mr0t, neutral female naga Hussy #,----- ---------------, #,#...| |.........{...-- --------#######,|...| |.............|[. |.......,,,,,,,,|<... |.............|#>.. | #.###|,######,|...| |..............| .... | #.#. . |...| -.-----|--#----# -.--- |.#..#- |...| ,,,,K,, . |..{..|# -.--- ###,--@N---- ---#---#,## ,,,,,,|..K...+ ,,,,,%,,,,,, ,,,,,,|......| ######,,,,,, ,------.----|......| --.--------- #`..........||......| |..........| #,|..........-------- ...........+ ,,|.........|# |..........|#########,|.........| |..........-,,,,,,,,,,|.........| |..........|##########----------- ------------ [Mr0t the Annoying Girl] St16 Dx4 Co10 In15 Wi5 Ch10 HusNagFemNeu Dlvl:1 $35 HP-1(9) Pw4(4) AC9 Exp1 T318 Par Latest messages This burns! [-3 -> 17] [-1 -> 16] Call an unlight potion: Cara hits the Vampire Lieutenant. Cara feeds on the lifeblood! The Vampire Lieutenant misses Cara. You finish your prayer. The voice of Sofia booms: "Thou art arrogant, mortal." "Thou must relearn thy lessons!" You feel very foolish! You lose Wisdom Goodbye level 2. # Are you sure you want to pray? [yn] (n) You begin praying to Sofia. Cara misses the Vampire Lieutenant. The Vampire Lieutenant hits you! You die... Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 12 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: poison resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 64% Ring drop chance was reduced to 74% Wand drop chance was reduced to 44% Amulet drop chance was reduced to 77% Weapon drop chance was reduced to 54% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: attack spells (turn 32) The following skill became untrainable if you tried to train it too early: short sword (turn 192) The following skill became untrainable after a while: missile weapons (turn 44856) The following skill couldn't be trained before a certain turn number is reached: searching (turn 16271) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 10728 Monster spawn increase reached its maximum at turn 218035 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2992354 The monster class that cannot be genocided was nemese The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: banana peel golem (freq bonus 10) The monster species that spawned more often: night tiger (freq bonus 10) The monster species that spawned more often: night hulk (freq bonus 48) The monster species that spawned more often: negator worm mass (freq bonus 6) The monster species that spawned more often: atavist scrawler (freq bonus 10) The monster species that spawned more often: powerful idiot (freq bonus 6) The monster species that spawned more often: ivory warp fungus (freq bonus 6) The monster species that spawned more often: war drake (freq bonus 5) The monster species that spawned more often: rockery late (freq bonus 4) The monster species that spawned more often: weak guard (freq bonus 8) The monster species that spawned more often: petty termite (freq bonus 4) The monster species that spawned more often: wild talent (freq bonus 36) The monster species that spawned more often: golden fungus (freq bonus 24) The monster species that spawned more often: pewit reannexed mesmerization incrimination privily (freq bonus 6) The monster species that spawned more often: burning fern spore (freq bonus 16) The monster species that spawned more often: joust slinger (freq bonus 21) The monster species that spawned more often: Yasaman's lady pump (freq bonus 24) The monster species that spawned more often: porter rock kobold (freq bonus 96) The monster species that spawned more often: clitoral how lionizer (freq bonus 14) The monster species that spawned more often: copper naga hatchling (freq bonus 20) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 3) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 3) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 12) The monster species that never randomly spawned: loaded bulb The monster species that never randomly spawned: leggy chauffer The monster species that never randomly spawned: nasty light The monster species that never randomly spawned: Anja's hugging boot The monster species that never randomly spawned: blue monster The monster species that never randomly spawned: altho sixtieth The monster species that never randomly spawned: chief mind flayer The monster species that never randomly spawned: rat-thing The monster species that never randomly spawned: absent spore The monster species that never randomly spawned: gauth The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 51) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 14) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 12) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 36) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 13) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 2) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 10) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 14) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 17) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 85) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 1) Trap randomization happened for 1 in 966 traps Next attribute increase check would have come at turn 541 Strength training was 0 Dexterity training was 3 Wisdom training was 6 Constitution training was 14 You were paralyzed (-2) You had not decided on your sexuality yet You had 684 turns left to hit a guy. You had 715 turns left to defeat a guy. You were prevented from having poison resistance (0) You were prevented from having wonderlegs (0) You had 1178 points of nutrition remaining You were very unlucky (-5) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Sofia The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. Sofia was angry with you (2) You could not have safely prayed (3569) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (pentagonal) Armor soft sneakers (light footwear) Scrolls scroll of stinking cloud (GO AWAY) scroll of healing (ZUKKO MY GOOK) scroll of mana (OUPH CHTHETHONIMEETHECHRINIA) scroll of phase door (LITTLE INJURED DOUBLE PAY) scroll of standard id (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of cure (WELCOME TO THE ASTRAL PLANE) * scroll of extra healing (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) * scroll of greater mana restoration (IK WIL JE SNIPER GEWEER MET MUNITIE) Potions potion called / (unlight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 4 times You prayed to the gods 4 times You hit with a wielded weapon 5 times You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Expert) (23 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills hammer [Basic] (max Legendary) (25 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye mr0t the Hussy...