Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2025-09-14 02:27:26, ended 2025-09-14 03:04:04. murineassociate, chaotic female orcish Wizard ------ *+...*| ---------- #|....| |...d...*| --------------- ##|....| |...d@..f+##### ##..............| # |....| #-.......)| ## # |.............| ------####.....| #|........| #####..............| |>...|## |....| |......*.| ## |.............| |....|# ------ |........| ### |...>....^.....#######+....|# ---------- # --------------- |.....# ### ------ ---.-----.-- ## |......(.... ## ## |......<...| ########### |...........### |..........| |.._.......| ------------ Murineasso the Evoker St:9 Dx:16 Co:15 In:16 Wi:9 Ch:10 Chaotic S:113 Dlvl:2 $:13 HP:0(11) Pw:9(9) AC:9 Xp:1/0 T:1408 Fainted Deaf Latest messages: You regain consciousness. In what direction? 8 Pick an object. % a piece of food (a goblin corpse) Are you sure you want to pray? [yn] (n) y You begin praying to Anhur. You are surrounded by a shimmering light. You finish your prayer. You feel that Anhur is satisfied. In what direction? You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. You can hear again. In what direction? 1 You find no traps on the door. You faint from lack of food. You regain consciousness. In what direction? 1 You find no traps on the door. You can hear again. In what direction? 1 You find no traps on the door. You faint from lack of food. You regain consciousness. In what direction? 1 You find no traps on the door. In what direction? 1 You find no traps on the door. In what direction? 1 You find no traps on the door. You faint from lack of food. You regain consciousness. In what direction? 1 The door opens. You faint from lack of food. The jackal bites! The jackal bites! The jackal bites! The jackal bites! The jackal bites! The jackal bites! The jackal bites! You die... Do you want your possessions identified? [ynq] (n) n Do you want to see your attributes? [ynq] (n) n Do you want an account of creatures vanquished? [ynaq] (n) n Do you want to see your conduct? [ynq] (n) n Do you want to see the dungeon overview? [ynq] (n) n Inventory: Coins $ - 13 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) p - a cursed -4 orcish dagger r - a +0 sling Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles t - an uncursed egg Scrolls i - an uncursed scroll of remove curse j - an uncursed scroll of confuse monster k - an uncursed scroll of enchant weapon Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of magic missile Potions f - an uncursed potion of levitation g - an uncursed potion of healing h - a blessed potion of extra healing o - an uncursed potion of water Rings d - an uncursed +1 ring of increase damage e - an uncursed +1 ring of gain strength (on right hand) u - a cursed ring of polymorph Wands c - a wand of striking (0:8) Murineassociate the Wizard's attributes: Background: You were an Evoker, a level 1 female orcish Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 2. You entered the dungeon 1408 turns ago. It was nighttime. You had 0 experience points, 20 were needed to attain level 2. Your score was 113 before end-of-game adjustments. Basics: You had 0 out of 11 hit points. You had all 9 energy points (spell power). Your armor class was 9. Your wallet contained 13 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 9 (limit:18/50). Your dexterity was 16 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 16 (limit:16). Your wisdom was 9 (limit:16). Your charisma was 10 (limit:16). Final Status: You were deaf. You were fainted due to starvation. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You were poison resistant. You had infravision. You were warded. You are dead. Vanquished creatures: a gnome 6 jackals a kobold 2 goblins 3 grid bugs 2 lichens a kobold zombie 4 newts 20 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: An altar. Level 2: <- You were here. An altar. Stairs down to The Gnomish Mines. Final resting place for you, killed by a jackal, while fainted from lack of food. The Gnomish Mines: Level 3: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | murineassociate | | 13 Au | | killed by a | | jackal | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye murineassociate the Wizard... You died in The Dungeons of Doom on dungeon level 2 with 112 points, and 13 pieces of gold, after 1408 moves. You were level 1 with a maximum of 11 hit points when you died.