uncursed worthless piece of red glass S - an uncursed luckstone Contents of the sack: 525 gold pieces 2 blessed scrolls of blank paper 2 uncursed scrolls of earth named 75 an uncursed scroll of enchant armor an uncursed scroll of punishment 4 uncursed scrolls of teleportation named 50 an uncursed potion of blindness named 75 a blessed potion of enlightenment named U 75 a blessed potion of enlightenment named U 100 an uncursed potion of fruit juice named 25 a blessed potion of full healing named 100 an uncursed potion of full healing named 100 a blessed potion of hallucination named 38 an uncursed potion of hallucination named 50 an uncursed potion of invisibility named 75 an uncursed potion of levitation named 100 an uncursed potion of monster detection named 56 an uncursed potion of oil named 125 an uncursed potion of paralysis named 113 an uncursed potion of polymorph named 100 an uncursed potion of restore ability named U 38 an uncursed potion of sleeping named 38 an uncursed potion of speed named 100 Murineassociate the Monk's attributes: Background: You were a Novice, a level 3 female human Monk. You were lawful, on a mission for Shan Lai Ching who was opposed by Chih Sung-tzu (neutral) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 17. You entered the dungeon 24641 turns ago. There was a new moon in effect when your adventure ended. You had 41 experience points, 39 more were needed to attain level 4. Your score was 1615 before end-of-game adjustments. Basics: You had 0 out of 37 hit points. You had 10 out of 19 energy points (spell power). Your armor class was 4. Your wallet was empty. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 18/02 (limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 14 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 9 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a pick-axe. You had no skill with pick-axe. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were stealthy. You had a moderate defense bonus (+6). You were warded. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: an ogre king an ice troll 4 small mimics a freezing sphere a flaming sphere 3 large cats a tengu a leocrotta a python 2 pit vipers 5 Grey-elves 3 watchmen a wolf a lynx 3 leprechauns an orc-captain 2 iron piercers a giant spider an ice vortex a black light a vampire bat a forest centaur 5 gnome kings an orc mummy an ogre an owlbear 2 Green-elves a lizard a jaguar 2 gray unicorns a raven 2 human zombies a soldier ant 9 bugbears 2 imps 2 wood nymphs 7 Mordor orcs 10 Uruk-hai 2 orc shamans 9 rock piercers 5 rock moles 3 ponies 4 fog clouds 3 yellow lights 5 shriekers 2 violet fungi 26 gnome lords 8 gnomish wizards a kobold mummy a red naga hatchling a black naga hatchling a golden naga hatchling a guardian naga hatchling 5 gray oozes a straw golem 6 paper golems a baby crocodile 5 giant ants a little dog 2 kittens 19 dwarves 5 homunculi 2 kobold lords a kobold shaman a hill orc 16 rothes 4 rabid rats 5 giant bats a monkey 4 orc zombies 5 dwarf zombies a wererat 3 werejackals 10 iguanas 8 killer bees 5 acid blobs 6 coyotes 10 hobbits 2 manes 8 large kobolds 14 hobgoblins 7 giant rats 8 cave spiders 4 brown molds 2 yellow molds 6 green molds 3 red molds 66 gnomes 4 garter snakes 4 gnome zombies 12 geckos 16 jackals 5 foxes 7 kobolds 8 goblins 4 sewer rats 14 grid bugs 8 bats 13 lichens a kobold zombie 12 newts 512 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You followed a strict vegan diet. You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 17 Level 1: Level 2: Level 3: A grave. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: Level 6: Many fountains. Oracle of Delphi. Level 7: Stairs up to Sokoban, level 6. Level 8: A grave. Level 9: A general store, a fountain. Level 10: "vault" A temple, a fountain, a grave. Level 11: A throne, a fountain, a sink. Level 12: A throne, a fountain. Summoned by the Grand Master. Portal to The Quest. Level 13: "vault" A potion shop. Level 14: A fountain. Level 15: An altar to Shan Lai Ching. Level 16: A primitive area. Level 17: <- You were here. Final resting place for you, killed by a mumak. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Many shops, a temple, some fountains, some trees. Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: The Quest: Level 1: Many trees. Home. Sokoban: levels 6 up to 5 Level 5: Unsolved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | murineassociate | | 525 Au | | killed by a | | mumak | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye murineassociate the Monk... You died in The Dungeons of Doom on dungeon level 17 with 1563 points, and 525 pieces of gold, after 24641 moves. You were level 3 with a maximum of 37 hit points when you died.